From f2cf64ffabcd15d5497aee8914b8d37d8b9a88b0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 15:39:43 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会GM命令支持跨服 CreateFamily、Family、Zhenbaoge;跨服公会聊天支持,包含公会聊天缓存;查看玩家A705回包增加公会所在服务器ID信息;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py |  321 +++++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 262 insertions(+), 59 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
index 1201f24..253e252 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -18,14 +18,21 @@
 import ChConfig
 import GameWorld
 import PyMongoMain
+import CrossPlayer
+import PlayerFamily
 import PlayerControl
 import NetPackCommon
 import ChPyNetSendPack
 import IpyGameDataPY
 import IPY_GameWorld
+import PlayerOnline
+import PlayerPreset
+import PlayerBeauty
+import PlayerGubao
 import ShareDefine
 import TurnAttack
 import DBDataMgr
+import CrossMsg
 
 import random
 import time
@@ -37,8 +44,6 @@
     return
 
 def OnPlayerLogout(curPlayer):
-    if curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1):
-        return
     
     playerID = curPlayer.GetPlayerID()
     curCache = FindViewCache(playerID)
@@ -52,18 +57,31 @@
     
     return
 
+def OnCrossPlayerLogout(crossPlayer):
+    playerID = crossPlayer.GetPlayerID()
+    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
+    curCache = viewCacheMgr.GetPlayerViewCache(playerID)
+    if not curCache:
+        return
+    
+    if not IsSaveDBViewCache(curCache):
+        viewCacheMgr.DelPlayerViewCache(playerID)
+        return
+    
+    return
+
 def DelOutofTimeViewCacheData():
     ## 删除过期的查看缓存数据
     
-    playerManager = GameWorld.GetPlayerManager()
+    crossPlayerMgr = CrossPlayer.GetCrossPlayerMgr()
     viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
     for index in range(viewCacheMgr.GetCount())[::-1]: # 有删除需倒序遍历
         viewCache = viewCacheMgr.At(index)
         playerID = viewCache.GetPlayerID()
         if playerID < ShareDefine.RealPlayerIDStart:
             continue
-        curPlayer = playerManager.FindPlayerByID(playerID)
-        if curPlayer:
+        crossPlayer = crossPlayerMgr.FindCrossPlayer(playerID)
+        if crossPlayer:
             continue
         if IsSaveDBViewCache(viewCache):
             continue
@@ -80,14 +98,18 @@
     if playerID < ShareDefine.RealPlayerIDStart:
         #非真实玩家不入库
         return False
+        
+    isCrossServer = GameWorld.IsCrossServer()
     
     #某个功能中不能删除的
-    #...
     
+    if PlayerFamily.IsFamilyNeedViewPlayer(playerID):
+        return True
     
     #排行版上的默认保留
     billboardMgr = DBDataMgr.GetBillboardMgr()
-    for bType in ShareDefine.BillboardTypeAllList:
+    billboardTypeList = ShareDefine.CrossBillboardTypeList if isCrossServer else ShareDefine.BillboardTypeList
+    for bType in billboardTypeList:
         if bType in ShareDefine.FamilyBillboardList:
             continue
         groupList = billboardMgr.GetBillboardGroupList(bType)
@@ -112,6 +134,17 @@
         
     return False
 
+def FindBattleViewCache(playerID):
+    ## 获取可战斗的玩家缓存
+    # @return: None-无;curCache-有返回该缓存对象
+    curCache = FindViewCache(playerID)
+    if not curCache:
+        return
+    plusDict = curCache.GetPlusDict()
+    if "Lineup" not in plusDict:
+        return
+    return curCache
+
 def FindViewCache(playerID):
     '''查找玩家缓存,如果不存在,则会有额外逻辑,如从redis、db直接找,
             本服玩家理论上一定有查看缓存,因为如果不存在会直接从db读,除非该玩家数据被删除
@@ -126,8 +159,8 @@
         if updCache:
             curCache = updCache
             
-    # 真实玩家
-    elif playerID >= ShareDefine.RealPlayerIDStart:
+    # 真实玩家,仅游戏服更新,跨服直接使用游戏服同步的简要信息,需要详细信息的时候直接去玩家所在服查询
+    elif playerID >= ShareDefine.RealPlayerIDStart and GameWorld.IsMainServer():
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
         # 本服在线玩家,直接生成新数据
         if curPlayer:
@@ -142,30 +175,48 @@
         # 跨服玩家
         else:
             pass
-            # 跨服玩家,去子服拉取数据,理论上也一定有,但是如果需要拉数据,有一定延迟
-            # 逻辑待扩展
+            # 跨服玩家,游戏服不处理,仅跨服服务器支持获取基础信息,游戏服如果要查看跨服玩家,直接去玩家所在服查询
             
     # 机器人
-    elif ShareDefine.RobotIDStart <= playerID <= ShareDefine.RobotIDMax:
-        curCache = UpdRobotViewCache(playerID)
+    #elif ShareDefine.RobotIDStart <= playerID <= ShareDefine.RobotIDMax:
+    elif IpyGameDataPY.GetIpyGameDataNotLog("Robot", playerID):
+        GameWorld.DebugLog("加载机器人缓存: %s" % playerID)
+        curCache = viewCacheMgr.AddPlayerViewCache(playerID)
+        curCache = UpdRobotViewCache(curCache, playerID)
         
     # 假玩家,默认添加
     elif ShareDefine.FackPlayerIDStart <= playerID <= ShareDefine.FackPlayerIDMax:
-        serverID = playerID % 100 + 1 # 1 ~ 100 服
-        accID = "fake%s@test@s%s" % (playerID, serverID)
-        fightPower = random.randint(1000000, 100000000) # 先随机,外层有需要的话再自己设置
+        GameWorld.DebugLog("加载假玩家缓存: %s" % playerID)
+        # 随机复制个机器人数据
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        robotIpyData = ipyDataMgr.GetRobotByIndex(random.randint(0, ipyDataMgr.GetRobotCount() - 1))
         
         curCache = viewCacheMgr.AddPlayerViewCache(playerID)
-        curCache.SetPlayerName("%s%s" % (GameWorld.GbkToCode("神秘道友"), playerID))
+        curCache = UpdRobotViewCache(curCache, robotIpyData.GetID())
+        
+        # 再覆盖部分数据
+        serverID = playerID % 100 + 1 # 1 ~ 100 服
+        accID = "fake%s@test@s%s" % (playerID, serverID)
+        #fightPower = random.randint(1000000, 100000000) # 先随机,外层有需要的话再自己设置
+        
+        curCache.SetPlayerName("%s%s" % (GameWorld.GbkToCode("主公"), playerID))
         curCache.SetAccID(accID)
-        curCache.SetLV(random.randint(100, 200))
-        curCache.SetJob(random.randint(1, 2))
-        curCache.SetRealmLV(random.randint(5, 15))
-        curCache.SetFightPowerTotal(fightPower)
         curCache.SetServerID(serverID)
+        #curCache.SetLV(random.randint(100, 200))
+        #curCache.SetJob(random.randint(1, 2))
+        #curCache.SetRealmLV(random.randint(5, 15))
+        #curCache.SetFightPowerTotal(fightPower)
         curCache.SetOffTime(int(time.time()) - random.randint(1, 3600 * 24 * 10)) # 随机离线 0~10天
         
     return curCache
+
+#def ResetCacheUpdTickByPresetSwitch(curPlayer, batPresetID):
+#    for batPresetType in ChConfig.MapDefBatPresetTypeDict.values():
+#        if batPresetID == PlayerPreset.GetBatPresetID(curPlayer, batPresetType):
+#            curPlayer.SetDict(Key_UpdViewCacheTick, 0)
+#            GameWorld.DebugLogEx("功能战斗缓存用到该流派预设,重置缓存刷新CD! batPresetType=%s,batPresetID=%s", batPresetType, batPresetID)
+#            break
+#    return
 
 def __CheckUpdViewCache(playerID):
     if playerID < ShareDefine.RealPlayerIDStart:
@@ -194,6 +245,9 @@
     if not curCache:
         return
     
+    familyID = curPlayer.GetFamilyID()
+    #familyBase = DBDataMgr.GetFamilyMgr().GetFamilyViewBase(familyID)
+    
     tick = GameWorld.GetGameWorld().GetTick()
     curPlayer.SetDict(Key_UpdViewCacheTick, tick)
     #GameWorld.DebugLog("更新玩家查看缓存数据! isOffline=%s" % isOffline, playerID)
@@ -205,15 +259,17 @@
     curCache.SetFace(curPlayer.GetFace())
     curCache.SetFacePic(curPlayer.GetFacePic())
     curCache.SetModelMark(curPlayer.GetModelMark())
-    curCache.SetFamilyID(curPlayer.GetFamilyID())
-    curCache.SetFamilyName(curPlayer.GetFamilyName())
-    curCache.SetFamilyEmblemID(PlayerControl.GetFamilyEmblemID(curPlayer))
+    curCache.SetEquipShowSwitch(curPlayer.GetEquipShowSwitch())
     curCache.SetTitleID(PlayerControl.GetTitleID(curPlayer))
+    curCache.SetFamilyID(familyID)
+    #公会信息由公会刷新更新,玩家常规更新不更新公会信息
+    #curCache.SetFamilyName(familyBase.GetName())
+    #curCache.SetFamilyEmblemID(familyBase.GetEmblemID())
+    #curCache.SetFamilyEmblemWord(familyBase.GetEmblemWord())
     curCache.SetFightPowerTotal(PlayerControl.GetFightPower(curPlayer))
     curCache.SetServerID(GameWorld.GetPlayerServerID(curPlayer))
-    if isOffline:
-        curCache.SetOffTime(int(time.time()))
-        
+    curCache.SetOffTime(int(time.time()) if isOffline else 0)
+    
     # 装备
     equipDict = {}
     equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
@@ -226,17 +282,54 @@
             continue
         equipDict["%s" % equipIndex] = {"ItemID":curEquip.GetItemTypeID(), "UserData":curEquip.GetUserData()}
         
-    # 阵容
-    lineupDict = {}
-    for lineupID in ShareDefine.LineupList:
-        lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, lineupID)
-        if not lineupInfo:
-            continue
-        lineupDict["%s" % lineupID] = lineupInfo
+    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
     
-    # 其他
+    # 预设、阵容
+    batPresetDict = {} # 战斗预设方案组合 {"战斗功能预设":{"功能方案预设":功能预设ID, ...}, ...}
+    lineupDict, mgPresetDict = {}, {}
+    for batPresetType in ShareDefine.NeedCacheBatPresetList:
+        batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
+        #武将方案包含在 lineupInfo 里了,所以不用再取武将预设方案
+        #heroPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Hero)
+        mgPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Mingge)
+        
+        # 战斗预设方案组合 {"战斗功能预设":{"功能方案预设":功能预设ID, ...}, ...}
+        batPresetDict["%s" % batPresetType] = {str(ShareDefine.FuncPreset_Battle):batPresetID,
+                                               str(ShareDefine.FuncPreset_Mingge):mgPresetID,
+                                               }
+        
+        lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, batPresetType)
+        if lineupInfo:
+            batPresetID = lineupInfo.get("BatPresetID", batPresetID)
+            if str(batPresetID) not in lineupDict:
+                lineupDict["%s" % batPresetID] = lineupInfo
+                
+        # 命格方案
+        attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
+        skillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
+        mgPresetDict["%s" % mgPresetID] = {"Attr":{str(k):v for k, v in attrDict.items()}, "Skill":skillLVDict}
+        
+    # 命格:感悟境界等级、属性、已激活意象效果和层数
+    minggeDict = {"GWLV":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MGGanwuLV), "Preset":mgPresetDict}
     
-    plusDict= {"Equip":equipDict, "Lineup":lineupDict}
+    # 古宝:数量、属性
+    attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Gubao)
+    actCnt = PlayerGubao.GetGubaoTotalCnt(curPlayer)
+    gubaoDict = {"Cnt":actCnt, "Attr":{str(k):v for k, v in attrDict.items()}}
+    
+    # 红颜
+    attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Beauty)
+    actCnt = PlayerBeauty.GetBeautyActCnt(curPlayer)
+    beautyDict = {"Cnt":actCnt, "Attr":{str(k):v for k, v in attrDict.items()}}
+    
+    # 坐骑
+    attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Horse)
+    horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseLV)
+    classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
+    horseDict = {"LV":horseLV, "ClassLV":classLV, "Attr":{str(k):v for k, v in attrDict.items()}}
+    
+    plusDict = {"Equip":equipDict, "BatPreset":batPresetDict, "Lineup":lineupDict, "Mingge":minggeDict, 
+                "Beauty":beautyDict, "Horse":horseDict, "Gubao":gubaoDict}
     curCache.SetPlusDict(plusDict)
     
     return curCache
@@ -263,14 +356,81 @@
     curCache.SetFace(dbPlayer.Face)
     curCache.SetFacePic(dbPlayer.FacePic)
     curCache.SetModelMark(dbPlayer.ModelMark)
+    curCache.SetEquipShowSwitch(dbPlayer.EquipShowSwitch)
+    curCache.SetTitleID(dbPlayer.ExAttr3)
     curCache.SetFamilyID(familyID)
-    family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
-    curCache.SetFamilyName(family.GetName() if family else "")
-    curCache.SetFamilyEmblemID(family.GetEmblemID() if family else 0)
-    #curCache.SetTitleID(PlayerControl.GetTitleID(curPlayer))
+    #familyBase = DBDataMgr.GetFamilyMgr().GetFamilyViewBase(familyID)
+    #curCache.SetFamilyName(familyBase.GetName())
+    #curCache.SetFamilyEmblemID(familyBase.GetEmblemID())
+    #curCache.SetFamilyEmblemWord(familyBase.GetEmblemWord())
     curCache.SetFightPowerTotal(dbPlayer.FightPowerEx * ChConfig.Def_PerPointValue + dbPlayer.FightPower)
     curCache.SetServerID(GameWorld.GetAccIDServerID(dbPlayer.AccID))
     curCache.SetOffTime(GameWorld.ChangeTimeStrToNum(dbPlayer.LogoffTime) if dbPlayer.LogoffTime else 0)
+    return curCache
+
+def UpdPlayerViewFamilyInfo(playerID, familyID, familyName, emblemID, emblemWord):
+    ## 玩家公会刷新时更新,兼容本服或跨服回传回来更新,跨服自己也更新,本服也更新
+    curCache = DBDataMgr.GetPlayerViewCacheMgr().GetPlayerViewCache(playerID)
+    if not curCache:
+        return
+    curCache.SetFamilyID(familyID)
+    curCache.SetFamilyName(familyName)
+    curCache.SetFamilyEmblemID(emblemID)
+    curCache.SetFamilyEmblemWord(emblemWord)
+    return
+
+def GetPlayerBaseViewInfo(playerID, curPlayer=None):
+    ## 获取玩家基础查看信息
+    baseInfo = {}
+    if not curPlayer:
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if curPlayer:
+        baseInfo = {
+                    "Name":curPlayer.GetPlayerName(),
+                    "LV":curPlayer.GetLV(),
+                    "Job":curPlayer.GetJob(),
+                    "RealmLV":curPlayer.GetOfficialRank(),
+                    "Face":curPlayer.GetFace(),
+                    "FacePic":curPlayer.GetFacePic(),
+                    "TitleID":PlayerControl.GetTitleID(curPlayer),
+                    "FamilyID":curPlayer.GetFamilyID(),
+                    "ServerID":GameWorld.GetPlayerServerID(curPlayer),
+                    "FightPower":PlayerControl.GetFightPower(curPlayer),
+                    }
+    else:
+        viewCache = FindViewCache(playerID)
+        if viewCache:
+            baseInfo = {
+                        "Name":viewCache.GetPlayerName(),
+                        "LV":viewCache.GetLV(),
+                        "Job":viewCache.GetJob(),
+                        "RealmLV":viewCache.GetRealmLV(),
+                        "Face":viewCache.GetFace(),
+                        "FacePic":viewCache.GetFacePic(),
+                        "TitleID":viewCache.GetTitleID(),
+                        "FamilyID":viewCache.GetFamilyID(),
+                        "ServerID":viewCache.GetServerID(),
+                        "FightPower":viewCache.GetFightPowerTotal(),
+                        }
+    return baseInfo
+
+def UpdPlayerBaseViewInfo(playerID, baseInfo, isOffline):
+    ## 更新玩家基础查看信息,一般跨服服务器用,由游戏服同步过来
+    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
+    curCache = viewCacheMgr.GetPlayerViewCache(playerID)
+    if not curCache:
+        curCache = viewCacheMgr.AddPlayerViewCache(playerID)
+    curCache.SetPlayerName(baseInfo.get("Name", curCache.GetPlayerName()))
+    curCache.SetLV(baseInfo.get("LV", curCache.GetLV()))
+    curCache.SetJob(baseInfo.get("Job", curCache.GetJob()))
+    curCache.SetRealmLV(baseInfo.get("RealmLV", curCache.GetRealmLV()))
+    curCache.SetFace(baseInfo.get("Face", curCache.GetFace()))
+    curCache.SetFacePic(baseInfo.get("FacePic", curCache.GetFacePic()))
+    curCache.SetTitleID(baseInfo.get("TitleID", curCache.GetTitleID()))
+    curCache.SetFamilyID(baseInfo.get("FamilyID", curCache.GetFamilyID()))
+    curCache.SetServerID(baseInfo.get("ServerID", curCache.GetServerID()))
+    curCache.SetFightPowerTotal(baseInfo.get("FightPower", curCache.GetFightPowerTotal()))
+    curCache.SetOffTime(int(time.time()) if isOffline else 0)
     return curCache
 
 def GetRobotByViewCache(curCache):
@@ -284,15 +444,49 @@
                  "RealmLV" : curCache.GetRealmLV(),
                  "Face" : curCache.GetFace(),
                  "FacePic" : curCache.GetFacePic(),
+                 "TitleID" : curCache.GetTitleID(),
                  "ModelMark" : curCache.GetModelMark(),
+                 "EquipShowSwitch" : curCache.GetEquipShowSwitch(),
                  "FightPower" : curCache.GetFightPowerTotal(),
                  "PlusData" : curCache.GetPlusDict(),
                  }
     return robotDict
 
-def UpdRobotViewCache(robotID):
+def LoadRobot():
+    ## 加载机器人缓存,在服务器启动、重读配置时加载
+    robotFPSortList = []
+    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for index in range(ipyDataMgr.GetRobotCount()):
+        ipyData = ipyDataMgr.GetRobotByIndex(index)
+        robotPlayerID = ipyData.GetID()
+        curCache = viewCacheMgr.GetPlayerViewCache(robotPlayerID)
+        if not curCache:
+            curCache = viewCacheMgr.AddPlayerViewCache(robotPlayerID)
+        if not curCache:
+            continue
+        UpdRobotViewCache(curCache, robotPlayerID, ipyData)
+        robotFPSortList.append([curCache.GetFightPowerTotal(), robotPlayerID])
+    robotFPSortList.sort(reverse=True) # 战力倒序排序
+    IpyGameDataPY.SetConfigEx("robotFPSortList", robotFPSortList)
+    GameWorld.Log("加载机器人战力排序: %s, %s" % (len(robotFPSortList), robotFPSortList))
+    return robotFPSortList
+
+def GetRobotFightPowerSortList():
+    ## 机器人战力倒序排序列表
+    # @return: 倒序排序列表 [[战力, 机器人ID], ...],外部使用可随机修改,不会打乱原始排序
+    sortList = []
+    robotFPSortList = IpyGameDataPY.GetConfigEx("robotFPSortList")
+    if not robotFPSortList:
+        robotFPSortList = LoadRobot()
+    if robotFPSortList:
+        sortList += robotFPSortList
+    return sortList
+
+def UpdRobotViewCache(curCache, robotID, robotIpyData=None):
     ## 更新机器人查看缓存
-    robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
+    if not robotIpyData:
+        robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
     if not robotIpyData:
         return
     try:
@@ -300,19 +494,17 @@
     except:
         return
     
-    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
-    curCache = viewCacheMgr.GetPlayerViewCache(robotID)
-    if not curCache:
-        curCache = viewCacheMgr.AddPlayerViewCache(robotID)
     #curCache.SetAccID(dbPlayer.AccID)
     
-    curCache.SetPlayerName(robotInfo.get("PlayerName", "p%s" % robotID))
+    curCache.SetPlayerName(GameWorld.GbkToCode(robotIpyData.GetRobotName()))
     curCache.SetLV(robotInfo.get("LV", 1))
     curCache.SetJob(robotInfo.get("Job", 1))
     curCache.SetRealmLV(robotInfo.get("RealmLV", 0))
     curCache.SetFace(robotInfo.get("Face", 0))
     curCache.SetFacePic(robotInfo.get("FacePic", 0))
+    curCache.SetTitleID(robotInfo.get("TitleID", 0))
     curCache.SetModelMark(robotInfo.get("ModelMark", 0))
+    curCache.SetEquipShowSwitch(robotInfo.get("EquipShowSwitch", 0))
     #机器人暂定没有仙盟、称号
     #curCache.SetFamilyID(familyID)
     #family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
@@ -330,30 +522,34 @@
 #{
 #    tagHead        Head;
 #    DWORD        PlayerID;
-#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
+#    DWORD        ServerID;        //玩家服务器ID,发0默认本服玩家
 #};
 def OnCMViewPlayerInfo(index, clientPack, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    playerID = curPlayer.GetPlayerID()
     
-    findPlayerID = clientPack.PlayerID
-    #equipClassLV = clientPack.EquipClassLV
+    tagPlayerID = clientPack.PlayerID
+    tagServerID = clientPack.ServerID
     
-    clientPack = GetPack_ViewCache(findPlayerID)
-    if clientPack:
-        NetPackCommon.SendFakePack(curPlayer, clientPack)
-        return
-    if GameWorld.GetDBPlayerAccIDByID(findPlayerID):
-        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+    # 本服或主服是本服
+    if not tagServerID or tagServerID == GameWorld.GetGameWorld().GetServerID():
+        NetPackCommon.SendFakePack(curPlayer, GetPack_ViewCache(tagPlayerID))
         return
     
-    # 跨服玩家发送跨服查询,待扩展...
-    
+    # 直接去目标服务器查询
+    CrossMsg.SendToServer(ShareDefine.S2S_ViewTagPlayer, {"tagPlayerID":tagPlayerID}, [tagServerID], ShareDefine.dirType_All, playerID)
+    return
+
+def S2S_ViewTagPlayer(dataMsg, fromServerID, playerID):
+    tagPlayerID = dataMsg["tagPlayerID"]
+    CrossPlayer.SendFakePackByID(playerID, GetPack_ViewCache(tagPlayerID), fromServerID)
     return
 
 def GetPack_ViewCache(playerID):
     ## 获取同步封包 - 玩家查看缓存
     curCache = FindViewCache(playerID)
     if not curCache:
+        GameWorld.ErrLog("查看玩家找不到目标! playerID=%s" % playerID)
         return
     clientPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
     clientPack.PlayerID = curCache.GetPlayerID()
@@ -364,13 +560,20 @@
     clientPack.Face = curCache.GetFace()
     clientPack.FacePic = curCache.GetFacePic()
     clientPack.ModelMark = curCache.GetModelMark()
+    clientPack.EquipShowSwitch = curCache.GetEquipShowSwitch()
     clientPack.TitleID = curCache.GetTitleID()
     clientPack.ServerID = curCache.GetServerID()
     clientPack.FightPower = curCache.GetFightPower()
     clientPack.FightPowerEx = curCache.GetFightPowerEx()
-    clientPack.FamilyID = curCache.GetFamilyID()
+    familyID = curCache.GetFamilyID()
+    familyDataServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
+    if familyDataServerID <= 0:
+        familyDataServerID = GameWorld.GetGameWorld().GetServerID() # 公会未跨服时默认就是玩家所在服
+    clientPack.FamilyID = familyID
     clientPack.FamilyName = curCache.GetFamilyName()
     clientPack.FamilyEmblemID = curCache.GetFamilyEmblemID()
+    clientPack.FamilyEmblemWord = curCache.GetFamilyEmblemWord()
+    clientPack.FamilyDataServerID = familyDataServerID
     clientPack.PlusData = curCache.GetPlusData()
     clientPack.PlusDataSize = len(clientPack.PlusData)
     return clientPack

--
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