From fbf3fe5655d97c67db3bf07706ab5af232dcc9a5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 九月 2025 19:17:48 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(甘夫人技能;增加连击、追击增伤减伤属性;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py |   30 ++----------------------------
 1 files changed, 2 insertions(+), 28 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index cfbfba9..55a741d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -27,9 +27,7 @@
 import IPY_GameWorld
 import PlayerControl
 import ItemControler
-import PlayerMagicWeapon
 import PlayerFamilyRedPacket
-import PlayerGatherSoul
 import IpyGameDataPY
 import PyGameData
 import EventReport
@@ -37,12 +35,7 @@
 import datetime
 import time
 import math
-import ChEquip
-import PlayerRune
-import Operate_EquipStone
-import Operate_EquipWash
 import PlayerFeastRedPacket
-import PlayerDogz
 import DataRecordPack
 
 
@@ -125,7 +118,6 @@
         self.attrDict = {} # 完成成就获得的属性 {attrid:attrvalue}
         self.hasAward = True #是否有奖励
         self.redPacketID = 0 # 红包ID
-        self.magicWeaponExp = {} # 法宝升级经验{id:exp}
         return
 
 
@@ -166,11 +158,7 @@
             succData.exp = successIpyData.GetExp()
             succData.attrDict = successIpyData.GetAwardAttr()
             succData.redPacketID = successIpyData.GetRedPacketID()
-            magicWeaponID = successIpyData.GetMagicWeaponID()
-            magicWeaponExp = successIpyData.GetMagicWeaponExp()
-            if magicWeaponID and magicWeaponExp:
-                succData.magicWeaponExp[magicWeaponID] = magicWeaponExp
-            succData.hasAward = bool(succData.awardItemDict or succData.moneyDict or succData.exp or succData.attrDict or succData.redPacketID or succData.magicWeaponExp \
+            succData.hasAward = bool(succData.awardItemDict or succData.moneyDict or succData.exp or succData.attrDict or succData.redPacketID \
                                      or succData.awardItemDict2)
             successDataObjDict[succData.succID]=succData
             if tuple(succData.condition) not in conditionDict:
@@ -699,9 +687,7 @@
             
             if isNeedSys:
                 PlayerControl.WorldNotify(0, 'AncientBattlefield_1', [playerName, succID])
-            
-            for mwID in succDataObj.magicWeaponExp.keys():
-                EventReport.WriteEvent_MWSuccess(curPlayer, mwID, succID, ChConfig.CME_Log_Start)
+                
             GameWorld.DebugLog("    完成成就succID=%s, type=%s,time=%s" 
                                % (succID, successType, curTime))
             
@@ -949,11 +935,6 @@
     #发红包
     if succData.redPacketID:
         PlayerFamilyRedPacket.CreatRedPacketByID(curPlayer, succData.redPacketID, PlayerFamilyRedPacket.State_NoGot, succID)
-    #法宝经验
-    if succData.magicWeaponExp:
-        for mwID, addExp in succData.magicWeaponExp.items():
-            PlayerMagicWeapon.AddMagicWeaponUpExp(curPlayer, mwID, addExp)
-            EventReport.WriteEvent_MWSuccess(curPlayer, mwID, succID, ChConfig.CME_Log_End, 1)
     GameWorld.DebugLog("    OK! awardItemDict=%s moneyDict=%s" % (itemDict, succData.moneyDict))
     ItemControler.NotifyGiveAwardInfo(curPlayer, giveItemList, "SuccessAward", exp=succData.exp, moneyInfo=succData.moneyDict)
     return itemDict
@@ -999,13 +980,6 @@
 
 def AddEnterFBSuccess(curPlayer, mapID, addCount):
     #进入副本成就相关
-    
-    if mapID == ChConfig.Def_FBMapID_BZZD:
-        #仙界秘境
-        DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_BZZD, addCount)
-    elif mapID == ChConfig.Def_FBMapID_IceLode:
-        #冰晶矿脉
-        DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, addCount)
     return
 
 def GetSuccessScoreAward(curPlayer, awardIndex):

--
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