From fbf3fe5655d97c67db3bf07706ab5af232dcc9a5 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 18 九月 2025 19:17:48 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(甘夫人技能;增加连击、追击增伤减伤属性;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py | 13 +++++++++++-- 1 files changed, 11 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py index 40f4d30..1c9827d 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py @@ -40,6 +40,7 @@ GameWorld.DebugAnswer(curPlayer, "武将觉醒: Hero a 背包位置 设置等级") GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级") GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0") + GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r") GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁") GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35") GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]") @@ -70,6 +71,8 @@ ipyDataMgr = IpyGameDataPY.IPY_Data() for index in range(ipyDataMgr.GetHeroCount()): ipyData = ipyDataMgr.GetHeroByIndex(index) + if not ipyData.GetPlayerCanUse(): + continue heroIDList.append(ipyData.GetHeroID()) else: heroIDList = [value2] @@ -94,6 +97,12 @@ GameWorld.DebugAnswer(curPlayer, "设置武将(%s)图鉴星级(%s),突破(%s)" % (heroID, bookStarLV, bookBreakLV)) PlayerHero.Sync_HeroInfo(curPlayer, syncHeroIDList) + return + + # 重生 + if value == "r": + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, 0) + PlayerHero.Sync_PlayerHeroInfo(curPlayer) return # 皮肤 @@ -141,7 +150,7 @@ # 突破 if value == "b": breakLV = msgList[2] if len(msgList) > 2 else 0 - PlayerHero.SetHeroBreakLV(heroItem, breakLV) + PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV) GameWorld.DebugAnswer(curPlayer, "设置武将突破: %s,itemIndex=%s" % (breakLV, itemIndex)) return @@ -307,7 +316,7 @@ if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV): break breakLV = bLV - PlayerHero.SetHeroBreakLV(heroItem, breakLV, False) + PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False) # 星级 starMax = PlayerHero.GetHeroStarMax(heroItem) -- Gitblit v1.8.0