From fbf3fe5655d97c67db3bf07706ab5af232dcc9a5 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 18 九月 2025 19:17:48 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(甘夫人技能;增加连击、追击增伤减伤属性;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py | 11 +++++++---- 1 files changed, 7 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py index 64bc3ad..70916dc 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py @@ -28,13 +28,18 @@ if not gmList: GameWorld.DebugAnswer(curPlayer, "重置主线: MainLevel 0") GameWorld.DebugAnswer(curPlayer, "设置主线: MainLevel 章节 关卡 波") - GameWorld.DebugAnswer(curPlayer, "测试掉落: MainLevel d 战锤数") + GameWorld.DebugAnswer(curPlayer, "测试击杀: MainLevel k 消耗战锤数") GameWorld.DebugAnswer(curPlayer, "重置掉落: MainLevel d 0 [是否清掉落背包]") GameWorld.DebugAnswer(curPlayer, "重置战利: MainLevel b 0") GameWorld.DebugAnswer(curPlayer, "设置战利: MainLevel b 战利品ID 已掉落个数") return value = gmList[0] + + if value == "k": + useXiantao = gmList[1] if len(gmList) > 1 else 1 + GameLogic_MainLevel.GMTestKill(curPlayer, useXiantao) + return if value == "d": unXiantao = gmList[1] if len(gmList) > 1 else 1 @@ -47,8 +52,6 @@ ClearPack.__DoLogic_Clear_Pack(curPlayer, IPY_GameWorld.rptIdentify) GameWorld.DebugAnswer(curPlayer, "重置未结算战锤掉落OK!") return - - GameLogic_MainLevel.GMTestKillDrop(curPlayer, unXiantao) return if value == "b": @@ -67,7 +70,7 @@ if value <= 0: nowValue = PlayerControl.SetMainLevelNowInfo(curPlayer, 1, 1, 1) - passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, 0, 0, 0) + passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, 1, 1, 0) GameWorld.DebugAnswer(curPlayer, "重置主线:now=%s,pass=%s" % (nowValue, passValue)) return -- Gitblit v1.8.0