From fbf3fe5655d97c67db3bf07706ab5af232dcc9a5 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 18 九月 2025 19:17:48 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(甘夫人技能;增加连击、追击增伤减伤属性;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 849 +++++++++++++++++++------------------------------------- 1 files changed, 294 insertions(+), 555 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 3dabc17..c93bd71 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -59,13 +59,12 @@ "NPC":( ("DWORD", "NPCID", 1), ("char", "NPCName", 0), - ("BYTE", "Country", 0), - ("BYTE", "AtkDistType", 0), + ("DWORD", "RelatedHeroID", 0), ("WORD", "LV", 0), + ("BYTE", "BossType", 0), ("DWORD", "Atk", 0), ("DWORD", "Def", 0), ("DWORD", "MaxHP", 0), - ("list", "SkillIDList", 0), ("DWORD", "FinalDamPer", 0), ("DWORD", "FinalDamPerDef", 0), ("DWORD", "MissRate", 0), @@ -81,6 +80,25 @@ ("DWORD", "SuckHPPer", 0), ("DWORD", "SuckHPPerDef", 0), ("dict", "SpecAttrInfo", 0), + ), + + "NPCStronger":( + ("DWORD", "NPCID", 1), + ("float", "AtkRatio", 0), + ("float", "DefRatio", 0), + ("float", "MaxHPRatio", 0), + ("float", "StunRateRatio", 0), + ("float", "SuperHitRateRatio", 0), + ("float", "ComboRateRatio", 0), + ("float", "MissRateRatio", 0), + ("float", "ParryRateRatio", 0), + ("float", "SuckHPPerRatio", 0), + ("float", "StunRateDefRatio", 0), + ("float", "SuperHitRateDefRatio", 0), + ("float", "ComboRateDefRatio", 0), + ("float", "MissRateDefRatio", 0), + ("float", "ParryRateDefRatio", 0), + ("float", "SuckHPPerDefRatio", 0), ), "Skill":( @@ -100,22 +118,20 @@ ("BYTE", "CalcType", 0), ("WORD", "SkillPer", 0), ("DWORD", "SkillValue", 0), + ("DWORD", "HurtAtkPerMax", 0), ("WORD", "HappenRate", 0), ("DWORD", "EffectID1", 0), ("list", "EffectValues1", 0), ("BYTE", "TriggerWay1", 0), ("BYTE", "TriggerSrc1", 0), - ("list", "TriggerParams1", 0), ("DWORD", "EffectID2", 0), ("list", "EffectValues2", 0), ("BYTE", "TriggerWay2", 0), ("BYTE", "TriggerSrc2", 0), - ("list", "TriggerParams2", 0), ("DWORD", "EffectID3", 0), ("list", "EffectValues3", 0), ("BYTE", "TriggerWay3", 0), ("BYTE", "TriggerSrc3", 0), - ("list", "TriggerParams3", 0), ("WORD", "CoolDownTime", 0), ("list", "IgnoreStates", 0), ("BYTE", "CurBuffState", 0), @@ -124,7 +140,6 @@ ("BYTE", "LayerMax", 0), ("DWORD", "BuffRepeat", 0), ("DWORD", "DieContinue", 0), - ("list", "EnhanceSkillList", 0), ("DWORD", "FightPower", 0), ("char", "SkillMotionName", 0), ), @@ -132,9 +147,11 @@ "Hero":( ("DWORD", "HeroID", 1), ("char", "Name", 0), + ("BYTE", "PlayerCanUse", 0), ("BYTE", "Country", 0), ("BYTE", "Quality", 0), ("BYTE", "AtkDistType", 0), + ("BYTE", "Sex", 0), ("list", "SkinIDList", 0), ("DWORD", "NormalSkillID", 0), ("DWORD", "AngerSkillID", 0), @@ -143,6 +160,8 @@ ("WORD", "HPInheritPer", 0), ("dict", "BatAttrDict", 0), ("list", "FetterIDList", 0), + ("BYTE", "RecruitBySelf", 0), + ("BYTE", "Specialty", 0), ), "HeroTalent":( @@ -295,6 +314,8 @@ ("list", "WaveLineupIDList6", 0), ("list", "BossLineupIDList", 0), ("list", "AwardItemList", 0), + ("WORD", "NPCLV", 0), + ("float", "Difficulty", 0), ), "NPCLineup":( @@ -307,6 +328,8 @@ ("DWORD", "PosNPCID6", 0), ("DWORD", "PosNPCID7", 0), ("DWORD", "BossID", 0), + ("list", "SkillIDExList", 0), + ("BYTE", "SkillExCnt", 0), ), "Dienstgrad":( @@ -465,10 +488,8 @@ "FuncOpenLV":( ("DWORD", "FuncId", 1), ("DWORD", "LimitLV", 0), - ("DWORD", "LimitMagicWeapon", 0), ("WORD", "LimiRealmLV", 0), ("DWORD", "LimitMissionID", 0), - ("BYTE", "LimitVIPLV", 0), ("char", "MailKey", 0), ), @@ -524,7 +545,6 @@ "EquipColor":( ("BYTE", "ItemColor", 1), - ("DWORD", "MoneyBase", 0), ("DWORD", "AtkStep", 0), ("DWORD", "DefStep", 0), ("DWORD", "HPStep", 0), @@ -823,6 +843,23 @@ ("DWORD", "MaxHP", 0), ("DWORD", "Atk", 0), ("DWORD", "Def", 0), + ("BYTE", "ReHeroBreakLV", 0), + ("BYTE", "ReHeroAwakeLV", 0), + ("DWORD", "ReAtk", 0), + ("DWORD", "ReDef", 0), + ("DWORD", "ReMaxHP", 0), + ("DWORD", "ReStunRate", 0), + ("DWORD", "ReSuperHitRate", 0), + ("DWORD", "ReComboRate", 0), + ("DWORD", "ReMissRate", 0), + ("DWORD", "ReParryRate", 0), + ("DWORD", "ReSuckHPPer", 0), + ("DWORD", "ReStunRateDef", 0), + ("DWORD", "ReSuperHitRateDef", 0), + ("DWORD", "ReComboRateDef", 0), + ("DWORD", "ReMissRateDef", 0), + ("DWORD", "ReParryRateDef", 0), + ("DWORD", "ReSuckHPPerDef", 0), ), "SpecMapPlayerAttrFormat":( @@ -858,26 +895,6 @@ ("DWORD", "MDef", 0), ("DWORD", "FireDef", 0), ("DWORD", "SP", 0), - ), - - "NPCStrengthen":( - ("DWORD", "NPCID", 1), - ("BYTE", "IsStrengthenByPlayerCount", 0), - ("BYTE", "LVStrengthenMark", 0), - ("BYTE", "LVStrengthenType", 0), - ("BYTE", "CmpNPCBaseLV", 0), - ("DWORD", "HitTime", 0), - ("DWORD", "DefCoefficient", 0), - ("DWORD", "AtkCoefficient", 0), - ("DWORD", "AdjustCoefficient", 0), - ("DWORD", "AtkInterval", 0), - ("DWORD", "HitRate", 0), - ("DWORD", "MissRate", 0), - ("DWORD", "MonterNum", 0), - ("DWORD", "IceAtkCoefficient", 0), - ("DWORD", "IceDefCoefficient", 0), - ("DWORD", "MaxEnduranceTime", 0), - ("DWORD", "FightPowerCoefficient", 0), ), "NPCTimeLostHP":( @@ -1526,7 +1543,6 @@ ("list", "CostMoneyList", 0), ("WORD", "EnsureCount", 0), ("BYTE", "OnceLucky", 0), - ("WORD", "FullLucky", 0), ("char", "LuckyRateFormat", 0), ("BYTE", "LuckyGridNum", 0), ("dict", "GridNumMaxLimitInfo", 0), @@ -1546,7 +1562,7 @@ ("list", "GridItemRateList1", 0), ("list", "GridItemRateList2", 0), ("dict", "GridItemRateList3", 0), - ("list", "LuckyItemRateList", 0), + ("dict", "LuckyItemRateInfo", 0), ), "TreasureItemLib":( @@ -1690,88 +1706,6 @@ ("BYTE", "NeedNotify", 0), ), - "ActGarbageSorting":( - ("DWORD", "CfgID", 1), - ("char", "StartDate", 0), - ("char", "EndDate", 0), - ("BYTE", "ResetType", 0), - ("WORD", "LVLimit", 0), - ("BYTE", "CTGTypeEffValue", 0), - ), - - "ActGarbageTask":( - ("DWORD", "GarbageTasklD", 1), - ("DWORD", "FinishNeedValue", 0), - ("DWORD", "FinishTimeMax", 0), - ("BYTE", "AutoProduce", 0), - ("list", "ProduceGarbageRateList", 0), - ), - - "ActBossTrial":( - ("DWORD", "CfgID", 1), - ("char", "StartDate", 0), - ("char", "EndDate", 0), - ("char", "JoinStartTime", 0), - ("char", "JoinEndTime", 0), - ("WORD", "LVLimit", 0), - ("BYTE", "IsDayReset", 0), - ("BYTE", "ResetType", 0), - ("dict", "SubmitItemAwardInfo", 0), - ("BYTE", "SubmitAwardResetType", 0), - ("WORD", "ActShopType", 0), - ("list", "TemplateIDList", 0), - ("list", "FamilyTemplateIDList", 0), - ), - - "ActBossTrialTemplate":( - ("DWORD", "TemplateID", 1), - ("BYTE", "Rank", 0), - ("list", "AwardItemList", 0), - ("list", "MemAwardItemList", 0), - ("DWORD", "NeedScore", 0), - ("dict", "ScoreAwardEx", 0), - ), - - "ActHorsePetTrain":( - ("DWORD", "CfgID", 1), - ("char", "StartDate", 0), - ("char", "EndDate", 0), - ("char", "JoinStartTime", 0), - ("char", "JoinEndTime", 0), - ("WORD", "LVLimit", 0), - ("WORD", "ActShopType", 0), - ("WORD", "PersonalTemplateID", 0), - ("BYTE", "IsRelationCrossAct", 0), - ), - - "ActHorsePetTrainBillTemp":( - ("DWORD", "TemplateID", 1), - ("BYTE", "Rank", 0), - ("list", "AwardItemList", 0), - ("DWORD", "NeedScore", 0), - ("dict", "ScoreAwardEx", 0), - ), - - "ActGubao":( - ("DWORD", "CfgID", 1), - ("char", "StartDate", 0), - ("char", "EndDate", 0), - ("char", "JoinStartTime", 0), - ("char", "JoinEndTime", 0), - ("WORD", "LVLimit", 0), - ("WORD", "ActShopType", 0), - ("WORD", "PersonalTemplateID", 0), - ("BYTE", "IsRelationCrossAct", 0), - ), - - "ActGubaoBillTemp":( - ("DWORD", "TemplateID", 1), - ("BYTE", "Rank", 0), - ("list", "AwardItemList", 0), - ("DWORD", "NeedScore", 0), - ("dict", "ScoreAwardEx", 0), - ), - "ActLianqiBillTemp":( ("DWORD", "TemplateID", 1), ("BYTE", "Rank", 0), @@ -1788,42 +1722,6 @@ ("list", "GridWeightItemList", 0), ("list", "LayerAwardItemList", 0), ("list", "LayerWeightItemList", 0), - ), - - "ActXianXiaMJ":( - ("DWORD", "CfgID", 1), - ("char", "StartDate", 0), - ("char", "EndDate", 0), - ("char", "JoinStartTime", 0), - ("char", "JoinEndTime", 0), - ("BYTE", "IsDayReset", 0), - ("WORD", "LVLimit", 0), - ("DWORD", "UseItemID", 0), - ("list", "UseMoneyInfo", 0), - ("BYTE", "TemplateID", 0), - ("WORD", "PersonalTemplateID", 0), - ("WORD", "LotteryAddScore", 0), - ("WORD", "LayerAddScore", 0), - ("BYTE", "IsRelationCrossAct", 0), - ), - - "ActXianXiaMJBillTemp":( - ("DWORD", "TemplateID", 1), - ("BYTE", "Rank", 0), - ("list", "AwardItemList", 0), - ("DWORD", "NeedScore", 0), - ("dict", "ScoreAwardEx", 0), - ), - - "ActXianXiaMJAward":( - ("DWORD", "TemplateID", 1), - ("BYTE", "AwardLibType", 0), - ("list", "AwardItemCountList", 0), - ("list", "UnlockAwardLimitTimesList", 0), - ("list", "AwardLibWeightList", 0), - ("dict", "LibItemInfo", 0), - ("dict", "ItemLayerLimitInfo", 0), - ("dict", "ItemAwardTimesTotalInfo", 0), ), "ActGodGift":( @@ -1848,15 +1746,6 @@ ("BYTE", "ChooseItemCount", 0), ("dict", "LibItemInfo", 0), ("list", "NotifyItemNumList", 0), - ), - - "ActHorsePetFeast":( - ("DWORD", "CfgID", 1), - ("char", "StartDate", 0), - ("char", "EndDate", 0), - ("list", "StartTimeList", 0), - ("list", "EndTimeList", 0), - ("WORD", "LVLimit", 0), ), "ActBossReborn":( @@ -2650,6 +2539,35 @@ ("DWORD", "LVUPNeedMoney", 0), ("DWORD", "LVUPNeedTime", 0), ("list", "EquipColorRateList", 0), + ("list", "EquipColorRateList1", 0), + ("list", "EquipColorRateList2", 0), + ), + + "GoldRushCamp":( + ("BYTE", "CampID", 1), + ("WORD", "PanningUnlock", 0), + ("list", "MoneyUnlock", 0), + ), + + "GoldRushWorker":( + ("BYTE", "WorkerID", 1), + ("WORD", "PlayerLVUnlock", 0), + ("list", "MoneyUnlock", 0), + ), + + "GoldRushItem":( + ("BYTE", "GoldID", 1), + ("DWORD", "ItemID", 0), + ("BYTE", "ItemLV", 0), + ("DWORD", "ItemCount", 0), + ("DWORD", "RefreshWeight", 0), + ("BYTE", "WorkerMax", 0), + ("BYTE", "NeedSeconds", 0), + ), + + "Robot":( + ("DWORD", "ID", 1), + ("char", "ViewCache", 0), ), } @@ -2699,28 +2617,51 @@ def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD def GetNPCName(self): return self.attrTuple[1] # 名称 char - def GetCountry(self): return self.attrTuple[2] # 国家 BYTE - def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE - def GetLV(self): return self.attrTuple[4] # 等级 WORD + def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD + def GetLV(self): return self.attrTuple[3] # 等级 WORD + def GetBossType(self): return self.attrTuple[4] # Boss类型 BYTE def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD def GetDef(self): return self.attrTuple[6] # 防御值 DWORD def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD - def GetSkillIDList(self): return self.attrTuple[8] # 技能ID列表 list - def GetFinalDamPer(self): return self.attrTuple[9] # 最终增伤 DWORD - def GetFinalDamPerDef(self): return self.attrTuple[10] # 最终减伤 DWORD - def GetMissRate(self): return self.attrTuple[11] # 闪避概率 DWORD - def GetMissRateDef(self): return self.attrTuple[12] # 抗闪避概率 DWORD - def GetSuperHitRate(self): return self.attrTuple[13] # 暴击概率 DWORD - def GetSuperHitRateDef(self): return self.attrTuple[14] # 抗暴击概率 DWORD - def GetStunRate(self): return self.attrTuple[15] # 击晕概率 DWORD - def GetStunRateDef(self): return self.attrTuple[16] # 抗击晕概率 DWORD - def GetComboRate(self): return self.attrTuple[17] # 连击概率 DWORD - def GetComboRateDef(self): return self.attrTuple[18] # 抗连击概率 DWORD - def GetParryRate(self): return self.attrTuple[19] # 格挡概率 DWORD - def GetParryRateDef(self): return self.attrTuple[20] # 抗格挡概率 DWORD - def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD - def GetSuckHPPerDef(self): return self.attrTuple[22] # 抗吸血比率 DWORD - def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict + def GetFinalDamPer(self): return self.attrTuple[8] # 最终增伤 DWORD + def GetFinalDamPerDef(self): return self.attrTuple[9] # 最终减伤 DWORD + def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD + def GetMissRateDef(self): return self.attrTuple[11] # 抗闪避概率 DWORD + def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD + def GetSuperHitRateDef(self): return self.attrTuple[13] # 抗暴击概率 DWORD + def GetStunRate(self): return self.attrTuple[14] # 击晕概率 DWORD + def GetStunRateDef(self): return self.attrTuple[15] # 抗击晕概率 DWORD + def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD + def GetComboRateDef(self): return self.attrTuple[17] # 抗连击概率 DWORD + def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD + def GetParryRateDef(self): return self.attrTuple[19] # 抗格挡概率 DWORD + def GetSuckHPPer(self): return self.attrTuple[20] # 吸血比率 DWORD + def GetSuckHPPerDef(self): return self.attrTuple[21] # 抗吸血比率 DWORD + def GetSpecAttrInfo(self): return self.attrTuple[22] # 特殊属性信息 {"属性ID":值, ...} dict + +# NPC成长表 +class IPY_NPCStronger(): + + def __init__(self): + self.attrTuple = None + return + + def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD + def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float + def GetDefRatio(self): return self.attrTuple[2] # 防御系数 float + def GetMaxHPRatio(self): return self.attrTuple[3] # 生命系数 float + def GetStunRateRatio(self): return self.attrTuple[4] # float + def GetSuperHitRateRatio(self): return self.attrTuple[5] # float + def GetComboRateRatio(self): return self.attrTuple[6] # float + def GetMissRateRatio(self): return self.attrTuple[7] # float + def GetParryRateRatio(self): return self.attrTuple[8] # float + def GetSuckHPPerRatio(self): return self.attrTuple[9] # float + def GetStunRateDefRatio(self): return self.attrTuple[10] # float + def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float + def GetComboRateDefRatio(self): return self.attrTuple[12] # float + def GetMissRateDefRatio(self): return self.attrTuple[13] # float + def GetParryRateDefRatio(self): return self.attrTuple[14] # float + def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float # 技能表 class IPY_Skill(): @@ -2745,33 +2686,30 @@ def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD - def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD - def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD - def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list - def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE - def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE - def GetTriggerParams1(self): return self.attrTuple[21] # 触发参数 list + def GetHurtAtkPerMax(self): return self.attrTuple[16] # 最大万分比,限制最终伤害不超过攻击力万分率 DWORD + def GetHappenRate(self): return self.attrTuple[17] # 释放或添加几率 WORD + def GetEffectID1(self): return self.attrTuple[18] # 效果ID1 DWORD + def GetEffectValues1(self): return self.attrTuple[19] # 效果值列表1 list + def GetTriggerWay1(self): return self.attrTuple[20] # 触发方式 BYTE + def GetTriggerSrc1(self): return self.attrTuple[21] # 有效来源 BYTE def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE - def GetTriggerParams2(self): return self.attrTuple[26] # 触发参数 list - def GetEffectID3(self): return self.attrTuple[27] # 效果ID3 DWORD - def GetEffectValues3(self): return self.attrTuple[28] # 效果值列表3 list - def GetTriggerWay3(self): return self.attrTuple[29] # 触发方式 BYTE - def GetTriggerSrc3(self): return self.attrTuple[30] # 有效来源 BYTE - def GetTriggerParams3(self): return self.attrTuple[31] # 触发参数 list - def GetCoolDownTime(self): return self.attrTuple[32] # 技能冷却时间 WORD - def GetIgnoreStates(self): return self.attrTuple[33] # 无视限制列表 list - def GetCurBuffState(self): return self.attrTuple[34] # Buff状态值 BYTE - def GetLastTime(self): return self.attrTuple[35] # 持续时间 WORD - def GetLayerCnt(self): return self.attrTuple[36] # Buff层数 BYTE - def GetLayerMax(self): return self.attrTuple[37] # 最大层数 BYTE - def GetBuffRepeat(self): return self.attrTuple[38] # Buff叠加规则 DWORD - def GetDieContinue(self): return self.attrTuple[39] # Buff死亡存在 DWORD - def GetEnhanceSkillList(self): return self.attrTuple[40] # 触发技能ID列表 list - def GetFightPower(self): return self.attrTuple[41] # 技能战斗力 DWORD - def GetSkillMotionName(self): return self.attrTuple[42] # 技能动作名 char + def GetEffectID3(self): return self.attrTuple[26] # 效果ID3 DWORD + def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list + def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE + def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE + def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD + def GetIgnoreStates(self): return self.attrTuple[31] # 无视限制列表 list + def GetCurBuffState(self): return self.attrTuple[32] # Buff状态值 BYTE + def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD + def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE + def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE + def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD + def GetDieContinue(self): return self.attrTuple[37] # Buff死亡存在 DWORD + def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD + def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char # 武将表 class IPY_Hero(): @@ -2782,17 +2720,21 @@ def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD def GetName(self): return self.attrTuple[1] # 名称 char - def GetCountry(self): return self.attrTuple[2] # 国家 BYTE - def GetQuality(self): return self.attrTuple[3] # 品质 BYTE - def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE - def GetSkinIDList(self): return self.attrTuple[5] # 皮肤ID列表 list - def GetNormalSkillID(self): return self.attrTuple[6] # 普攻技能ID DWORD - def GetAngerSkillID(self): return self.attrTuple[7] # 怒气技能ID DWORD - def GetAtkInheritPer(self): return self.attrTuple[8] # 攻击继承 WORD - def GetDefInheritPer(self): return self.attrTuple[9] # 防御继承 WORD - def GetHPInheritPer(self): return self.attrTuple[10] # 生命继承 WORD - def GetBatAttrDict(self): return self.attrTuple[11] # 其他战斗属性字典 {"属性ID":值, ...} dict - def GetFetterIDList(self): return self.attrTuple[12] # 羁绊ID列表 list + def GetPlayerCanUse(self): return self.attrTuple[2] # 玩家可用 BYTE + def GetCountry(self): return self.attrTuple[3] # 国家 BYTE + def GetQuality(self): return self.attrTuple[4] # 品质 BYTE + def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE + def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE + def GetSkinIDList(self): return self.attrTuple[7] # 皮肤ID列表 list + def GetNormalSkillID(self): return self.attrTuple[8] # 普攻技能ID DWORD + def GetAngerSkillID(self): return self.attrTuple[9] # 怒气技能ID DWORD + def GetAtkInheritPer(self): return self.attrTuple[10] # 攻击继承 WORD + def GetDefInheritPer(self): return self.attrTuple[11] # 防御继承 WORD + def GetHPInheritPer(self): return self.attrTuple[12] # 生命继承 WORD + def GetBatAttrDict(self): return self.attrTuple[13] # 其他战斗属性字典 {"属性ID":值, ...} dict + def GetFetterIDList(self): return self.attrTuple[14] # 羁绊ID列表 list + def GetRecruitBySelf(self): return self.attrTuple[15] # 招募需要本体 BYTE + def GetSpecialty(self): return self.attrTuple[16] # 武将特长 BYTE # 武将星级天赋表 class IPY_HeroTalent(): @@ -3014,7 +2956,9 @@ def GetWaveLineupIDList5(self): return self.attrTuple[6] # 波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list def GetWaveLineupIDList6(self): return self.attrTuple[7] # 波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list def GetBossLineupIDList(self): return self.attrTuple[8] # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list - def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list + def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list + def GetNPCLV(self): return self.attrTuple[10] # NPC等级 WORD + def GetDifficulty(self): return self.attrTuple[11] # 难度系数 float # NPC阵容表 class IPY_NPCLineup(): @@ -3031,7 +2975,9 @@ def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD - def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD + def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD + def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list + def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE # 称号表 class IPY_Dienstgrad(): @@ -3280,11 +3226,9 @@ def GetFuncId(self): return self.attrTuple[0] # 功能标识 DWORD def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD - def GetLimitMagicWeapon(self): return self.attrTuple[2] # 需要解锁法宝ID DWORD - def GetLimiRealmLV(self): return self.attrTuple[3] # 需要境界等级 WORD - def GetLimitMissionID(self): return self.attrTuple[4] # 需要完成的任务ID DWORD - def GetLimitVIPLV(self): return self.attrTuple[5] # 需要VIP等级 BYTE - def GetMailKey(self): return self.attrTuple[6] # 邮件 char + def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD + def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD + def GetMailKey(self): return self.attrTuple[4] # 邮件 char # 合成表 class IPY_ItemCompound(): @@ -3374,13 +3318,12 @@ return def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE - def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD - def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD - def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD - def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD - def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list - def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list - def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict + def GetAtkStep(self): return self.attrTuple[1] # 攻击步长 DWORD + def GetDefStep(self): return self.attrTuple[2] # 防御步长 DWORD + def GetHPStep(self): return self.attrTuple[3] # 生命步长 DWORD + def GetAttrLibCntList(self): return self.attrTuple[4] # 库属性条数列表 list + def GetAttrRange(self): return self.attrTuple[5] # 通用属性范围,下限|上限 list + def GetAttrRangeDict(self): return self.attrTuple[6] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict # 装备部位表 class IPY_EquipPlace(): @@ -3832,7 +3775,24 @@ def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD - def GetDef(self): return self.attrTuple[4] # 防御 DWORD + def GetDef(self): return self.attrTuple[4] # 防御 DWORD + def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE + def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE + def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD + def GetReDef(self): return self.attrTuple[8] # 防御 DWORD + def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD + def GetReStunRate(self): return self.attrTuple[10] # DWORD + def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD + def GetReComboRate(self): return self.attrTuple[12] # DWORD + def GetReMissRate(self): return self.attrTuple[13] # DWORD + def GetReParryRate(self): return self.attrTuple[14] # DWORD + def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD + def GetReStunRateDef(self): return self.attrTuple[16] # DWORD + def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD + def GetReComboRateDef(self): return self.attrTuple[18] # DWORD + def GetReMissRateDef(self): return self.attrTuple[19] # DWORD + def GetReParryRateDef(self): return self.attrTuple[20] # DWORD + def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD # 特殊地图玩家属性公式表 class IPY_SpecMapPlayerAttrFormat(): @@ -3883,31 +3843,6 @@ def GetMDef(self): return self.attrTuple[12] # 标准击杀时间/毫秒 DWORD def GetFireDef(self): return self.attrTuple[13] # 脱机挂经验计算战力 DWORD def GetSP(self): return self.attrTuple[14] # SP DWORD - -# 成长型怪物参数公式表 -class IPY_NPCStrengthen(): - - def __init__(self): - self.attrTuple = None - return - - def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD - def GetIsStrengthenByPlayerCount(self): return self.attrTuple[1] # 是否根据人数成长 BYTE - def GetLVStrengthenMark(self): return self.attrTuple[2] # 等级成长属性公式标记 BYTE - def GetLVStrengthenType(self): return self.attrTuple[3] # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; BYTE - def GetCmpNPCBaseLV(self): return self.attrTuple[4] # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 BYTE - def GetHitTime(self): return self.attrTuple[5] # 受击次数 DWORD - def GetDefCoefficient(self): return self.attrTuple[6] # 人物防御系数 DWORD - def GetAtkCoefficient(self): return self.attrTuple[7] # 人物攻击系数 DWORD - def GetAdjustCoefficient(self): return self.attrTuple[8] # 调整系数比例 DWORD - def GetAtkInterval(self): return self.attrTuple[9] # 怪物攻击间隔 DWORD - def GetHitRate(self): return self.attrTuple[10] # 对人物的命中率 DWORD - def GetMissRate(self): return self.attrTuple[11] # 对人物的闪避率 DWORD - def GetMonterNum(self): return self.attrTuple[12] # 怪物数 DWORD - def GetIceAtkCoefficient(self): return self.attrTuple[13] # 元素攻击比例 DWORD - def GetIceDefCoefficient(self): return self.attrTuple[14] # 元素抗性比例 DWORD - def GetMaxEnduranceTime(self): return self.attrTuple[15] # 玩家最大承受伤害时间 DWORD - def GetFightPowerCoefficient(self): return self.attrTuple[16] # 压制战斗力系数 DWORD # NPC时间掉血表 class IPY_NPCTimeLostHP(): @@ -4841,14 +4776,13 @@ def GetCostMoneyList(self): return self.attrTuple[11] # 消耗货币列表 list def GetEnsureCount(self): return self.attrTuple[12] # 每x次必出 WORD def GetOnceLucky(self): return self.attrTuple[13] # 单次幸运值 BYTE - def GetFullLucky(self): return self.attrTuple[14] # 满幸运值 WORD - def GetLuckyRateFormat(self): return self.attrTuple[15] # 幸运格子概率公式 char - def GetLuckyGridNum(self): return self.attrTuple[16] # 幸运格子编号 BYTE - def GetGridNumMaxLimitInfo(self): return self.attrTuple[17] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict - def GetNotifyGridNumList(self): return self.attrTuple[18] # 需要额外广播的格子 list - def GetNotifyKey(self): return self.attrTuple[19] # 广播key char - def GetAwardMoneyType(self): return self.attrTuple[20] # 额外奖励货币类型 BYTE - def GetAwardMoneyValue(self): return self.attrTuple[21] # 单次奖励货币数 WORD + def GetLuckyRateFormat(self): return self.attrTuple[14] # 幸运格子概率公式 char + def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE + def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict + def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list + def GetNotifyKey(self): return self.attrTuple[18] # 广播key char + def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE + def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD # 寻宝产出库表 class IPY_TreasureHouse(): @@ -4866,7 +4800,7 @@ def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict - def GetLuckyItemRateList(self): return self.attrTuple[9] # 满幸运产出概率饼图 [[概率, 格子编号], ...] list + def GetLuckyItemRateInfo(self): return self.attrTuple[9] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict # 寻宝物品库 class IPY_TreasureItemLib(): @@ -5089,128 +5023,6 @@ def GetNeedItemList(self): return self.attrTuple[4] # 所需物品信息列表 [[物品ID,个数,是否绑定], ...] list def GetNeedNotify(self): return self.attrTuple[5] # 是否需要广播 BYTE -# 垃圾分类活动时间表 -class IPY_ActGarbageSorting(): - - def __init__(self): - self.attrTuple = None - return - - def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD - def GetStartDate(self): return self.attrTuple[1] # 开启日期 char - def GetEndDate(self): return self.attrTuple[2] # 结束日期 char - def GetResetType(self): return self.attrTuple[3] # 重置类型,0-0点重置;1-5点重置 BYTE - def GetLVLimit(self): return self.attrTuple[4] # 限制等级 WORD - def GetCTGTypeEffValue(self): return self.attrTuple[5] # 充值有效类型值 BYTE - -# 垃圾分类任务产出表 -class IPY_ActGarbageTask(): - - def __init__(self): - self.attrTuple = None - return - - def GetGarbageTasklD(self): return self.attrTuple[0] # 垃圾任务ID DWORD - def GetFinishNeedValue(self): return self.attrTuple[1] # 完成所需进度值 DWORD - def GetFinishTimeMax(self): return self.attrTuple[2] # 总可完成次数,0不限 DWORD - def GetAutoProduce(self): return self.attrTuple[3] # 自动产生垃圾 BYTE - def GetProduceGarbageRateList(self): return self.attrTuple[4] # 随机产生垃圾概率饼图 list - -# Boss历练活动表 -class IPY_ActBossTrial(): - - def __init__(self): - self.attrTuple = None - return - - def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD - def GetStartDate(self): return self.attrTuple[1] # 开启日期 char - def GetEndDate(self): return self.attrTuple[2] # 结束日期 char - def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char - def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char - def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD - def GetIsDayReset(self): return self.attrTuple[6] # 是否每天重置 BYTE - def GetResetType(self): return self.attrTuple[7] # 重置类型,0-0点重置;1-5点重置 BYTE - def GetSubmitItemAwardInfo(self): return self.attrTuple[8] # 提交凭证个数对应奖励 dict - def GetSubmitAwardResetType(self): return self.attrTuple[9] # 提交凭证每日重置类型,0-跟随活动; 1-0点重置;2-5点重置 BYTE - def GetActShopType(self): return self.attrTuple[10] # 开放商店类型,为0时不开放 WORD - def GetTemplateIDList(self): return self.attrTuple[11] # 榜单模板编号列表 list - def GetFamilyTemplateIDList(self): return self.attrTuple[12] # 仙盟榜单模板编号列表 list - -# Boss历练榜单模版表 -class IPY_ActBossTrialTemplate(): - - def __init__(self): - self.attrTuple = None - return - - def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD - def GetRank(self): return self.attrTuple[1] # 名次 BYTE - def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] 仙盟榜时为盟主奖励,如果没有配置,则统一取成员奖励 list - def GetMemAwardItemList(self): return self.attrTuple[3] # 仙盟榜成员奖励物品信息列表[[物品ID,个数,是否拍品], ...] list - def GetNeedScore(self): return self.attrTuple[4] # 上榜所需积分 DWORD - def GetScoreAwardEx(self): return self.attrTuple[5] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict - -# 骑宠养成活动时间表 -class IPY_ActHorsePetTrain(): - - def __init__(self): - self.attrTuple = None - return - - def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD - def GetStartDate(self): return self.attrTuple[1] # 开启日期 char - def GetEndDate(self): return self.attrTuple[2] # 结束日期 char - def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char - def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char - def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD - def GetActShopType(self): return self.attrTuple[6] # 开放商店类型,为0时不开放 WORD - def GetPersonalTemplateID(self): return self.attrTuple[7] # 个人排行模板编号 WORD - def GetIsRelationCrossAct(self): return self.attrTuple[8] # 是否关联跨服活动 BYTE - -# 骑宠养成榜单模版表 -class IPY_ActHorsePetTrainBillTemp(): - - def __init__(self): - self.attrTuple = None - return - - def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD - def GetRank(self): return self.attrTuple[1] # 名次 BYTE - def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list - def GetNeedScore(self): return self.attrTuple[3] # 上榜所需积分 DWORD - def GetScoreAwardEx(self): return self.attrTuple[4] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict - -# 古宝养成活动时间表 -class IPY_ActGubao(): - - def __init__(self): - self.attrTuple = None - return - - def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD - def GetStartDate(self): return self.attrTuple[1] # 开启日期 char - def GetEndDate(self): return self.attrTuple[2] # 结束日期 char - def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char - def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char - def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD - def GetActShopType(self): return self.attrTuple[6] # 开放商店类型,为0时不开放 WORD - def GetPersonalTemplateID(self): return self.attrTuple[7] # 个人排行模板编号 WORD - def GetIsRelationCrossAct(self): return self.attrTuple[8] # 是否关联跨服活动 BYTE - -# 古宝养成榜单模版表 -class IPY_ActGubaoBillTemp(): - - def __init__(self): - self.attrTuple = None - return - - def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD - def GetRank(self): return self.attrTuple[1] # 名次 BYTE - def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list - def GetNeedScore(self): return self.attrTuple[3] # 上榜所需积分 DWORD - def GetScoreAwardEx(self): return self.attrTuple[4] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict - # 炼器榜单模版表 class IPY_ActLianqiBillTemp(): @@ -5238,57 +5050,6 @@ def GetGridWeightItemList(self): return self.attrTuple[4] # 格子物品权重随机库 [[权重,物品ID,个数], ...] list def GetLayerAwardItemList(self): return self.attrTuple[5] # 通关该层固定奖励 [[物品ID,个数,是否拍品], ...] list def GetLayerWeightItemList(self): return self.attrTuple[6] # 通关该层额外随机奖励 [[权重,物品ID,个数], ...] list - -# 仙匣秘境活动时间表 -class IPY_ActXianXiaMJ(): - - def __init__(self): - self.attrTuple = None - return - - def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD - def GetStartDate(self): return self.attrTuple[1] # 开启日期 char - def GetEndDate(self): return self.attrTuple[2] # 结束日期 char - def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char - def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char - def GetIsDayReset(self): return self.attrTuple[5] # 是否每天重置 BYTE - def GetLVLimit(self): return self.attrTuple[6] # 限制等级 WORD - def GetUseItemID(self): return self.attrTuple[7] # 消耗物品ID DWORD - def GetUseMoneyInfo(self): return self.attrTuple[8] # 消耗货币信息 list - def GetTemplateID(self): return self.attrTuple[9] # 模板ID BYTE - def GetPersonalTemplateID(self): return self.attrTuple[10] # 个人排行模板编号 WORD - def GetLotteryAddScore(self): return self.attrTuple[11] # 每次抽奖加积分 WORD - def GetLayerAddScore(self): return self.attrTuple[12] # 每次跨层加积分 WORD - def GetIsRelationCrossAct(self): return self.attrTuple[13] # 是否关联跨服活动 BYTE - -# 仙匣秘境榜单模版表 -class IPY_ActXianXiaMJBillTemp(): - - def __init__(self): - self.attrTuple = None - return - - def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD - def GetRank(self): return self.attrTuple[1] # 名次 BYTE - def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list - def GetNeedScore(self): return self.attrTuple[3] # 上榜所需积分 DWORD - def GetScoreAwardEx(self): return self.attrTuple[4] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict - -# 仙匣秘境奖池表 -class IPY_ActXianXiaMJAward(): - - def __init__(self): - self.attrTuple = None - return - - def GetTemplateID(self): return self.attrTuple[0] # 奖池模板编号 DWORD - def GetAwardLibType(self): return self.attrTuple[1] # 奖励库类型 BYTE - def GetAwardItemCountList(self): return self.attrTuple[2] # 层选择个数列表 层1物品数|层2|… list - def GetUnlockAwardLimitTimesList(self): return self.attrTuple[3] # 层抽X次后可产出(本层) 层1限制|层2|… list - def GetAwardLibWeightList(self): return self.attrTuple[4] # 产出该库外权重 list - def GetLibItemInfo(self): return self.attrTuple[5] # 本库物品随机库内权重(先随机库外权重,若产出再随机库内权重) dict - def GetItemLayerLimitInfo(self): return self.attrTuple[6] # 物品产出奖池层限制 {物品ID:大于等于X层可产出, ...} dict - def GetItemAwardTimesTotalInfo(self): return self.attrTuple[7] # 物品产出次数限制(所有层){物品ID:总产出次数, ...} dict # 天帝礼包活动时间表 class IPY_ActGodGift(): @@ -5323,20 +5084,6 @@ def GetChooseItemCount(self): return self.attrTuple[3] # 选择个数 BYTE def GetLibItemInfo(self): return self.attrTuple[4] # 物品编号对应物品信息 {物品编号:[物品ID,个数,是否拍品,可选次数], ...} 0不限次数 dict def GetNotifyItemNumList(self): return self.attrTuple[5] # 需要广播的编号列表 list - -# 骑宠盛宴活动 -class IPY_ActHorsePetFeast(): - - def __init__(self): - self.attrTuple = None - return - - def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD - def GetStartDate(self): return self.attrTuple[1] # 开启日期 char - def GetEndDate(self): return self.attrTuple[2] # 结束日期 char - def GetStartTimeList(self): return self.attrTuple[3] # 开启时间列表, 支持多个时段 list - def GetEndTimeList(self): return self.attrTuple[4] # 结束时间列表, 支持多个时段 list - def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD # BOSS复活活动时间表 class IPY_ActBossReborn(): @@ -6594,7 +6341,7 @@ def GetNeedQiyun(self): return self.attrTuple[1] # 所需气运值 DWORD def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 list -# 仙树等级表 +# 祝福树 class IPY_TreeLV(): def __init__(self): @@ -6604,7 +6351,56 @@ def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD - def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list + def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list + def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list + def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list + +# 淘金营地表 +class IPY_GoldRushCamp(): + + def __init__(self): + self.attrTuple = None + return + + def GetCampID(self): return self.attrTuple[0] # BYTE + def GetPanningUnlock(self): return self.attrTuple[1] # 淘金次数解锁 WORD + def GetMoneyUnlock(self): return self.attrTuple[2] # 货币解锁,货币类型|货币值 list + +# 淘金监工表 +class IPY_GoldRushWorker(): + + def __init__(self): + self.attrTuple = None + return + + def GetWorkerID(self): return self.attrTuple[0] # BYTE + def GetPlayerLVUnlock(self): return self.attrTuple[1] # 主公等级解锁 WORD + def GetMoneyUnlock(self): return self.attrTuple[2] # 货币解锁,货币类型|货币值 list + +# 淘金物品表 +class IPY_GoldRushItem(): + + def __init__(self): + self.attrTuple = None + return + + def GetGoldID(self): return self.attrTuple[0] # 淘金ID BYTE + def GetItemID(self): return self.attrTuple[1] # 物品ID DWORD + def GetItemLV(self): return self.attrTuple[2] # 物品等级 BYTE + def GetItemCount(self): return self.attrTuple[3] # 物品个数 DWORD + def GetRefreshWeight(self): return self.attrTuple[4] # 常规刷新权重 DWORD + def GetWorkerMax(self): return self.attrTuple[5] # 监工上限 BYTE + def GetNeedSeconds(self): return self.attrTuple[6] # 耗时秒 BYTE + +# 机器人 +class IPY_Robot(): + + def __init__(self): + self.attrTuple = None + return + + def GetID(self): return self.attrTuple[0] # 机器人ID,同玩家ID DWORD + def GetViewCache(self): return self.attrTuple[1] # 机器人缓存 char def Log(msg, playerID=0, par=0): @@ -6665,6 +6461,7 @@ self.__LoadFileData("DirtyName", onlyCheck) self.__LoadFileData("FuncTeamSet", onlyCheck) self.__LoadFileData("NPC", onlyCheck) + self.__LoadFileData("NPCStronger", onlyCheck) self.__LoadFileData("Skill", onlyCheck) self.__LoadFileData("Hero", onlyCheck) self.__LoadFileData("HeroTalent", onlyCheck) @@ -6742,7 +6539,6 @@ self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck) self.__LoadFileData("GMAttr", onlyCheck) self.__LoadFileData("NPCRealmStrengthen", onlyCheck) - self.__LoadFileData("NPCStrengthen", onlyCheck) self.__LoadFileData("NPCTimeLostHP", onlyCheck) self.__LoadFileData("EquipSuitAttr", onlyCheck) self.__LoadFileData("WingRefineAttr", onlyCheck) @@ -6817,22 +6613,10 @@ self.__LoadFileData("ActFamilyCTGAssistTemp", onlyCheck) self.__LoadFileData("ActCollectWords", onlyCheck) self.__LoadFileData("CollectWordsExchange", onlyCheck) - self.__LoadFileData("ActGarbageSorting", onlyCheck) - self.__LoadFileData("ActGarbageTask", onlyCheck) - self.__LoadFileData("ActBossTrial", onlyCheck) - self.__LoadFileData("ActBossTrialTemplate", onlyCheck) - self.__LoadFileData("ActHorsePetTrain", onlyCheck) - self.__LoadFileData("ActHorsePetTrainBillTemp", onlyCheck) - self.__LoadFileData("ActGubao", onlyCheck) - self.__LoadFileData("ActGubaoBillTemp", onlyCheck) self.__LoadFileData("ActLianqiBillTemp", onlyCheck) self.__LoadFileData("CrossActFamilyGCZSQ", onlyCheck) - self.__LoadFileData("ActXianXiaMJ", onlyCheck) - self.__LoadFileData("ActXianXiaMJBillTemp", onlyCheck) - self.__LoadFileData("ActXianXiaMJAward", onlyCheck) self.__LoadFileData("ActGodGift", onlyCheck) self.__LoadFileData("ActGodGiftAward", onlyCheck) - self.__LoadFileData("ActHorsePetFeast", onlyCheck) self.__LoadFileData("ActBossReborn", onlyCheck) self.__LoadFileData("BossReborn", onlyCheck) self.__LoadFileData("ActRealmPoint", onlyCheck) @@ -6928,6 +6712,10 @@ self.__LoadFileData("Xiangong", onlyCheck) self.__LoadFileData("TiandaoTree", onlyCheck) self.__LoadFileData("TreeLV", onlyCheck) + self.__LoadFileData("GoldRushCamp", onlyCheck) + self.__LoadFileData("GoldRushWorker", onlyCheck) + self.__LoadFileData("GoldRushItem", onlyCheck) + self.__LoadFileData("Robot", onlyCheck) Log("IPY_DataMgr ReloadOK! onlyCheck=%s" % onlyCheck) return @@ -7123,7 +6911,7 @@ def __StrToList(self, strValue): setList = [] - if ("[" in strValue and "]" in strValue) or ("(" in strValue and ")" in strValue): + if (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")): setList = eval(strValue) elif strValue in ["0", "-", ""]: pass @@ -7133,6 +6921,13 @@ for value in strValue.split(ChConfig.Def_Str_Montant): if value.isdigit(): value = int(value) + elif (value.startswith("[") and value.endswith("]")) or (value.startswith("(") and value.endswith(")")): + value = eval(value) + else: + try: + value = float(value) + except: + pass setList.append(value) if setList: setList = tuple(setList) @@ -7166,6 +6961,13 @@ def GetNPCByIndex(self, index): self.CheckLoadData("NPC") return self.ipyNPCCache[index] + + def GetNPCStrongerCount(self): + self.CheckLoadData("NPCStronger") + return self.ipyNPCStrongerLen + def GetNPCStrongerByIndex(self, index): + self.CheckLoadData("NPCStronger") + return self.ipyNPCStrongerCache[index] def GetSkillCount(self): self.CheckLoadData("Skill") @@ -7706,13 +7508,6 @@ self.CheckLoadData("NPCRealmStrengthen") return self.ipyNPCRealmStrengthenCache[index] - def GetNPCStrengthenCount(self): - self.CheckLoadData("NPCStrengthen") - return self.ipyNPCStrengthenLen - def GetNPCStrengthenByIndex(self, index): - self.CheckLoadData("NPCStrengthen") - return self.ipyNPCStrengthenCache[index] - def GetNPCTimeLostHPCount(self): self.CheckLoadData("NPCTimeLostHP") return self.ipyNPCTimeLostHPLen @@ -8231,62 +8026,6 @@ self.CheckLoadData("CollectWordsExchange") return self.ipyCollectWordsExchangeCache[index] - def GetActGarbageSortingCount(self): - self.CheckLoadData("ActGarbageSorting") - return self.ipyActGarbageSortingLen - def GetActGarbageSortingByIndex(self, index): - self.CheckLoadData("ActGarbageSorting") - return self.ipyActGarbageSortingCache[index] - - def GetActGarbageTaskCount(self): - self.CheckLoadData("ActGarbageTask") - return self.ipyActGarbageTaskLen - def GetActGarbageTaskByIndex(self, index): - self.CheckLoadData("ActGarbageTask") - return self.ipyActGarbageTaskCache[index] - - def GetActBossTrialCount(self): - self.CheckLoadData("ActBossTrial") - return self.ipyActBossTrialLen - def GetActBossTrialByIndex(self, index): - self.CheckLoadData("ActBossTrial") - return self.ipyActBossTrialCache[index] - - def GetActBossTrialTemplateCount(self): - self.CheckLoadData("ActBossTrialTemplate") - return self.ipyActBossTrialTemplateLen - def GetActBossTrialTemplateByIndex(self, index): - self.CheckLoadData("ActBossTrialTemplate") - return self.ipyActBossTrialTemplateCache[index] - - def GetActHorsePetTrainCount(self): - self.CheckLoadData("ActHorsePetTrain") - return self.ipyActHorsePetTrainLen - def GetActHorsePetTrainByIndex(self, index): - self.CheckLoadData("ActHorsePetTrain") - return self.ipyActHorsePetTrainCache[index] - - def GetActHorsePetTrainBillTempCount(self): - self.CheckLoadData("ActHorsePetTrainBillTemp") - return self.ipyActHorsePetTrainBillTempLen - def GetActHorsePetTrainBillTempByIndex(self, index): - self.CheckLoadData("ActHorsePetTrainBillTemp") - return self.ipyActHorsePetTrainBillTempCache[index] - - def GetActGubaoCount(self): - self.CheckLoadData("ActGubao") - return self.ipyActGubaoLen - def GetActGubaoByIndex(self, index): - self.CheckLoadData("ActGubao") - return self.ipyActGubaoCache[index] - - def GetActGubaoBillTempCount(self): - self.CheckLoadData("ActGubaoBillTemp") - return self.ipyActGubaoBillTempLen - def GetActGubaoBillTempByIndex(self, index): - self.CheckLoadData("ActGubaoBillTemp") - return self.ipyActGubaoBillTempCache[index] - def GetActLianqiBillTempCount(self): self.CheckLoadData("ActLianqiBillTemp") return self.ipyActLianqiBillTempLen @@ -8301,27 +8040,6 @@ self.CheckLoadData("CrossActFamilyGCZSQ") return self.ipyCrossActFamilyGCZSQCache[index] - def GetActXianXiaMJCount(self): - self.CheckLoadData("ActXianXiaMJ") - return self.ipyActXianXiaMJLen - def GetActXianXiaMJByIndex(self, index): - self.CheckLoadData("ActXianXiaMJ") - return self.ipyActXianXiaMJCache[index] - - def GetActXianXiaMJBillTempCount(self): - self.CheckLoadData("ActXianXiaMJBillTemp") - return self.ipyActXianXiaMJBillTempLen - def GetActXianXiaMJBillTempByIndex(self, index): - self.CheckLoadData("ActXianXiaMJBillTemp") - return self.ipyActXianXiaMJBillTempCache[index] - - def GetActXianXiaMJAwardCount(self): - self.CheckLoadData("ActXianXiaMJAward") - return self.ipyActXianXiaMJAwardLen - def GetActXianXiaMJAwardByIndex(self, index): - self.CheckLoadData("ActXianXiaMJAward") - return self.ipyActXianXiaMJAwardCache[index] - def GetActGodGiftCount(self): self.CheckLoadData("ActGodGift") return self.ipyActGodGiftLen @@ -8335,13 +8053,6 @@ def GetActGodGiftAwardByIndex(self, index): self.CheckLoadData("ActGodGiftAward") return self.ipyActGodGiftAwardCache[index] - - def GetActHorsePetFeastCount(self): - self.CheckLoadData("ActHorsePetFeast") - return self.ipyActHorsePetFeastLen - def GetActHorsePetFeastByIndex(self, index): - self.CheckLoadData("ActHorsePetFeast") - return self.ipyActHorsePetFeastCache[index] def GetActBossRebornCount(self): self.CheckLoadData("ActBossReborn") @@ -9007,6 +8718,34 @@ def GetTreeLVByIndex(self, index): self.CheckLoadData("TreeLV") return self.ipyTreeLVCache[index] + + def GetGoldRushCampCount(self): + self.CheckLoadData("GoldRushCamp") + return self.ipyGoldRushCampLen + def GetGoldRushCampByIndex(self, index): + self.CheckLoadData("GoldRushCamp") + return self.ipyGoldRushCampCache[index] + + def GetGoldRushWorkerCount(self): + self.CheckLoadData("GoldRushWorker") + return self.ipyGoldRushWorkerLen + def GetGoldRushWorkerByIndex(self, index): + self.CheckLoadData("GoldRushWorker") + return self.ipyGoldRushWorkerCache[index] + + def GetGoldRushItemCount(self): + self.CheckLoadData("GoldRushItem") + return self.ipyGoldRushItemLen + def GetGoldRushItemByIndex(self, index): + self.CheckLoadData("GoldRushItem") + return self.ipyGoldRushItemCache[index] + + def GetRobotCount(self): + self.CheckLoadData("Robot") + return self.ipyRobotLen + def GetRobotByIndex(self, index): + self.CheckLoadData("Robot") + return self.ipyRobotCache[index] IPYData = IPY_DataMgr() def IPY_Data(): return IPYData -- Gitblit v1.8.0