From fbf3fe5655d97c67db3bf07706ab5af232dcc9a5 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 18 九月 2025 19:17:48 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(甘夫人技能;增加连击、追击增伤减伤属性;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 19 ++++++++++++++----- 1 files changed, 14 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py index e5a4564..0f0b02b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py @@ -162,6 +162,7 @@ self.timeline = 0 # 时间轴节点 turnNum*1000+actionIndex*100++actionNum self.startTime = 0 # 开始时间戳,支持毫秒小数 self.costTime = 0 # 单场战斗总耗时,支持毫秒小数 + self._oneActionUseSkillCntDict = {} # 某对象行动开始后所有对象累计使用技能次数,用于单对象单次行动中限制每个对象的最高触发技能次数 {objID:useCnt, ...} # pve 多小队 - 一般只有PVE用到 self.lineupIndex = 0 # 当前小队索引 @@ -428,6 +429,12 @@ ObjPool.GetPoolMgr().release(clientPack) return + def ResetOneActionUseSkillCnt(self): self._oneActionUseSkillCntDict = {} + def GetOneActionUseSkillCnt(self, objID): return self._oneActionUseSkillCntDict.get(objID, 0) + def SetOneActionUseSkillCnt(self, objID, useCnt): + self._oneActionUseSkillCntDict[objID] = useCnt + return useCnt + class TurnFightMgr(): ## 回合战斗管理器 @@ -645,7 +652,10 @@ ChConfig.AttrID_ParryRate:npcData.GetParryRate(), ChConfig.AttrID_ParryRateDef:npcData.GetParryRateDef(), ChConfig.AttrID_SuckHPPer:npcData.GetSuckHPPer(), ChConfig.AttrID_SuckHPPerDef:npcData.GetSuckHPPerDef(), } - batAttrDict.update(npcData.GetSpecAttrInfo()) + exAttrDict = npcData.GetSpecAttrInfo() + for attrIDStr, attrValue in exAttrDict.items(): + attrID = int(attrIDStr) + batAttrDict[attrID] = batAttrDict.get(attrID, 0) + attrValue battleDict = {"NPCID":npcID, "HeroID":heroID, @@ -1340,6 +1350,7 @@ batLineup.actionNum = ActionNumStart for objID in batLineup.posObjIDDict.values(): batObj = batObjMgr.getBatObj(objID) + turnFight.ResetOneActionUseSkillCnt() TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_FightStart) turnFight.enterLogic = True @@ -1358,10 +1369,6 @@ #GameWorld.DebugLog("OnTimelineChange! objID=%s" % (objID)) if not batObj or not batObj.IsAlive(): continue - - batObj.SetDict(ChConfig.Def_Obj_Dict_TurnComboNum, 0) - batObj.SetDict(ChConfig.Def_Obj_Dict_TurnMissNum, 0) - batObj.SetDict(ChConfig.Def_Obj_Dict_TurnParryNum, 0) curID = batObj.GetID() skillManager = batObj.GetSkillManager() @@ -1440,6 +1447,7 @@ if batObj.GetHP() <= 0: return + turnFight.ResetOneActionUseSkillCnt() TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BigTurnStart) return @@ -1463,6 +1471,7 @@ return GameWorld.DebugLog("---[武将回合开始时] : curID=%s,curHP=%s/%s" % (batObj.GetID(), batObj.GetHP(), batObj.GetMaxHP())) + turnFight.ResetOneActionUseSkillCnt() TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_HeroTurnStart) return -- Gitblit v1.8.0