From f6e55772b80bf536223e6e949e28fb7b1812a54d Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 19 九月 2025 12:02:36 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(甘夫人潜能1、3;增加使用技能后触发方式9;层级buff属性支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 20 +++++++++++++++++--- 1 files changed, 17 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py index a6dbf23..f22dcf8 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py @@ -766,14 +766,17 @@ for tagObj in useSkill.GetTagObjList(): tagID = tagObj.GetID() - if tagID == curID or tagID in missObjIDList: - # 自己或对方闪避了不再触发被动 + if tagID in missObjIDList: continue # 直接攻击 if isUseSkill and not SkillCommon.IsBuff(useSkill) and useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk]: TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_AttackOverDirect, tagObj, connSkill=useSkill) TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeAttackedDirect, curObj, connSkill=useSkill) + + # 使用技能后 + if isUseSkill: + TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_UseSkillOver, tagObj, connSkill=useSkill) if killObjList: tagObj = killObjList[0] @@ -1043,6 +1046,7 @@ skillID = curSkill.GetSkillID() pmType = GetPMType(atkObj, curSkill) ignoreDef = IsIgnoreDef(curSkill) + batType = curSkill.GetBatType() changeHurtType = TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_ChangeHurtType, curSkill) if changeHurtType == 1: @@ -1137,6 +1141,14 @@ aPMDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_PhyDamPer) dPMDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_PhyDamPerDef) + aComboDamPer = 0 # 连击增伤 + if batType == ChConfig.TurnBattleType_Combo: + aComboDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_ComboDamPer) + + aPursueDamPer = 0 # 追击增伤 + if batType == ChConfig.TurnBattleType_Pursue: + aPursueDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_PursueDamPer) + # 所有万分率参数统一除10000.0 atkSkillPer /= 10000.0 aNormalSkillPer /= 10000.0 @@ -1150,6 +1162,8 @@ dSuperDamPerDef /= 10000.0 aFinalDamPer /= 10000.0 dFinalDamPerDef /= 10000.0 + aComboDamPer /= 10000.0 + aPursueDamPer /= 10000.0 if calcType != ChConfig.Def_Calc_Attack: aAtk = GetCalcBaseValue(calcType, atkObj, defObj) @@ -1226,7 +1240,7 @@ parryYJBuff = buffMgr.FindBuffByState(ChConfig.BatObjState_ParryYJ) if parryYJBuff and parryYJBuff.GetLayer(): GameWorld.DebugLog("格挡印记格挡了: buffID=%s,buffLayer=%s" % (parryYJBuff.GetBuffID(), parryYJBuff.GetLayer())) - TurnBuff.DecBuffLayer(turnFight, defObj, parryYJBuff, 1, curSkill.GetSkillID()) + TurnBuff.DoBuffLayerChange(turnFight, defObj, parryYJBuff, parryYJBuff.GetLayer() - 1, curSkill) return True aParryRateDef = atkObj.GetBatAttrValue(ChConfig.AttrID_ParryRateDef) -- Gitblit v1.8.0