From fc3f5ce2d3362ca59a04c1b1aba43f8cfbcf79b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 09 一月 2026 10:34:11 +0800
Subject: [PATCH] 271 【内政】古宝系统-服务端(古宝升星增加验证同品质x个x星条件;修复古宝月卡特权领奖会越领越多bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 56 +++++++++++++++++++++++++++++++++++++++++---------------
1 files changed, 41 insertions(+), 15 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 3b5feb3..662e56b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1197,10 +1197,16 @@
#{
# tagHead Head;
# WORD ItemIndex; //武将物品所在武将背包位置索引
+# BYTE LVReset; //重置等级
+# BYTE BreakReset; //重置突破
+# BYTE AwakeReset; //重置觉醒
#};
def OnHeroRebirth(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
itemIndex = clientData.ItemIndex
+ lvReset = clientData.LVReset
+ breakReset = clientData.BreakReset or lvReset # 突破受等级限制,所以等级重置突破必重置
+ awakeReset = clientData.AwakeReset
heroItem = GetHeroItem(curPlayer, itemIndex)
if not heroItem:
return
@@ -1211,7 +1217,7 @@
GameWorld.DebugLog("该武将未进行过等级突破觉醒培养,不需要重生! itemIndex=%s" % (itemIndex))
return
- if awakeLV:
+ if awakeReset and awakeLV:
rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
rebirthCntMax = IpyGameDataPY.GetFuncCfg("HeroRebirth", 2)
if rebirthCntMax and rebirthCnt >= rebirthCntMax:
@@ -1223,38 +1229,55 @@
if not heroIpyData:
return
quality = heroIpyData.GetQuality()
- qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV)
- awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0
+
+ lvCostMoney = 0
+ breakCostMoney = 0
+ awakeCostMoney = 0
moneyType = IpyGameDataPY.GetFuncCfg("HeroRebirth", 1)
- lvCostMoney = int(eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3)))
- costMoneyTotal = lvCostMoney + awakeCostMoney
- GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(%s+%s)"
- % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, awakeCostMoney))
+ if awakeReset and awakeLV:
+ qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV)
+ awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0
+
+ if lvReset:
+ lvCostMoney = int(max(0, eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3))))
+
+ if breakReset:
+ breakCostMoney = int(max(0, eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth2", 1))))
+
+ costMoneyTotal = lvCostMoney + awakeCostMoney + breakCostMoney
+ GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(lv:%s+b:%s+a:%s),lvReset=%s,breakReset=%s,awakeReset=%s"
+ % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, breakCostMoney, awakeCostMoney, lvReset, breakReset, awakeReset))
if moneyType and costMoneyTotal and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoneyTotal):
return
# 验证通过,可以重生
ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 4)
returnItemDict = {}
- __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
- __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
- __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio)
-
+ if lvReset:
+ __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
+ if breakReset:
+ __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
+ if awakeReset:
+ __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio)
+
if moneyType and costMoneyTotal and not PlayerControl.PayMoney(curPlayer, moneyType, costMoneyTotal, "HeroRebirth"):
return
# 执行重生
item = heroItem.GetItem()
- item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
- item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
- item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
+ if lvReset:
+ item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
+ if breakReset:
+ item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
+ if awakeReset:
+ item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
heroItem.Sync_Item()
if returnItemDict:
returnItemList = [[k, v] for k, v in returnItemDict.items()]
ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroRebirth", False, {}])
- if awakeLV:
+ if awakeReset and awakeLV:
rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, rebirthCnt + 1)
Sync_PlayerHeroInfo(curPlayer)
@@ -1480,6 +1503,9 @@
# 主阵容调整,重载生效的卡牌
if lineupID == ShareDefine.Lineup_Main:
+ for exclusiveMapID in ChConfig.ExclusiveBatAttrMapIDList:
+ exclusiveLineup = olPlayer.GetLineup(lineupID, False, exclusiveMapID=exclusiveMapID)
+ exclusiveLineup.UpdLineup(heroItemDict, shapeType)
PlayerOnline.reloadEffHeroCard(curPlayer, olPlayer)
return
--
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