From f2cf64ffabcd15d5497aee8914b8d37d8b9a88b0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 15:39:43 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会GM命令支持跨服 CreateFamily、Family、Zhenbaoge;跨服公会聊天支持,包含公会聊天缓存;查看玩家A705回包增加公会所在服务器ID信息;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py |   27 ++++-----------------------
 1 files changed, 4 insertions(+), 23 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index 6e04a63..ab7d2db 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -39,8 +39,6 @@
 import GameWorld
 import ChConfig
 import PlayerControl
-import FamilyRobBoss
-import NPCCustomRefresh
 import FBLogic
 import FBCommon
 import EventReport
@@ -108,10 +106,8 @@
         return
     
     if fbType == IPY_GameWorld.fbtSingle:
-        ownerID = gameFBMgr.GetGameFBDictByKey(ChConfig.Def_FB_SingleFBPlayerID)
-        if ownerID in PyGameData.g_fbHelpBattlePlayerDict:
-            PyGameData.g_fbHelpBattlePlayerDict.pop(ownerID)
-            GameWorld.DebugLog("清除单人副本镜像助战信息: ownerID=%s" % ownerID)
+        pass
+    
     elif fbType == IPY_GameWorld.fbtTeam:
         teamID = gameWorld.GetPropertyID()
         if teamID in PyGameData.g_teamFBMemRelationDict:
@@ -154,16 +150,10 @@
         
     #发送未拾取的物品给玩家
     if mapID in ChConfig.Def_SendUnPickItemMailMapIDList and unPickItemDict:
-        isCrossServer = GameWorld.IsCrossServer()
-        playerServerGroupIDDict = PyGameData.g_crossPlayerServerGroupIDInfo.get(copyMapID, {})
         for ownerID, mailItemList in unPickItemDict.items():
             GameWorld.Log("发送未拾取的物品给玩家: %s" % mailItemList, ownerID)
-            if isCrossServer:
-                serverGroupID = playerServerGroupIDDict.get(ownerID, 0)
-                # 删除旧版发送邮件,如果功能还有需要,可使用新版本发送邮件 PlayerMail
-            else:
-                PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
-        
+            PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
+            
     playerManager = gameWorld.GetMapCopyPlayerManager()
     
     GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
@@ -180,7 +170,6 @@
     FreeOrClearFBByAutoSize(gameWorld)
     
     gameWorld.SetPropertyID(0)
-    PyGameData.g_crossPlayerServerGroupIDInfo.pop(copyMapID, None)
     return
 
 def GameServer_DynamicLineMapStateChange(gameWorld, state):
@@ -544,14 +533,7 @@
     #通知RouteServer 消息
     __ProcessRouteServer(gameWorld, tick)
     
-    #定时检测关闭超时文件
-    EventReport.OnTimeCloseScribeTxt()
-    
-    #仙盟归属boss定时处理
-    FamilyRobBoss.OnFamilyOwnerBossProcess(tick)
-    
     #地图自定义随机刷怪
-    NPCCustomRefresh.ProcessMapRandomRefreshNPC(gameWorld, tick)
     NPCRealmRefresh.ProcessRealmNPCRefresh(gameWorld, tick)
     return
 
@@ -583,7 +565,6 @@
 #  @remarks 函数详细说明 每条分线都会触发该函数
 def InitGameWorld(tick):
     gameWorld = GameWorld.GetGameWorld()
-    ItemCommon.InitPyItem()
     #处理副本逻辑
     FBLogic.OnInit(tick)
     #初始化地图时钟

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