From f397f8712fb5297a8dc44f02e4470cbbc93e755f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 12:13:16 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将招募未激活永久卡时不增加幸运;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 59 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 59 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index acbabed..b7fb12e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -968,6 +968,64 @@
playerIDList.remove(playerID)
return
+
+def OnPlayerLogin(curPlayer):
+ DoGMForbidenTalkOnLogin(curPlayer)
+ curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
+ return
+
+def PlayerOnDay(curPlayer):
+
+ PayCoinOnDay(curPlayer)
+
+ # 重置今日累计在线时长统计
+ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, 0)
+ curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
+ return
+
+def OnMinute(serverTime):
+
+ # 定时记录当前在线玩家今日总在线时长
+ if [serverTime.hour, serverTime.minute] in [[23, 55], [23, 59]]:
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+ if not GameWorld.IsNormalPlayer(curPlayer):
+ continue
+ RecordTodayOnlineTime(curPlayer)
+ return
+
+def RecordTodayOnlineTime(curPlayer):
+ '''更新记录今日累计在线时长
+ 【注】不能在onday调用,不然可能导致流向记录是错误的
+ 比如玩家离线了多天后上线,会触发onday,此时记录的在线时长实际是上一次离线天的在线时长
+
+ 【正确调用时机】
+ 1. 每次离线
+ 2. 每日的 23:59 分触发一次,理论上可能最多少统计1分钟,暂无视
+ '''
+ onlineTime = GetOnlineTimeToday(curPlayer)
+ DataRecordPack.DR_OnlineTimeToday(curPlayer, onlineTime)
+ return
+
+def GetOnlineTimeToday(curPlayer):
+ ## 获取今日累计在线时长,即使不离线过天也需要重置重新计算
+ curTime = int(time.time())
+ onlineTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayOnlineTime)
+ calcTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_DayOnlineCalcTime) # 计算用,不用存db
+ if not calcTime:
+ calcTime = curTime
+ curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, curTime)
+
+ passTime = curTime - calcTime
+ if passTime > 0:
+ onlineTime += passTime
+ onlineTime = min(onlineTime, 86400) # 3600*24=86400 # 最大累计1天时长
+ GameWorld.DebugLogEx("今日累计在线时长: %s, passTime=%s", onlineTime, passTime, curPlayer.GetPlayerID())
+ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, onlineTime)
+ return onlineTime
+
+
##更新保存玩家在线时间
# @param curPlayer 玩家实例
# @param tick 时间tick
@@ -1058,6 +1116,7 @@
#宠物下线逻辑, 这里要进行排行榜, 优先做, 避免玩家光环等属性影响宠物属性失效
PetControl.DoLogic_PetInfo_OnLeaveServer(curPlayer, tick)
+ RecordTodayOnlineTime(curPlayer)
#清除下线消失的buff, 在更新排行榜之前
__DisconnectClearBuff(curPlayer, tick)
--
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