From f2cf64ffabcd15d5497aee8914b8d37d8b9a88b0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 15:39:43 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会GM命令支持跨服 CreateFamily、Family、Zhenbaoge;跨服公会聊天支持,包含公会聊天缓存;查看玩家A705回包增加公会所在服务器ID信息;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 5 -----
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index cbb2482..fc4683a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -34,10 +34,8 @@
import NPCAI
import ChConfig
import NPCCommon
-import NPCCustomRefresh
import time
import math
-import PlayerActivity
import GameObj
import SkillShell
import FBLogic
@@ -129,8 +127,6 @@
return None
callFunc(atkObj, curNPC, skill, tick)
-
- PlayerActivity.OnAttackNPCActivity(atkObj, curNPC)
return
def OnCheckCanDie(atkObj, curNPC, skill, tick):
@@ -394,7 +390,6 @@
# @remarks 函数详细说明.
def __Func_NPCRefreshPoint(tick):
#NPC刷新点处理逻辑
- NPCCustomRefresh.ProcessAllNPCRefresh(tick)
return
--
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