From f495a32d55731268db3e8fbd272769e1c6ab1fb3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 17 十月 2025 14:32:11 +0800
Subject: [PATCH] 16 卡牌服务端(删除红包相关;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py |   31 ++++++++++++++-----------------
 1 files changed, 14 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index 55a741d..9791202 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -27,15 +27,12 @@
 import IPY_GameWorld
 import PlayerControl
 import ItemControler
-import PlayerFamilyRedPacket
 import IpyGameDataPY
 import PyGameData
-import EventReport
 
 import datetime
 import time
 import math
-import PlayerFeastRedPacket
 import DataRecordPack
 
 
@@ -458,9 +455,9 @@
 def UptateSuccessProgress(curPlayer, successType, newCnt, condition=[]):
     if successType not in ShareDefine.SuccessTypeList:
         return
-    if successType in ShareDefine.FeastRedPackSuccessTypeList:
-        if not PlayerFeastRedPacket.GetFeastRedPacketState():
-            return
+    #if successType in ShareDefine.FeastRedPackSuccessTypeList:
+    #    if not PlayerFeastRedPacket.GetFeastRedPacketState():
+    #        return
     succInfoList = GetSuccDataMng().GetSuccDataByType(successType)
     if not succInfoList:
         GameWorld.DebugLog("    找不到成就数据successType=%s" % successType)
@@ -483,11 +480,11 @@
     succID = succDataObj.succID
     cond = succDataObj.condition
     
-    if successType in ShareDefine.FeastRedPackSuccessTypeList:
-        todayFeastSuccIDList = PlayerFeastRedPacket.GetTodayFeastSuccIDList()
-        if not todayFeastSuccIDList or succID not in todayFeastSuccIDList:
-            #GameWorld.DebugLog("    非今日节日红包成就,不增加进度! succID=%s,todayFeastSuccIDList=%s" % (succID, todayFeastSuccIDList))
-            return
+    #if successType in ShareDefine.FeastRedPackSuccessTypeList:
+    #    todayFeastSuccIDList = PlayerFeastRedPacket.GetTodayFeastSuccIDList()
+    #    if not todayFeastSuccIDList or succID not in todayFeastSuccIDList:
+    #        #GameWorld.DebugLog("    非今日节日红包成就,不增加进度! succID=%s,todayFeastSuccIDList=%s" % (succID, todayFeastSuccIDList))
+    #        return
     isUnDownCheck = successType in ShareDefine.UnDownCheckSuccessTypeList
     isContain = successType in ShareDefine.ContainSuccessTypeList
     # 已完成的不再检查
@@ -568,10 +565,10 @@
     if GameWorld.IsCrossServer():
         return
     
-    if successType in ShareDefine.FeastRedPackSuccessTypeList:
-        if not PlayerFeastRedPacket.GetFeastRedPacketState():
-            #GameWorld.DebugLog("非节日红包活动时间,不增加成就!successType=%s" % successType)
-            return
+    #if successType in ShareDefine.FeastRedPackSuccessTypeList:
+    #    if not PlayerFeastRedPacket.GetFeastRedPacketState():
+    #        #GameWorld.DebugLog("非节日红包活动时间,不增加成就!successType=%s" % successType)
+    #        return
         
     playerID = curPlayer.GetID()
     if delayCalc and successType not in ShareDefine.NeedResetSuccessTypeList:
@@ -933,8 +930,8 @@
     if succData.attrDict:
         RefreshSuccessAttr(curPlayer)
     #发红包
-    if succData.redPacketID:
-        PlayerFamilyRedPacket.CreatRedPacketByID(curPlayer, succData.redPacketID, PlayerFamilyRedPacket.State_NoGot, succID)
+    #if succData.redPacketID:
+    #    PlayerFamilyRedPacket.CreatRedPacketByID(curPlayer, succData.redPacketID, PlayerFamilyRedPacket.State_NoGot, succID)
     GameWorld.DebugLog("    OK! awardItemDict=%s moneyDict=%s" % (itemDict, succData.moneyDict))
     ItemControler.NotifyGiveAwardInfo(curPlayer, giveItemList, "SuccessAward", exp=succData.exp, moneyInfo=succData.moneyDict)
     return itemDict

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