From fbc7b73be513ac507ad43f1586c8f6f865049d0d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 03 十二月 2025 11:18:00 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(游历裂纹改为指定物品奖励必定出现;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py | 25 +++++++++++++------------
1 files changed, 13 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
index b4ea635..7474b04 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
@@ -258,16 +258,7 @@
def __doClickUnOpendGrid(curPlayer, row, col):
## 执行点击未开启的格子
gridState = GetGridState(curPlayer, row, col)
- if gridState == GridState_None:
- crackRate = IpyGameDataPY.GetFuncCfg("TravelRate", 1)
- if GameWorld.CanHappen(crackRate):
- GameWorld.DebugLog("触发裂纹: row=%s,col=%s,crackRate=%s" % (row, col, crackRate))
- SetGridState(curPlayer, row, col, GridState_Crack)
- else:
- __openGridRandEvent(curPlayer, row, col)
-
- # 再次点击裂纹
- elif gridState == GridState_Crack:
+ if gridState in [GridState_None, GridState_Crack]:
__openGridRandEvent(curPlayer, row, col)
else:
return
@@ -275,9 +266,9 @@
def __openGridRandEvent(curPlayer, row, col):
## 执行打开格子随机生成事件
- SetGridState(curPlayer, row, col, GridState_Opend)
eventID = GetGridEventID(curPlayer, row, col)
if eventID:
+ SetGridState(curPlayer, row, col, GridState_Opend)
GameWorld.DebugLog("该游历格子已经有事件ID了! row=%s,col=%s,eventID=%s" % (row, col, eventID))
return
@@ -296,12 +287,19 @@
eventID = EventID_Blank
else:
eventID = ipyData.GetEventID()
- if ipyData.GetAwardItemID():
+ awardItemID = ipyData.GetAwardItemID()
+ if awardItemID in IpyGameDataPY.GetFuncEvalCfg("TravelRate", 1) and GetGridState(curPlayer, row, col) == GridState_None:
+ GameWorld.DebugLog("必出现裂纹的奖励事件! eventID=%s,awardItemID=%s" % (eventID, awardItemID))
+ SetGridState(curPlayer, row, col, GridState_Crack)
+
+ if awardItemID:
multiRate = IpyGameDataPY.GetFuncCfg("TravelRate", 2)
if GameWorld.CanHappen(multiRate):
multi = 2
SetGridMulti(curPlayer, row, col, multi)
SetGridEventID(curPlayer, row, col, eventID)
+ if GetGridState(curPlayer, row, col) == GridState_None:
+ SetGridState(curPlayer, row, col, GridState_Opend)
GameWorld.DebugLog("随机格子事件: row=%s,col=%s,eventID=%s,multi=%s" % (row, col, eventID, multi))
return
@@ -367,6 +365,9 @@
eventID = GetGridEventID(curPlayer, row, col)
if eventID in SpecEventIDList or eventID < EventID_Portal:
continue
+ if GetGridState(curPlayer, row, col) != GridState_Opend:
+ #GameWorld.DebugLog(" 未开启的格子: row=%s,col=%s,eventID=%s" % (row, col, eventID))
+ continue
ipyData = IpyGameDataPY.GetIpyGameDataNotLog("TravelEvent", eventID)
if not ipyData:
continue
--
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