From f58688b45e5d7e36c528f46bfe2392a2c262cbf9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 09 一月 2026 10:54:34 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线装备掉落最后一档品质必掉保底未配置时不累加保底值;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
index 7f7dead..5487c94 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -286,7 +286,7 @@
                 GameWorld.DebugLog("保底必出最后一档品质: %s,lastColorEquipLucky=%s/%s" % (itemColor, lastColorEquipLucky, lastSureOutNeed))
             else:
                 itemColor = GameWorld.GetResultByRandomList(colorRateList)
-            if itemColor == lastColor:
+            if itemColor == lastColor or not lastSureOutNeed:
                 lastColorEquipLucky = 0
             if not itemColor:
                 continue

--
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