From f6e55772b80bf536223e6e949e28fb7b1812a54d Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 19 九月 2025 12:02:36 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(甘夫人潜能1、3;增加使用技能后触发方式9;层级buff属性支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 49 +++++++++++++++++++++++++++++++++++++------------ 1 files changed, 37 insertions(+), 12 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index fc0c34a..8832fed 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -160,7 +160,13 @@ AttrID_WuFinalDamPerDef, # 对吴减伤 62 AttrID_QunFinalDamPer, # 对群增伤 63 AttrID_QunFinalDamPerDef, # 对群减伤 64 -) = range(1, 1 + 64) +AttrID_SkillPer, # 技能增伤 65 +AttrID_SkillPerDef, # 技能减伤 66 +AttrID_PursueDamPer, # 追击增伤 67 +AttrID_PursueDamPerDef, # 追击减伤 68 +AttrID_ComboDamPer, # 连击增伤 69 +AttrID_ComboDamPerDef, # 连击减伤 70 +) = range(1, 1 + 70) # 需要计算的武将战斗属性ID列表 CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, @@ -173,6 +179,8 @@ AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef, AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef, AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef, + AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef, + AttrID_ComboDamPer, AttrID_ComboDamPerDef, ] # 基础三维属性ID列表 @@ -205,12 +213,14 @@ Def_CalcAttr_LV, # 主公等级 0 Def_CalcAttr_MainEquip, # 主装备 1 Def_CalcAttr_HeroBook, # 武将图鉴 2 -) = range(3) +Def_CalcAttr_Realm, # 官职 3 +) = range(4) CalcAttrName = { Def_CalcAttr_LV:"主公等级", Def_CalcAttr_MainEquip:"主装备", Def_CalcAttr_HeroBook:"武将图鉴", + Def_CalcAttr_Realm:"官职", } ##----------------------------------------------------------------------------------------------- @@ -1317,7 +1327,7 @@ Def_CalcTypeList = ( Def_Calc_Attack, # 攻击 0 Def_Calc_MaxHP, # 最大生命值 1 -Def_Calc_HurtValue, # 伤害值 2 +Def_Calc_LastHurt, # 最后一次伤害值 2 Def_Calc_TagMaxHP, # 目标最大生命值 3 ) = range(4) @@ -3061,9 +3071,6 @@ Def_Obj_Dict_SkinID = 'SkinID' # 该战斗NPC所绑定的武将皮肤ID,一般仅玩家阵容有 Def_Obj_Dict_TurnFightPosInfo = 'TurnFightPosInfo' # 回合制站位: 阵营编号*100+阵型站位,阵型站位为0时代表非主战单位 Def_Obj_Dict_TurnFightTimeline = 'TurnFightTimeline' # 回合制战斗时间线: 回合数*100+行动编号节点 -Def_Obj_Dict_TurnComboNum = 'TurnComboNum' # 单次累计连击次数 -Def_Obj_Dict_TurnAtkBackNum = 'TurnAtkBackNum' # 单次累计反击次数 -Def_Obj_Dict_TurnParryNum = 'TurnParryNum' # 单次累计格挡次数 Def_Obj_Dict_TurnMissNum = 'TurnMissNum' # 单次累计闪避次数 Def_Obj_Dict_TurnBattleType = 'TurnBattleType' # 本次攻击战斗类型:TurnBattleType_xxx @@ -4270,17 +4277,35 @@ TriggerWay_HeroTurnEnd, # 武将回合开始时 5 TriggerWay_HeroActionStart, # 武将行动前 6 TriggerWay_HeroActionEnd, # 武将行动后 7 -TriggerWay_CalcTagInState, # 攻击计算时对方处于xx状态时(参数:状态1|2|...)一般用于攻击时属性计算 8 -TriggerWay_AttackOverTagInState, # 攻击计算后对方处于xx状态时(参数:状态1|2|...)一般用于攻击后触发效果 9 -TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10 +TriggerWay_CalcEffValue, # 统计计算效果值时 8 +TriggerWay_UseSkillOver, # 使用技能后(每个目标触发一次)9 +TriggerWay_AttackOverDirect, # 直接攻击后(除dot或buff外的攻击,每个目标触发一次)10 TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11 TriggerWay_ShieldBroken, # 承伤盾被击破时 12 TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13 -) = range(1, 1 + 13) +TriggerWay_CurSkillEffLst, # 本持续buff结算后额外触发效果,仅该持续buff结算后有效 14 +TriggerWay_KillOneObj, # 击杀目标后(单次击杀多目标只触发一次) 15 +TriggerWay_KillTagObj, # 击杀每目标后(单次击杀多目标每个目标触发一次) 16 +) = range(1, 1 + 16) # 被动触发有效来源 -TriggerSrc_Skill = 1 -TriggerSrc_Buff = 2 +TriggerSrc_Skill = 1 # 身上技能有效 +TriggerSrc_Buff = 2 # 身上buff有效 +TriggerSrc_SkillSelf = 3 # 本技能有效 +TriggerSrc_BuffSelf = 4 # 本buff有效 + +# 被动效果ID,属性类的直接使用属性ID当做效果ID +PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...] +PassiveEff_ChangeHurtType = 6002 # 变更伤害类型: 值1-伤害类型;值2-可附加验证处于xx状态 [状态1, 状态2, ...] +PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减): 值1-变更倍值;值2-可附加验证处于xx状态 [状态1, 状态2, ...] +PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比: 值1-增加的万分比;值2-可附加验证处于xx状态 [状态1, 状态2, ...] + +# 被动效果ID有触发值时就返回的 +PassiveEffHappenValueList = [PassiveEff_ChangeHurtType] +# 被动效果ID触发值取最大值的 +PassiveEffValueMaxList = [] +# 被动效果ID触发值取最小值的 +PassiveEffValueMinList = [] ( TriggerType_BeSuperHit, # 被暴击触发技能 1 -- Gitblit v1.8.0