From fbc7b73be513ac507ad43f1586c8f6f865049d0d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 03 十二月 2025 11:18:00 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(游历裂纹改为指定物品奖励必定出现;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index e88407c..8af5d3d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -90,6 +90,10 @@
         if limitOpenDay and serverDay < limitOpenDay and checkServerDay:
             continue
         
+        limitManLevel = ipyData.GetLimitManLevel()
+        if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) < limitManLevel:
+            continue
+        
         # 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
         befValue, updValue = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID, 1)
         if befValue == updValue:

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