From f58688b45e5d7e36c528f46bfe2392a2c262cbf9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 09 一月 2026 10:54:34 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线装备掉落最后一档品质必掉保底未配置时不累加保底值;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py | 41 ++++++++++++++---------------------------
1 files changed, 14 insertions(+), 27 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
index 91b8967..277db19 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
@@ -16,11 +16,13 @@
#-------------------------------------------------------------------------------
import GameWorld
+import PlayerGubao
import IpyGameDataPY
import PlayerControl
import ItemControler
-
+import PlayerTask
import FBCommon
+import ChConfig
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
## 回合战斗请求
@@ -59,6 +61,10 @@
GameWorld.DebugLog("最后一波未通过,无法挑战本关boss! passWave=%s < %s" % (wave, waveMax))
return
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ChallengeLVID, levelID)
+
+ PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevelChallenge)
+
return True, levelID
def GetFBNPCLineupInfo(curPlayer, mapID, funcLineID):
@@ -76,24 +82,19 @@
return npcLineupIDList, strongerLV, difficulty
-def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
- ## 回合战斗结束
+def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
+ ## 回合战斗结算奖励
+
if not curPlayer:
return
playerID = curPlayer.GetPlayerID()
- #winFaction = turnFight.winFaction
- isWin = turnFight.isWin
+ isWin = winFaction == ChConfig.Def_FactionA
chapterID, levelNum, _ = PlayerControl.GetMainLevelPassInfo(curPlayer)
if not isWin:
nowValue = PlayerControl.GetMainLevelNowValue(curPlayer)
GameWorld.DebugLog("主线boss战斗失败!保持当前刷怪波进度不变! nowValue=%s" % nowValue, playerID)
- return
-
- if turnFight.haveNextLineup():
- GameWorld.DebugLog("主线boss小队战斗胜利,有下一小队! chapterID=%s,levelNum=%s,lineupIndex=%s,lineupIDList=%s"
- % (chapterID, levelNum, turnFight.lineupIndex, turnFight.lineupIDList), playerID)
return
isAllPass = False # 是否通关
@@ -117,23 +118,7 @@
levelIpyData = IpyGameDataPY.GetIpyGameData("MainLevel", chapterID, levelNum)
itemList = levelIpyData.GetAwardItemList() if levelIpyData else []
GameWorld.DebugLog("过关奖励: chapterID=%s,levelNum=%s,itemList=%s" % (chapterID, levelNum, itemList), playerID)
- overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
-
- turnFight.awardData = [nextChapterID, nextLevelNum, isAllPass, itemList]
- return
-
-def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
- ## 回合战斗结算奖励
- if not curPlayer:
- return
-
- if not awardData:
- return
-
- playerID = curPlayer.GetPlayerID()
-
- nextChapterID, nextLevelNum, isAllPass, itemList = awardData
- GameWorld.DebugLog("处理奖励数据: nextChapterID=%s,nextLevelNum=%s,isAllPass=%s,itemList=%s" % (nextChapterID, nextLevelNum, isAllPass, itemList))
+ awardDict.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
updPassValue = PlayerControl.SetMainLevelPassInfo(curPlayer, nextChapterID, nextLevelNum, 0)
if isAllPass:
@@ -145,4 +130,6 @@
GameWorld.DebugLog("未通关的刷怪进度设置为下一关的第1波: updNowValue=%s" % updNowValue, playerID)
GameWorld.DebugLog("updPassValue=%s,updNowValue=%s" % (updPassValue, updNowValue), playerID)
ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["MainLevelBoss", False, {}], isNotifyAward=False)
+
+ PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_MainLevelBoss, 1)
return
--
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