From f356b16e3fe29364ad7e2710ccc0564d90f03ea4 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 03 二月 2026 21:12:02 +0800
Subject: [PATCH] 468 游戏事件记录服务器-py版本
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
index fc4ec53..2bb86ef 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -92,7 +92,7 @@
# 没有类型的,纯配被动效果,有类型的技能在 OnUseSkill 统一处理回合次数,这里只处理纯被动效果的
useCntLimit = None
if not effSkill.GetSkillType():
- useCntLimit = TurnSkill.CheckSkillUseCntLimit(batObj, effSkill)
+ useCntLimit = TurnSkill.CheckSkillUseCntLimit(turnFight, batObj, effSkill)
if useCntLimit:
return
--
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