From f3a2b8793bd15dfdd8aaa86425497cf513f1e213 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 11 八月 2025 10:33:13 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将突破增加是否达到等级上限验证;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py | 16 +++++++++++++---
1 files changed, 13 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index e51d59f..cbe7cb0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -30,7 +30,7 @@
import time
class LineupHero():
- ## 阵容战斗武将,注意:同一个武将在不同阵容中可能属性不一样
+ ## 阵容武将,注意:同一个武将在不同阵容中可能属性不一样
def __init__(self):
self.Clear()
@@ -39,6 +39,7 @@
def Clear(self):
self.itemIndex = 0
self.heroID = 0
+ self.skinID = 0
self.posNum = 0
self.heroBatAttrDict = {} # 武将的最终战斗属性字典, {attrID:value, ...}
self.heroSkillIDList = [] # 武将拥有的技能ID列表 [skillID, ...]
@@ -153,7 +154,7 @@
return
def OnClear(self):
- self.mainFight.clear()
+ self.mainFight.turnFight.clearFight()
return
def SetPlayer(self, curPlayer):
@@ -453,7 +454,15 @@
star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+ skinIndex = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroSkin)
+ skinID = 0
+ skinIDList = heroIpyData.GetSkinIDList()
+ if skinIndex < 0 or skinIndex >= len(skinIDList):
+ skinID = skinIDList[skinIndex]
+ elif skinIDList:
+ skinID = skinIDList[0]
+
InitAddPer += qualityIpyData.GetInitAddPer()
LVAddPer += qualityIpyData.GetLVAddPer() * heroLV
BreakLVAddPer += qualityIpyData.GetBreakLVAddPer() * breakLV
@@ -465,6 +474,7 @@
lineupHero.itemIndex = itemIndex
lineupHero.posNum = posNum
lineupHero.heroID = heroID
+ lineupHero.skinID = skinID
lineupHero.heroBatAttrDict = {}
lineupHero.heroSkillIDList = []
lineupHero.fightPower = 0
@@ -695,7 +705,7 @@
GameWorld.DebugLog(" fightPower=%s,heroSkillIDList=%s" % (fightPower, lineupHero.heroSkillIDList))
skillTypeIDDict = {}
for skillID in lineupHero.heroSkillIDList:
- skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ skillData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
if not skillData:
continue
skillTypeID = skillData.GetSkillTypeID()
--
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