From f6e55772b80bf536223e6e949e28fb7b1812a54d Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 19 九月 2025 12:02:36 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(甘夫人潜能1、3;增加使用技能后触发方式9;层级buff属性支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 56 +++++++++++++++++++++++--------------------------------- 1 files changed, 23 insertions(+), 33 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py index 1fb3da3..e8240c1 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py @@ -38,9 +38,10 @@ skillIpyData = IpyGameDataPY.GetIpyGameData("Skill", skillID) if not skillIpyData: return + ownerID = buffOwner.GetID() if buffOwner else 0 tagObjList = [batObj] poolMgr = ObjPool.GetPoolMgr() - useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData) + useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, ownerID) useSkill.SetTagObjList(tagObjList) OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic) @@ -99,11 +100,11 @@ if buff.GetOwnerID() != ownerID: continue buffID = buff.GetBuffID() + nowLayerCnt = buff.GetLayer() GameWorld.DebugLog(" 已经存在该buff: buffID=%s,skillTypeID=%s,ownerID=%s,buffRepeat=%s" % (buffID, skillTypeID, ownerID, buffRepeat)) updLayerCnt = addLayerCnt if buffRepeat == 3: # 叠加层级 - nowLayerCnt = buff.GetLayer() maxLayerCnt = buffSkill.GetLayerMax() updLayerCnt = nowLayerCnt + addLayerCnt if maxLayerCnt and updLayerCnt > maxLayerCnt: @@ -122,6 +123,8 @@ else: SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True) + if nowLayerCnt != updLayerCnt: + RefreshBuffEffect(turnFight, batObj, buff, False) break return True @@ -156,58 +159,44 @@ else: SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True) - DoBuffAddOver(turnFight, batObj, buffSkill, buff, buffOwner) + RefreshBuffEffect(turnFight, batObj, buff, True) return -def DoBuffAddOver(turnFight, batObj, buffSkill, addBuff, buffOwner): - ## buff添加成功后处理 +def RefreshBuffEffect(turnFight, batObj, curBuff, isNewBuff=False): + ## 刷新buff效果 isRefreshAttr = False # 是否刷属性 - #atkType = buffSkill.GetAtkType() - #if atkType: - # callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (atkType, "OnBuffAddOver")) - # if callFunc: - # callFunc(turnFight, batObj, buffSkill, addBuff, buffOwner) - + skillData = curBuff.GetSkillData() passiveEffMgr = batObj.GetPassiveEffManager() # buff效果加入 - for effectIndex in range(0, buffSkill.GetEffectCount()): - curEffect = buffSkill.GetEffect(effectIndex) + for effectIndex in range(0, skillData.GetEffectCount()): + curEffect = skillData.GetEffect(effectIndex) effectID = curEffect.GetEffectID() if effectID == 0: continue if curEffect.GetTriggerWay(): - if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]: - passiveEffMgr.AddBuffPassiveEffect(addBuff, buffSkill, curEffect) + if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf] and isNewBuff: + passiveEffMgr.AddBuffPassiveEffect(curBuff, skillData, curEffect) elif effectID in ChConfig.AttrIDList: isRefreshAttr = True - else: - callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffAddOver")) - if callFunc: - callFunc(turnFight, batObj, buffSkill, addBuff, curEffect, buffOwner) - if isRefreshAttr: RefreshBuffAttr(batObj) return -def DecBuffLayer(turnFight, batObj, curBuff, decLayer=1, relatedSkillID=0): - ## 减少buff层级 - curLayer = curBuff.GetLayer() - if not curLayer: - return - updLayer = max(0, curLayer - decLayer) - curBuff.SetLayer(updLayer) +def DoBuffLayerChange(turnFight, batObj, curBuff, updLayer, relatedSkill=None): + ## buff层级变更 if updLayer > 0: + curBuff.SetLayer(updLayer) + relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0 SyncBuffRefresh(turnFight, batObj, curBuff, relatedSkillID) + RefreshBuffEffect(turnFight, batObj, curBuff, False) return - objID = batObj.GetID() - buffID = curBuff.GetBuffID() - SyncBuffDel(turnFight, objID, buffID, relatedSkillID) + DoBuffDel(turnFight, batObj, curBuff, relatedSkill) return def DoBuffDel(turnFight, batObj, curBuff, relatedSkill=None, afterLogic=False, tagObj=None): @@ -302,6 +291,7 @@ buffMgr = batObj.GetBuffManager() for index in range(buffMgr.GetBuffCount()): buff = buffMgr.GetBuffByIndex(index) + layer = max(1, buff.GetLayer()) skillData = buff.GetSkillData() for eIndex in range(skillData.GetEffectCount()): effect = skillData.GetEffect(eIndex) @@ -309,13 +299,13 @@ if effID not in ChConfig.AttrIDList: continue attrID = effID - attrValue = effect.GetEffectValue(0) + attrValue = effect.GetEffectValue(0) * layer calcType = effect.GetEffectValue(1) if calcType == 2: # 减少,其他默认增加 attrValue = -attrValue buffAttrDict[attrID] = buffAttrDict.get(attrID, 0) + attrValue - GameWorld.DebugLog(" __addBuffAttr buffAttrDict=%s" % buffAttrDict) + GameWorld.DebugLog(" buffAttrDict=%s" % buffAttrDict) objID = batObj.GetID() # 先计算百分比加成或降低的 @@ -327,7 +317,7 @@ attrValue = batObj.GetBatAttrValue(attrID, False) if attrValue <= 0: continue - updValue = int(attrValue * (10000 + attrPerValue) / 10000.0) + updValue = attrValue * (10000 + attrPerValue) / 10000.0 #updValue = max(0, updValue) # 最多减到0,最大无上限 batObj.SetBatAttrValue(attrID, updValue) GameWorld.DebugLog(" attrID=%s(PerID:%s),attrValue=%s(PerValue:%s),updValue=%s" % (attrID, attrPerID, attrValue, attrPerValue, updValue)) -- Gitblit v1.8.0