From f58688b45e5d7e36c528f46bfe2392a2c262cbf9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 09 一月 2026 10:54:34 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线装备掉落最后一档品质必掉保底未配置时不累加保底值;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py |    6 ++++++
 1 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
index 3f83ad7..6275bc3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
@@ -22,6 +22,7 @@
 import NetPackCommon
 import ItemControler
 import PlayerBeauty
+import PlayerGubao
 import GameWorld
 
 import random
@@ -257,6 +258,9 @@
         GameWorld.DebugLog("更新体力: energy=%s,travelCnt=%s" % (energy, travelCnt))
         CheckTravelEnergyRecover(curPlayer, False)
         SyncTravelInfo(curPlayer, [[row, col]], Result_Comm)
+        
+        PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Travel, 1)
+        
     else:
         __doClickGridEvent(curPlayer, row, col)
         
@@ -304,6 +308,8 @@
             
         if awardItemID:
             multiRate = IpyGameDataPY.GetFuncCfg("TravelRate", 2)
+            multiRate += PlayerGubao.GetGubaoPowerValue(curPlayer, PlayerGubao.GubaoPowerType_TravelMultiRate)
+            GameWorld.DebugLog("multiRate=%s" % multiRate)
             if GameWorld.CanHappen(multiRate):
                 multi = 2
     SetGridMulti(curPlayer, row, col, multi)

--
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