From fbf3fe5655d97c67db3bf07706ab5af232dcc9a5 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 18 九月 2025 19:17:48 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(甘夫人技能;增加连击、追击增伤减伤属性;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 30 ++---------------------------- 1 files changed, 2 insertions(+), 28 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py index cfbfba9..55a741d 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py @@ -27,9 +27,7 @@ import IPY_GameWorld import PlayerControl import ItemControler -import PlayerMagicWeapon import PlayerFamilyRedPacket -import PlayerGatherSoul import IpyGameDataPY import PyGameData import EventReport @@ -37,12 +35,7 @@ import datetime import time import math -import ChEquip -import PlayerRune -import Operate_EquipStone -import Operate_EquipWash import PlayerFeastRedPacket -import PlayerDogz import DataRecordPack @@ -125,7 +118,6 @@ self.attrDict = {} # 完成成就获得的属性 {attrid:attrvalue} self.hasAward = True #是否有奖励 self.redPacketID = 0 # 红包ID - self.magicWeaponExp = {} # 法宝升级经验{id:exp} return @@ -166,11 +158,7 @@ succData.exp = successIpyData.GetExp() succData.attrDict = successIpyData.GetAwardAttr() succData.redPacketID = successIpyData.GetRedPacketID() - magicWeaponID = successIpyData.GetMagicWeaponID() - magicWeaponExp = successIpyData.GetMagicWeaponExp() - if magicWeaponID and magicWeaponExp: - succData.magicWeaponExp[magicWeaponID] = magicWeaponExp - succData.hasAward = bool(succData.awardItemDict or succData.moneyDict or succData.exp or succData.attrDict or succData.redPacketID or succData.magicWeaponExp \ + succData.hasAward = bool(succData.awardItemDict or succData.moneyDict or succData.exp or succData.attrDict or succData.redPacketID \ or succData.awardItemDict2) successDataObjDict[succData.succID]=succData if tuple(succData.condition) not in conditionDict: @@ -699,9 +687,7 @@ if isNeedSys: PlayerControl.WorldNotify(0, 'AncientBattlefield_1', [playerName, succID]) - - for mwID in succDataObj.magicWeaponExp.keys(): - EventReport.WriteEvent_MWSuccess(curPlayer, mwID, succID, ChConfig.CME_Log_Start) + GameWorld.DebugLog(" 完成成就succID=%s, type=%s,time=%s" % (succID, successType, curTime)) @@ -949,11 +935,6 @@ #发红包 if succData.redPacketID: PlayerFamilyRedPacket.CreatRedPacketByID(curPlayer, succData.redPacketID, PlayerFamilyRedPacket.State_NoGot, succID) - #法宝经验 - if succData.magicWeaponExp: - for mwID, addExp in succData.magicWeaponExp.items(): - PlayerMagicWeapon.AddMagicWeaponUpExp(curPlayer, mwID, addExp) - EventReport.WriteEvent_MWSuccess(curPlayer, mwID, succID, ChConfig.CME_Log_End, 1) GameWorld.DebugLog(" OK! awardItemDict=%s moneyDict=%s" % (itemDict, succData.moneyDict)) ItemControler.NotifyGiveAwardInfo(curPlayer, giveItemList, "SuccessAward", exp=succData.exp, moneyInfo=succData.moneyDict) return itemDict @@ -999,13 +980,6 @@ def AddEnterFBSuccess(curPlayer, mapID, addCount): #进入副本成就相关 - - if mapID == ChConfig.Def_FBMapID_BZZD: - #仙界秘境 - DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_BZZD, addCount) - elif mapID == ChConfig.Def_FBMapID_IceLode: - #冰晶矿脉 - DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, addCount) return def GetSuccessScoreAward(curPlayer, awardIndex): -- Gitblit v1.8.0