From fa8b51f4e42ccca5e8bdfec2fc07feaa8d45572e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 十二月 2025 14:51:14 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(孟获全部技能;增加触发方式47-受控后)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py |   52 +++++++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 45 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index e9bb3bc..6845f8b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -177,18 +177,26 @@
             nowLayerCnt = buff.GetLayer()
             GameWorld.DebugLogEx("    已经存在该buff: buffID=%s,skillTypeID=%s,ownerID=%s,buffRepeat=%s", buffID, skillTypeID, ownerID, buffRepeat)
             
+            resetAddTiming = False # 一般只有覆盖的才重新计算回合,视为重新添加
+            remainTime = buffSkill.GetLastTime()
             updLayerCnt = addLayerCnt
             if buffRepeat == 3: # 叠加层级
                 updLayerCnt = nowLayerCnt + addLayerCnt
                 if maxLayerCnt and updLayerCnt > maxLayerCnt:
                     updLayerCnt = maxLayerCnt
                 GameWorld.DebugLogEx("        叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s,maxLayerCnt=%s", nowLayerCnt, addLayerCnt, updLayerCnt, maxLayerCnt)
+            elif buffRepeat == 1: # 延长回合
+                addTime = buffSkill.GetLastTime()
+                remainTime = buff.GetRemainTime() + addTime
+                GameWorld.DebugLogEx("        延长回合: addTime=%s,updRemainTime=%s", addTime, remainTime)
             else:
                 GameWorld.DebugLogEx("        默认覆盖")
+                resetAddTiming = True
                 
             # 重置回合、CD、值等
-            buff.SetAddTiming(batObj.GetTiming())
-            buff.SetRemainTime(buffSkill.GetLastTime())
+            if resetAddTiming:
+                buff.SetAddTiming(batObj.GetTiming())
+            buff.SetRemainTime(remainTime)
             buff.SetLayer(updLayerCnt)
             buff.SetBuffValueList(buffValueList)
             buff.ResetEffectValueEx()
@@ -234,7 +242,20 @@
         SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
         
     RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=1)
+    
+    #受控时
+    if curBuffState and IsControlledHardState(curBuffState):
+        TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BeControlledHard, tagObj=buffOwner, connSkill=buffSkill, connBuff=buff)
+        
     return buff
+
+def IsControlledHardState(state):
+    stateGroup = "1"
+    buffStateGroupDict = IpyGameDataPY.GetFuncEvalCfg("BuffStateGroup", 1, {})
+    if stateGroup not in buffStateGroupDict:
+        return
+    return state in buffStateGroupDict[stateGroup]
+    
 
 def RefreshBuffEffect(turnFight, batObj, curBuff, buffSkill=None, buffOwner=None, refreshType=0):
     ## 刷新buff效果
@@ -260,8 +281,16 @@
             isRefreshAttr = True
             
     if refreshType and buffSkill and buffOwner:
-        TurnPassive.OnTriggerPassiveEffect(turnFight, buffOwner, ChConfig.TriggerWay_BuffAddByOwner, connSkill=buffSkill, connBuff=curBuff)
-        
+        TurnPassive.OnTriggerPassiveEffect(turnFight, buffOwner, ChConfig.TriggerWay_BuffAddByOwner, tagObj=batObj, connSkill=buffSkill, connBuff=curBuff)
+        # 判断是否有额外属性的
+        if not isRefreshAttr:
+            effExDict = curBuff.GetEffectExDict()
+            for effCalcInfo in effExDict.keys():
+                effID = effCalcInfo[0]
+                if effID in ChConfig.AttrIDList:
+                    isRefreshAttr = True
+                    break
+                
     if isRefreshAttr:
         RefreshBuffAttr(batObj)
         
@@ -483,7 +512,7 @@
     isRefreshAttr = False
     objID = batObj.GetID()
     buffMgr = batObj.GetBuffManager()
-    for index in range(buffMgr.GetBuffCount()):
+    for index in range(buffMgr.GetBuffCount())[::-1]:
         buff = buffMgr.GetBuffByIndex(index)
         buffID = buff.GetBuffID()
         skillID = buff.GetSkillID()
@@ -528,11 +557,11 @@
     '''
     
     objID = batObj.GetID()
+    
     befHP = batObj.GetHP()
     befMaxHP = batObj.GetMaxHP()
     
     batAttrDict = batObj.ResetBattleEffect()
-    
     GameWorld.DebugLogEx("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,batAttrDict=%s", 
                          objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, batAttrDict)
     
@@ -549,6 +578,9 @@
             effect = curSkill.GetEffect(eIndex)
             effID = effect.GetEffectID()
             if effID not in ChConfig.AttrIDList:
+                continue
+            if effect.GetTriggerWay():
+                # 需要触发才有效的不算
                 continue
             if effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill]:
                 # 技能属性仅技能时有效
@@ -571,11 +603,14 @@
         skillData = buff.GetSkillData()
         
         effExDict = buff.GetEffectExDict()
-        for effID, effValueEx in effExDict.items():
+        for effCalcInfo, effValueEx in effExDict.items():
+            effID, calcType = effCalcInfo
             if effID not in ChConfig.AttrIDList:
                 continue
             attrID = effID
             attrValue = effValueEx * layer
+            if calcType == 2: # 减少,其他默认增加
+                attrValue = -attrValue
             buffsAttrDict[attrID] = buffsAttrDict.get(attrID, 0) + attrValue
             skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
             
@@ -631,6 +666,9 @@
         if befHP and aftMaxHP > befMaxHP:
             aftHP += (aftMaxHP - befMaxHP)
             batObj.SetHP(aftHP, isNotify)
+        elif aftHP > aftMaxHP:
+            aftHP = aftMaxHP
+            batObj.SetHP(aftHP, isNotify)
     GameWorld.DebugLogEx("    befHP=%s/%s, aftHP=%s/%s", befHP, befMaxHP, aftHP, aftMaxHP)
     GameWorld.DebugLogEx("    最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s,%s", objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP, batObj.GetBatAttrDict())
     return

--
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