From fbc7b73be513ac507ad43f1586c8f6f865049d0d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 03 十二月 2025 11:18:00 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(游历裂纹改为指定物品奖励必定出现;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index dad7fca..6988ad3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -1114,11 +1114,12 @@
     if useSkill.GetCoolDownTime():
         useSkill.SetRemainTime(useSkill.GetCoolDownTime())
         
+    __doCostZhanchui(turnFight, curBatObj, useSkill) # 先扣除再同步技能
+    
     # 需先技能使用 - 前端按顺序优先表现技能释放内容,前端需要动作或有伤血则通知
     if IsNeedSyncSkill(useSkill):
         Sync_UseSkill(turnFight, curBatObj, useSkill)
         
-    __doCostZhanchui(turnFight, curBatObj, useSkill)
     __doSkillUserAnger(turnFight, curBatObj, useSkill)
     
     DoBeAttackResult(turnFight, curBatObj, useSkill)
@@ -2502,6 +2503,10 @@
     if hurtHP <= 1:
         return
     
+    if not atkObj.IsAlive():
+        # dot施法者已死亡不再吸血
+        return
+    
     aSuckHPPer = atkObj.GetBatAttrValue(ChConfig.AttrID_SuckHPPer)
     aCurePer = atkObj.GetBatAttrValue(ChConfig.AttrID_CurePer)
     

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