From f397f8712fb5297a8dc44f02e4470cbbc93e755f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 12:13:16 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将招募未激活永久卡时不增加幸运;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py | 25 +++++++++++++++++++++++++
1 files changed, 25 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
index 2bd50a4..03b3c43 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -21,6 +21,7 @@
import PlayerFamily
import IpyGameDataPY
import IPY_GameWorld
+import DataRecordPack
import PlayerEventCounter
import PlayerViewCache
import PlayerControl
@@ -28,6 +29,7 @@
import PlayerOnline
import ShareDefine
import PyGameData
+import ItemCommon
import BattleObj
import ChPlayer
import ObjPool
@@ -83,6 +85,7 @@
serverID = GameWorld.GetGameWorld().GetServerID()
GameWorld.Log("服务器启动初始化InitGameWorld: serverID=%s" % serverID)
DBDataMgr.OnServerStart() # 优先加载公共数据
+ ItemCommon.InitPyItem()
LoadDBPlayer()
PlayerViewCache.LoadRobot()
PyGameData.g_initGameTime = int(time.time()) # 放到加载数据之后
@@ -297,10 +300,15 @@
DBDataMgr.OnMinute(curTime)
DoLogic_GameWorldEvenByTime(tick)
+ #每5分钟
+ if curMinute % 5 == 0:
+ OnMinute_5(curTime, tick)
+
#其他功能逻辑
#GameWorldActionControl.Dispose_OperationActionState()
#GameWorldActionControl.Dispose_DailyActionState()
#GameWorldActionControl.Dispose_FBStateTime()
+ PlayerControl.OnMinute(curTime)
PlayerFamily.OnMinute()
PlayerOnline.OnMinute()
BattleObj.OnMinute()
@@ -309,6 +317,23 @@
__CheckIpyDataRecycle(curTime)
return
+def OnMinute_5(curTime, tick):
+ ## 每5分钟
+ DisposeGameActivePlayer(curTime, tick)
+ return
+
+def DisposeGameActivePlayer(curTime, tick):
+ curMinute = curTime.minute
+ gameWorld = GameWorld.GetGameWorld()
+ noteData = gameWorld.GetGameWorldDictByKey("OnlineCntM")
+ if noteData == curMinute:
+ # 同一分钟只处理1次
+ return
+ gameWorld.SetGameWorldDict("OnlineCntM", curMinute)
+ activePlayerCount = GameWorld.GetPlayerManager().OnlineCount()
+ DataRecordPack.DR_OnLinePlayerCount(activePlayerCount) # 总在线
+ return
+
def DoLogic_GameWorldEvenByTime(tick):
#-----------服务器当前时间
curTime = datetime.datetime.today()
--
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