From f6e55772b80bf536223e6e949e28fb7b1812a54d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 九月 2025 12:02:36 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(甘夫人潜能1、3;增加使用技能后触发方式9;层级buff属性支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py |   42 +++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 41 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
index ec633fb..70916dc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
@@ -18,19 +18,59 @@
 import GameWorld
 import PlayerControl
 import IpyGameDataPY
+import GameLogic_MainLevel
+import IPY_GameWorld
+import ClearPack
+import ChConfig
 
 def OnExec(curPlayer, gmList):
     
     if not gmList:
         GameWorld.DebugAnswer(curPlayer, "重置主线: MainLevel 0")
         GameWorld.DebugAnswer(curPlayer, "设置主线: MainLevel 章节 关卡 波")
+        GameWorld.DebugAnswer(curPlayer, "测试击杀: MainLevel k 消耗战锤数")
+        GameWorld.DebugAnswer(curPlayer, "重置掉落: MainLevel d 0 [是否清掉落背包]")
+        GameWorld.DebugAnswer(curPlayer, "重置战利: MainLevel b 0")
+        GameWorld.DebugAnswer(curPlayer, "设置战利: MainLevel b 战利品ID 已掉落个数")
         return
     
     value = gmList[0]
     
+    if value == "k":
+        useXiantao = gmList[1] if len(gmList) > 1 else 1
+        GameLogic_MainLevel.GMTestKill(curPlayer, useXiantao)
+        return
+    
+    if value == "d":
+        unXiantao = gmList[1] if len(gmList) > 1 else 1
+        if unXiantao == 0:
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, 0)
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, 0)
+            GameLogic_MainLevel.ResetBootyDropToday(curPlayer)
+            clearDropPack = gmList[2] if len(gmList) > 2 else 0
+            if clearDropPack:
+                ClearPack.__DoLogic_Clear_Pack(curPlayer, IPY_GameWorld.rptIdentify)
+            GameWorld.DebugAnswer(curPlayer, "重置未结算战锤掉落OK!")
+            return
+        return
+    
+    if value == "b":
+        itemID = gmList[1] if len(gmList) > 1 else 1
+        dropTotal = gmList[2] if len(gmList) > 2 else 1
+        if not itemID:
+            GameLogic_MainLevel.ResetBootyDropToday(curPlayer)
+            return
+        bootyItemIDList = GameLogic_MainLevel.GetBootyItemIDList()
+        if itemID not in bootyItemIDList:
+            GameWorld.DebugAnswer(curPlayer, "战利品ID(%s) not in %s" % (itemID, bootyItemIDList))
+            return
+        GameLogic_MainLevel.SetBootyDropToday(curPlayer, itemID, dropTotal)
+        GameWorld.DebugAnswer(curPlayer, "设置战利品(%s)今日掉落: %s" % (itemID, dropTotal))
+        return
+    
     if value <= 0:
         nowValue = PlayerControl.SetMainLevelNowInfo(curPlayer, 1, 1, 1)
-        passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, 0, 0, 0)
+        passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, 1, 1, 0)
         GameWorld.DebugAnswer(curPlayer, "重置主线:now=%s,pass=%s" % (nowValue, passValue))
         return
     

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