From f2cf64ffabcd15d5497aee8914b8d37d8b9a88b0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 15:39:43 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会GM命令支持跨服 CreateFamily、Family、Zhenbaoge;跨服公会聊天支持,包含公会聊天缓存;查看玩家A705回包增加公会所在服务器ID信息;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py |   68 ++++++++++++++++++++++++++--------
 1 files changed, 52 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py
index 22c0cb1..b773156 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py
@@ -15,6 +15,7 @@
 #"""Version = 2025-05-14 12:00"""
 #-------------------------------------------------------------------------------
 
+import CrossMsg
 import GameWorld
 import ItemCommon
 import PlayerControl
@@ -51,9 +52,10 @@
         if not mailObj:
             continue
         createTime = GameWorld.ChangeTimeStrToNum(mailObj.GetCreateTime())
-        limitTime = createTime + (mailObj.GetLimitDays() + 7) * 3600 * 24
-        if curTime < limitTime:
-            #GameWorld.DebugLog("全服邮件未超时,不删除! %s,createTime=%s,limitTime=%s" % (guid, mailObj.GetCreateTime(), GameWorld.ChangeTimeNumToStr(limitTime)))
+        passDays = GameWorld.GetDiff_Day(curTime, createTime) + 1 # 过期判断按0点算天数
+        limitDays = mailObj.GetLimitDays()
+        if passDays <= limitDays:
+            #GameWorld.DebugLog("全服邮件未超时,不删除! %s,createTime=%s,passDays=%s <= limitDays=%s" % (guid, mailObj.GetCreateTime(), passDays, limitDays))
             continue
         
         DelServerMail(guid, "Timeout")
@@ -85,16 +87,17 @@
         notifyGUIDState = {}
         for guid, mailObj in mailDict.items():
             createTime = GameWorld.ChangeTimeStrToNum(mailObj.GetCreateTime())
-            limitTime = createTime + (mailObj.GetLimitDays() + 0) * 3600 * 24
-            if curTime < limitTime:
-                #GameWorld.DebugLog("个人邮件未超时,不删除! %s,createTime=%s,limitTime=%s" % (guid, mailObj.GetCreateTime(), GameWorld.ChangeTimeNumToStr(limitTime)), playerID)
+            passDays = GameWorld.GetDiff_Day(curTime, createTime) + 1 # 过期判断按0点算天数
+            limitDays = mailObj.GetLimitDays()
+            if passDays <= limitDays:
+                #GameWorld.DebugLog("个人邮件未超时,不删除! %s,createTime=%s,passDays=%s <= limitDays=%s" % (guid, mailObj.GetCreateTime(), passDays, limitDays), playerID)
                 continue
             
-            mailState = mailObj.GetMailState()
-            mailItemCount = mailMgr.GetMailItemCount(guid)
-            if mailItemCount and mailState != ShareDefine.MailState_Got:
-                #GameWorld.DebugLog("个人邮件有物品未领取不删除! %s" % guid, playerID)
-                continue
+            #mailState = mailObj.GetMailState()
+            #mailItemCount = mailMgr.GetMailItemCount(guid)
+            #if mailItemCount and mailState != ShareDefine.MailState_Got:
+            #    #GameWorld.DebugLog("个人邮件有物品未领取不删除! %s" % guid, playerID)
+            #    continue
             
             mailMgr.DelPersonalMail(playerID, guid)
             DataRecordPack.DR_MailDel(playerID, guid, "Timeout")
@@ -108,8 +111,19 @@
             Sync_PlayerMailState(curPlayer, notifyGUIDState)
     return
 
-def SendMailByKey(mailTypeKey, playerID, itemList, paramList=[], limitDays=7):
+def SendMailByKey(mailTypeKey, playerID, itemList, paramList=[], limitDays=7, toServerID=0):
     ## 发送个人邮件魔板
+    # @param itemList: 元素支持字典{itemID:itemCount, ...} 或列表 [itemID, itemCount, 可选是否拍品, 物品UserData]
+    # @param toServerID: 向其他服玩家发送邮件时需指定玩家所在服务器
+    if toServerID > 0:
+        if not GameWorld.IsCrossServer():
+            GameWorld.ErrLog("非跨服服务器不能向其他服务器发送个人邮件! %s,playerID=%s" % (mailTypeKey, playerID))
+            return
+        dataMsg = {"mailTypeKey":mailTypeKey, "itemList":itemList, "paramList":paramList, "limitDays":limitDays}
+        mainServerID = GameWorld.GetMainServerID(toServerID)
+        CrossMsg.SendToClientServer(ShareDefine.C2S_SendPlayerMail, dataMsg, [mainServerID], playerID)
+        return
+    
     if not mailTypeKey:
         mailTypeKey = ShareDefine.DefaultLackSpaceMailType
     title = "<T>%s</T>" % mailTypeKey
@@ -117,11 +131,23 @@
     SendMail(playerID, title, text, itemList, limitDays)
     return
 
+def C2S_SendPlayerMail(dataMsg, playerID):
+    mailTypeKey = dataMsg["mailTypeKey"]
+    itemList = dataMsg["itemList"]
+    paramList = dataMsg["paramList"]
+    limitDays = dataMsg["limitDays"]
+    if not GameWorld.GetDBPlayerAccIDByID(playerID):
+        return
+    SendMailByKey(mailTypeKey, playerID, itemList, paramList, limitDays)
+    return
+
 def SendMail(playerID, title, text, itemList=None, limitDays=7, mailType=0):
     ## 发送个人邮件
+    # @param itemList: 元素支持字典{itemID:itemCount, ...} 或列表 [itemID, itemCount, 可选是否拍品, 物品UserData]
     if itemList == None:
         itemList = []
-        
+    if isinstance(itemList, dict):
+        itemList = [[itemID, itemCount] for itemID, itemCount in itemList.items()]
     mailMgr = DBDataMgr.GetMailMgr()
     mailMax = IpyGameDataPY.GetFuncCfg("PersonalMail", 1)
     mailCnt = mailMgr.GetPersonalMailCount(playerID)
@@ -174,11 +200,16 @@
 def SendSeverMail(guid, title, text, itemList=None, limitDays=7, mailType=0, limitLV=0, limitLVType=0, checkState=0):
     '''发送全服邮件
     @param guid: 可传入空,则系统自动生成guid
+    @param itemList: 元素支持字典{itemID:itemCount, ...} 或列表 [itemID, itemCount, 可选是否拍品, 物品UserData]
     @param limitLV: 限制可领的最低等级
     @param limitLVType: 等级达到后是否可领,默认不可
     @param checkState: 是否需要审核,默认不需要
     @return: None - 发送失败; mailObj - 成功发送的邮件实例
     '''
+    if itemList == None:
+        itemList = []
+    if isinstance(itemList, dict):
+        itemList = [[itemID, itemCount] for itemID, itemCount in itemList.items()]
     mailMgr = DBDataMgr.GetMailMgr()
     mailObj = mailMgr.AddServerMail(guid, title, text, itemList, limitDays, mailType)
     if not mailObj:
@@ -189,7 +220,7 @@
     mailObj.SetCheckState(checkState)
     eventName = "Add" if not checkState else "AddToCheck"
     addDict = {"LimitDays":limitDays, "LimitLV":limitLV, "LimitLVType":limitLVType, "CheckState":checkState, 
-               "title":title, "Text":text, "ItemList":itemList}
+               "Title":title, "Text":text, "ItemList":itemList}
     DataRecordPack.DR_ServerMail(GUID, eventName, addDict)
     if not checkState:
         Sync_ServerMail(mailObj.GetGUID())
@@ -318,9 +349,14 @@
             itemCount = mailItem.GetCount()
             isBind = mailItem.GetIsBind()
             userData = mailItem.GetUserData()
-            #setAttrDict = {} if not userData else eval(userData) 之后扩展有指定属性的,可参考砍树版本
+            setAttrDict = None
+            if userData:
+                try:
+                    setAttrDict = eval(userData)
+                except:
+                    setAttrDict = None
             if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], 
-                                                event=[ChConfig.ItemGive_Mail, False, {"MailGUID":guid}]):
+                                                event=[ChConfig.ItemGive_Mail, False, {"MailGUID":guid}], setAttrDict=setAttrDict):
                 continue
             
         DataRecordPack.DR_MailGiveSuccess(playerID, guid)

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