From f6e55772b80bf536223e6e949e28fb7b1812a54d Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 19 九月 2025 12:02:36 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(甘夫人潜能1、3;增加使用技能后触发方式9;层级buff属性支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py | 17 ++++++++++++----- 1 files changed, 12 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py index 2f18a62..2f18462 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py @@ -23,6 +23,7 @@ import PlayerControl import IpyGameDataPY import FormulaControl +import PlayerPrestigeSys import PlayerHero import GameWorld import ChConfig @@ -410,6 +411,7 @@ CalcRoleBase(curPlayer) ChEquip.CalcRoleEquipAttr(curPlayer) PlayerHero.CalcHeroAddAttr(curPlayer) + PlayerPrestigeSys.CalcOfficialRankAttr(curPlayer) return def doRefreshLineupAttr(curPlayer, olPlayer, lineup): @@ -631,6 +633,7 @@ lvAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_LV) equipAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_MainEquip) bookAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HeroBook) + realmAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Realm) GameWorld.DebugLog(" 国家武将统计=%s" % countryHeroInfo, playerID) GameWorld.DebugLog(" 羁绊武将统计=%s" % fetterHeroInfo, playerID) @@ -645,6 +648,7 @@ GameWorld.DebugLog(" 主公等级属性=%s" % lvAttrDict, playerID) GameWorld.DebugLog(" 主公装备属性=%s" % equipAttrDict, playerID) GameWorld.DebugLog(" 主公图鉴属性=%s" % bookAttrDict, playerID) + GameWorld.DebugLog(" 主公官职属性=%s" % realmAttrDict, playerID) PlayerLV = curPlayer.GetLV() OfficialLV = curPlayer.GetOfficialRank() @@ -676,6 +680,9 @@ bookValue = bookAttrDict.get(attrID, 0) bookPer = bookAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0 + realmValue = realmAttrDict.get(attrID, 0) + realmPer = realmAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0 + lineupInitAddPer, lineupLVAddPer, lineupBreakLVAddPer, lineupStarAddPer = 0, 0, 0, 0 if attrID in ChConfig.BaseAttrIDList: lineupInitAddPer, lineupLVAddPer, lineupBreakLVAddPer, lineupStarAddPer = InitAddPer, LVAddPer, BreakLVAddPer, StarAddPer @@ -701,7 +708,7 @@ awakeTalentPer = awakeTalentAttrDict.get(attrPerID, 0) / 10000.0 # 计算 - attrParamDict = {"lvValue":lvValue, "equipValue":equipValue, "bookValue":bookValue, "bookPer":bookPer, + attrParamDict = {"lvValue":lvValue, "equipValue":equipValue, "bookValue":bookValue, "bookPer":bookPer, "realmValue":realmValue, "realmPer":realmPer, "lineupInitAddPer":lineupInitAddPer, "lineupLVAddPer":lineupLVAddPer, "lineupBreakLVAddPer":lineupBreakLVAddPer, "lineupStarAddPer":lineupStarAddPer, "heroSelfValue":heroSelfValue, "heroSelfPer":heroSelfPer, "inheritPer":inheritPer, "lineupHaloValue":lineupHaloValue, "lineupHaloPer":lineupHaloPer, "fetterValue":fetterValue, "fetterPer":fetterPer, @@ -710,9 +717,9 @@ } if attrID in ChConfig.BaseAttrIDList: - attrValue = FormulaControl.Eval("baseAttrFormula", baseAttrFormula, attrParamDict) + attrValue = FormulaControl.Eval("baseAttrFormula", baseAttrFormula, attrParamDict, toInt=False, ndigits=3) else: - attrValue = FormulaControl.Eval("otherAttrFormula", otherAttrFormula, attrParamDict) + attrValue = FormulaControl.Eval("otherAttrFormula", otherAttrFormula, attrParamDict, toInt=False, ndigits=3) #GameWorld.DebugLog(" attrID=%s,attrValue=%s,attrParamDict=%s" % (attrID, attrValue, attrParamDict)) attrIpyData = IpyGameDataPY.GetIpyGameData("PlayerAttr", attrID) @@ -728,7 +735,7 @@ logAttrDict["%s-%s" % (attrID, attrName)] = attrValue # 计算战力 - fightPower = FormulaControl.Eval("fightPowerFormula", fightPowerFormula, fightPowerParamDict) + fightPower = FormulaControl.Eval("fightPowerFormula", fightPowerFormula, fightPowerParamDict, toInt=True) GameWorld.DebugLog(" heroID=%s,fightPower=%s,heroSkillIDList=%s" % (heroID, fightPower, lineupHero.heroSkillIDList), playerID) skillTypeIDDict = {} @@ -752,7 +759,7 @@ skillID = skillData.GetSkillID() lineupHero.heroSkillIDList.append(skillID) paramDict = {"SkillPower":skillData.GetFightPower(), "PlayerLV":PlayerLV, "OfficialLV":OfficialLV} - sFightPower = FormulaControl.Eval("skillFPFormula", skillFPFormula, paramDict) + sFightPower = FormulaControl.Eval("skillFPFormula", skillFPFormula, paramDict, toInt=True) skillFightPower += sFightPower GameWorld.DebugLog(" skillFightPower=%s,heroSkillIDList=%s" % (skillFightPower, lineupHero.heroSkillIDList), playerID) -- Gitblit v1.8.0