From f2cf64ffabcd15d5497aee8914b8d37d8b9a88b0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 15:39:43 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会GM命令支持跨服 CreateFamily、Family、Zhenbaoge;跨服公会聊天支持,包含公会聊天缓存;查看玩家A705回包增加公会所在服务器ID信息;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py |   10 +++++++---
 1 files changed, 7 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index ee69cbf..dec05a4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1045,6 +1045,7 @@
 C2S_FamilyDataRet = "C2S_FamilyDataRet"                 # 公会首次跨服互通时同步数据结果回复
 C2S_FamilyMapPlayer = "C2S_FamilyMapPlayer"             # 给公会玩家处理地图服务器逻辑
 C2S_FamilyPyPackRet = "C2S_FamilyPyPackRet"             # 公会功能玩家请求包处理结束回包,一般用于重置请求cd等
+C2S_GMDebugAnswer = "C2S_GMDebugAnswer"                 # 发给玩家的DebugAnswer
 C2S_NotifyCode = "C2S_NotifyCode"                       # 给玩家发送信息提示
 C2S_CostPlayerResources = "C2S_CostPlayerResources"     # 扣除玩家资源,货币、物品等
 C2S_GivePlayerResources = "C2S_GivePlayerResources"     # 奖励玩家资源,货币、物品等
@@ -1056,14 +1057,17 @@
 S2C_PlayerBaseInfo = "S2C_PlayerBaseInfo"               # 玩家基础信息同步
 S2C_FamilyData = "S2C_FamilyData"                       # 公会首次跨服互通时同步数据
 S2C_FamilyPyPack = "S2C_FamilyPyPack"                   # 公会功能玩家请求包
-S2C_GMCMD = "S2C_GMCMD"                                 # GM命令
 
-# 其他
+# 游戏服  -> 任意服务器
+S2S_ViewTagFamily = "S2S_ViewTagFamily"                 # 查看目标公会
+S2S_ViewTagPlayer = "S2S_ViewTagPlayer"                 # 查看目标玩家
+
+# 任意服务器 -> 战斗服务器
 S2B_BattleRequest = "S2B_BattleRequest"                 # 战斗请求
 B2S_BattleResult = "B2S_BattleResult"                   # 战斗结果
 
 # Debug日志不输出通讯数据明细的类型,debug模式下看,一些纯数据类的可不输出通讯数据明细
-NoLogDataSSMsgTypes = [S2B_BattleRequest, B2S_BattleResult, S2C_FamilyData, C2S_SendFakePack]
+NoLogDataSSMsgTypes = [S2B_BattleRequest, B2S_BattleResult, S2C_FamilyData, C2S_SendFakePack, S2C_FamilyPyPack]
 
 # 跨服服务器发送子服信息定义
 CrossServerMsg_CrossServerState = "CrossServerState"    # 跨服服务器状态变更

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