From f495a32d55731268db3e8fbd272769e1c6ab1fb3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 17 十月 2025 14:32:11 +0800
Subject: [PATCH] 16 卡牌服务端(删除红包相关;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 31 ++++++++++++++-----------------
1 files changed, 14 insertions(+), 17 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index 55a741d..9791202 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -27,15 +27,12 @@
import IPY_GameWorld
import PlayerControl
import ItemControler
-import PlayerFamilyRedPacket
import IpyGameDataPY
import PyGameData
-import EventReport
import datetime
import time
import math
-import PlayerFeastRedPacket
import DataRecordPack
@@ -458,9 +455,9 @@
def UptateSuccessProgress(curPlayer, successType, newCnt, condition=[]):
if successType not in ShareDefine.SuccessTypeList:
return
- if successType in ShareDefine.FeastRedPackSuccessTypeList:
- if not PlayerFeastRedPacket.GetFeastRedPacketState():
- return
+ #if successType in ShareDefine.FeastRedPackSuccessTypeList:
+ # if not PlayerFeastRedPacket.GetFeastRedPacketState():
+ # return
succInfoList = GetSuccDataMng().GetSuccDataByType(successType)
if not succInfoList:
GameWorld.DebugLog(" 找不到成就数据successType=%s" % successType)
@@ -483,11 +480,11 @@
succID = succDataObj.succID
cond = succDataObj.condition
- if successType in ShareDefine.FeastRedPackSuccessTypeList:
- todayFeastSuccIDList = PlayerFeastRedPacket.GetTodayFeastSuccIDList()
- if not todayFeastSuccIDList or succID not in todayFeastSuccIDList:
- #GameWorld.DebugLog(" 非今日节日红包成就,不增加进度! succID=%s,todayFeastSuccIDList=%s" % (succID, todayFeastSuccIDList))
- return
+ #if successType in ShareDefine.FeastRedPackSuccessTypeList:
+ # todayFeastSuccIDList = PlayerFeastRedPacket.GetTodayFeastSuccIDList()
+ # if not todayFeastSuccIDList or succID not in todayFeastSuccIDList:
+ # #GameWorld.DebugLog(" 非今日节日红包成就,不增加进度! succID=%s,todayFeastSuccIDList=%s" % (succID, todayFeastSuccIDList))
+ # return
isUnDownCheck = successType in ShareDefine.UnDownCheckSuccessTypeList
isContain = successType in ShareDefine.ContainSuccessTypeList
# 已完成的不再检查
@@ -568,10 +565,10 @@
if GameWorld.IsCrossServer():
return
- if successType in ShareDefine.FeastRedPackSuccessTypeList:
- if not PlayerFeastRedPacket.GetFeastRedPacketState():
- #GameWorld.DebugLog("非节日红包活动时间,不增加成就!successType=%s" % successType)
- return
+ #if successType in ShareDefine.FeastRedPackSuccessTypeList:
+ # if not PlayerFeastRedPacket.GetFeastRedPacketState():
+ # #GameWorld.DebugLog("非节日红包活动时间,不增加成就!successType=%s" % successType)
+ # return
playerID = curPlayer.GetID()
if delayCalc and successType not in ShareDefine.NeedResetSuccessTypeList:
@@ -933,8 +930,8 @@
if succData.attrDict:
RefreshSuccessAttr(curPlayer)
#发红包
- if succData.redPacketID:
- PlayerFamilyRedPacket.CreatRedPacketByID(curPlayer, succData.redPacketID, PlayerFamilyRedPacket.State_NoGot, succID)
+ #if succData.redPacketID:
+ # PlayerFamilyRedPacket.CreatRedPacketByID(curPlayer, succData.redPacketID, PlayerFamilyRedPacket.State_NoGot, succID)
GameWorld.DebugLog(" OK! awardItemDict=%s moneyDict=%s" % (itemDict, succData.moneyDict))
ItemControler.NotifyGiveAwardInfo(curPlayer, giveItemList, "SuccessAward", exp=succData.exp, moneyInfo=succData.moneyDict)
return itemDict
--
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