From f6e55772b80bf536223e6e949e28fb7b1812a54d Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 19 九月 2025 12:02:36 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(甘夫人潜能1、3;增加使用技能后触发方式9;层级buff属性支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 18 +++++++++--------- 1 files changed, 9 insertions(+), 9 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py index cc94e04..da07209 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py @@ -340,7 +340,7 @@ DoLogic_AttackResult(attacker, defender, useSkill, tick) - TurnAttack.OnTurnfightAttackResult(attacker, defender, useSkill) + #TurnAttack.OnTurnfightAttackResult(attacker, defender, useSkill) return True #--------------------------------------------------------------------- @@ -666,7 +666,7 @@ OnHurtTypeTriggerPassiveSkill(attacker, defender, curSkill, tick) DoLogic_AttackResult(attacker, defender, curSkill, tick) - TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill) + #TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill) return True @@ -878,7 +878,7 @@ DoLogic_AttackResult(attacker, defObj, curSkill, tick) - TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill) + #TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill) return ## 执行群攻攻击 @@ -1676,7 +1676,7 @@ curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_FbSkill, ChConfig.Def_SkillFuncType_PetSkill, ChConfig.Def_SkillFuncType_NormalAttack, - ChConfig.Def_SkillFuncType_TurnNormaAttack]): + ChConfig.Def_SkillFuncType_TurnNormaSkill]): # 攻击减层级 优先处理,因为同个技能触发buff后,会再处理层级,导致立即减层级 PassiveBuffEffMng.OnPassiveBuffTrigger(attacker, defender, curSkill, ChConfig.TriggerType_Buff_AttackSubLayer, tick) @@ -1823,7 +1823,7 @@ #=========================================================================== #----------扣XP点 - #if SkillCommon.isXPSkill(curSkill): + #if SkillCommon.isAngerSkill(curSkill): # GameObj.SetXP(curObj, 0) #----------扣HP点 @@ -1882,7 +1882,7 @@ #通知客户端攻击结果 __Sync_AttackResult(curNPC, target, curSkill) - TurnAttack.OnTurnfightAttackSuccess(curNPC, target, curSkill) + #TurnAttack.OnTurnfightAttackSuccess(curNPC, target, curSkill) #技能使用成功 if curSkill: @@ -2671,7 +2671,7 @@ DoLogic_AttackResult(attacker, defObj, curSkill, tick) - TurnAttack.OnTurnfightAttackResult(attacker, None, curSkill) + #TurnAttack.OnTurnfightAttackResult(attacker, None, curSkill) return True @@ -2781,7 +2781,7 @@ sendPack.ValueEx = curHurt.GetHurtHPEx() sendPack.RemainHP = curHurt.GetCurHP() sendPack.RemainHPEx = curHurt.GetCurHPEx() - turnFight = TurnAttack.GetTurnFightMgr().getNPCTurnFight(attacker.GetID()) + turnFight = TurnAttack.GetTurnFightMgr().getTurnFight(attacker.GetTFGUID()) if turnFight: turnFight.addBatPack(sendPack) return @@ -2797,7 +2797,7 @@ # m_LastBattleTick = GetGameWorldManager()->GetTick(); #=========================================================================== - turnFight = TurnAttack.GetTurnFightMgr().getNPCTurnFight(attacker.GetID()) + turnFight = TurnAttack.GetTurnFightMgr().getTurnFight(attacker.GetTFGUID()) if turnFight: sendPack = ChNetSendPack.tagUseSkillAttack() sendPack.ObjID = attacker.GetID() -- Gitblit v1.8.0