From fa8b51f4e42ccca5e8bdfec2fc07feaa8d45572e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 十二月 2025 14:51:14 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(孟获全部技能;增加触发方式47-受控后)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 52 +++++++++++++++++++++++++++++++++++++++++++++-------
1 files changed, 45 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index e9bb3bc..6845f8b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -177,18 +177,26 @@
nowLayerCnt = buff.GetLayer()
GameWorld.DebugLogEx(" 已经存在该buff: buffID=%s,skillTypeID=%s,ownerID=%s,buffRepeat=%s", buffID, skillTypeID, ownerID, buffRepeat)
+ resetAddTiming = False # 一般只有覆盖的才重新计算回合,视为重新添加
+ remainTime = buffSkill.GetLastTime()
updLayerCnt = addLayerCnt
if buffRepeat == 3: # 叠加层级
updLayerCnt = nowLayerCnt + addLayerCnt
if maxLayerCnt and updLayerCnt > maxLayerCnt:
updLayerCnt = maxLayerCnt
GameWorld.DebugLogEx(" 叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s,maxLayerCnt=%s", nowLayerCnt, addLayerCnt, updLayerCnt, maxLayerCnt)
+ elif buffRepeat == 1: # 延长回合
+ addTime = buffSkill.GetLastTime()
+ remainTime = buff.GetRemainTime() + addTime
+ GameWorld.DebugLogEx(" 延长回合: addTime=%s,updRemainTime=%s", addTime, remainTime)
else:
GameWorld.DebugLogEx(" 默认覆盖")
+ resetAddTiming = True
# 重置回合、CD、值等
- buff.SetAddTiming(batObj.GetTiming())
- buff.SetRemainTime(buffSkill.GetLastTime())
+ if resetAddTiming:
+ buff.SetAddTiming(batObj.GetTiming())
+ buff.SetRemainTime(remainTime)
buff.SetLayer(updLayerCnt)
buff.SetBuffValueList(buffValueList)
buff.ResetEffectValueEx()
@@ -234,7 +242,20 @@
SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=1)
+
+ #受控时
+ if curBuffState and IsControlledHardState(curBuffState):
+ TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BeControlledHard, tagObj=buffOwner, connSkill=buffSkill, connBuff=buff)
+
return buff
+
+def IsControlledHardState(state):
+ stateGroup = "1"
+ buffStateGroupDict = IpyGameDataPY.GetFuncEvalCfg("BuffStateGroup", 1, {})
+ if stateGroup not in buffStateGroupDict:
+ return
+ return state in buffStateGroupDict[stateGroup]
+
def RefreshBuffEffect(turnFight, batObj, curBuff, buffSkill=None, buffOwner=None, refreshType=0):
## 刷新buff效果
@@ -260,8 +281,16 @@
isRefreshAttr = True
if refreshType and buffSkill and buffOwner:
- TurnPassive.OnTriggerPassiveEffect(turnFight, buffOwner, ChConfig.TriggerWay_BuffAddByOwner, connSkill=buffSkill, connBuff=curBuff)
-
+ TurnPassive.OnTriggerPassiveEffect(turnFight, buffOwner, ChConfig.TriggerWay_BuffAddByOwner, tagObj=batObj, connSkill=buffSkill, connBuff=curBuff)
+ # 判断是否有额外属性的
+ if not isRefreshAttr:
+ effExDict = curBuff.GetEffectExDict()
+ for effCalcInfo in effExDict.keys():
+ effID = effCalcInfo[0]
+ if effID in ChConfig.AttrIDList:
+ isRefreshAttr = True
+ break
+
if isRefreshAttr:
RefreshBuffAttr(batObj)
@@ -483,7 +512,7 @@
isRefreshAttr = False
objID = batObj.GetID()
buffMgr = batObj.GetBuffManager()
- for index in range(buffMgr.GetBuffCount()):
+ for index in range(buffMgr.GetBuffCount())[::-1]:
buff = buffMgr.GetBuffByIndex(index)
buffID = buff.GetBuffID()
skillID = buff.GetSkillID()
@@ -528,11 +557,11 @@
'''
objID = batObj.GetID()
+
befHP = batObj.GetHP()
befMaxHP = batObj.GetMaxHP()
batAttrDict = batObj.ResetBattleEffect()
-
GameWorld.DebugLogEx("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,batAttrDict=%s",
objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, batAttrDict)
@@ -549,6 +578,9 @@
effect = curSkill.GetEffect(eIndex)
effID = effect.GetEffectID()
if effID not in ChConfig.AttrIDList:
+ continue
+ if effect.GetTriggerWay():
+ # 需要触发才有效的不算
continue
if effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill]:
# 技能属性仅技能时有效
@@ -571,11 +603,14 @@
skillData = buff.GetSkillData()
effExDict = buff.GetEffectExDict()
- for effID, effValueEx in effExDict.items():
+ for effCalcInfo, effValueEx in effExDict.items():
+ effID, calcType = effCalcInfo
if effID not in ChConfig.AttrIDList:
continue
attrID = effID
attrValue = effValueEx * layer
+ if calcType == 2: # 减少,其他默认增加
+ attrValue = -attrValue
buffsAttrDict[attrID] = buffsAttrDict.get(attrID, 0) + attrValue
skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
@@ -631,6 +666,9 @@
if befHP and aftMaxHP > befMaxHP:
aftHP += (aftMaxHP - befMaxHP)
batObj.SetHP(aftHP, isNotify)
+ elif aftHP > aftMaxHP:
+ aftHP = aftMaxHP
+ batObj.SetHP(aftHP, isNotify)
GameWorld.DebugLogEx(" befHP=%s/%s, aftHP=%s/%s", befHP, befMaxHP, aftHP, aftMaxHP)
GameWorld.DebugLogEx(" 最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s,%s", objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP, batObj.GetBatAttrDict())
return
--
Gitblit v1.8.0