From f2cf64ffabcd15d5497aee8914b8d37d8b9a88b0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 15:39:43 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会GM命令支持跨服 CreateFamily、Family、Zhenbaoge;跨服公会聊天支持,包含公会聊天缓存;查看玩家A705回包增加公会所在服务器ID信息;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py |   11 ++---------
 1 files changed, 2 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index f337264..ab7d2db 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -150,16 +150,10 @@
         
     #发送未拾取的物品给玩家
     if mapID in ChConfig.Def_SendUnPickItemMailMapIDList and unPickItemDict:
-        isCrossServer = GameWorld.IsCrossServer()
-        playerServerGroupIDDict = PyGameData.g_crossPlayerServerGroupIDInfo.get(copyMapID, {})
         for ownerID, mailItemList in unPickItemDict.items():
             GameWorld.Log("发送未拾取的物品给玩家: %s" % mailItemList, ownerID)
-            if isCrossServer:
-                serverGroupID = playerServerGroupIDDict.get(ownerID, 0)
-                # 删除旧版发送邮件,如果功能还有需要,可使用新版本发送邮件 PlayerMail
-            else:
-                PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
-        
+            PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
+            
     playerManager = gameWorld.GetMapCopyPlayerManager()
     
     GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
@@ -176,7 +170,6 @@
     FreeOrClearFBByAutoSize(gameWorld)
     
     gameWorld.SetPropertyID(0)
-    PyGameData.g_crossPlayerServerGroupIDInfo.pop(copyMapID, None)
     return
 
 def GameServer_DynamicLineMapStateChange(gameWorld, state):

--
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