From fd1197fd91110938802a68d998e6f45bb65495ed Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 09 二月 2026 20:12:07 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会讨伐支持跨服;test_OnDay等命令支持跨服同步过天等;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py |   87 +++++++++++++++++++++----------------------
 1 files changed, 43 insertions(+), 44 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
index 0541ea5..4a95648 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
@@ -34,54 +34,23 @@
     GameWorld.DebugAnswer(curPlayer, "本服公会未互通")
     return []
 
-def OnExec(curPlayer, msgList):
-    ## 游戏服执行命令
-    
-    isMainServer = GameWorld.IsMainServer()
+def OnExecCross(crossPlayer, msgList):
     if not msgList:
-        if not isMainServer:
-            return
-        GameWorld.DebugAnswer(curPlayer, "-----%s-----" % GameWorld.GetCurrentDataTimeStr())
-        GameWorld.DebugAnswer(curPlayer, "设置等级: Family lv 等级 经验")
-        GameWorld.DebugAnswer(curPlayer, "设置徽章: Family e 徽章ID [剩余时间秒]")
-        GameWorld.DebugAnswer(curPlayer, "设置贡献: Family c 今日贡献 累计贡献 [成员ID]")
-        GameWorld.DebugAnswer(curPlayer, "设置离开: Family l 主动离开次数 被踢次数 上次是否主动  离开多久了")
-        GameWorld.DebugAnswer(curPlayer, "添加成员: Family m 人数 [公会ID]")
-        GameWorld.DebugAnswer(curPlayer, "成员离线: Family ml 成员ID 离线分钟数")
-        GameWorld.DebugAnswer(curPlayer, "重置改名: Family n")
-        GameWorld.DebugAnswer(curPlayer, "创建公会相关使用命令: CreateFamily")
+        return
+    if GameWorld.IsMainServer() and DBDataMgr.GetFamilyMgr().GetCurCrossServerID():
+        # 本服公会已互通不再执行本服命令
         return
     
-    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
-    if not crossPlayer:
-        return
-    
-    value = msgList[0]
-    
-    # 都在本服执行的
-    if value == "l":
-        if not isMainServer:
-            return
-        leaveCnt = msgList[1] if len(msgList) > 1 else 0
-        kickedCnt = msgList[2] if len(msgList) > 2 else 0
-        lastVoluntarily = msgList[3] if len(msgList) > 3 else 0
-        leavePassMinutes = msgList[4] if len(msgList) > 4 else 0
-        leaveInfo = PlayerControl.SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, lastVoluntarily)
-        leaveTime = PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()) - leavePassMinutes * 60)
-        GameWorld.DebugAnswer(curPlayer, "设置离开: Info=%s,%s" % (leaveInfo, GameWorld.ChangeTimeNumToStr(leaveTime)))
-        return
-    
-    if isMainServer:
-        crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
-        if crossServerID:
-            # 本服公会已互通不再执行本服命令
-            return
-        
     familyID = crossPlayer.GetFamilyID()
     familyMgr = DBDataMgr.GetFamilyMgr()
     curFamily = familyMgr.FindFamily(familyID) if familyID else None
     if not curFamily:
         GameWorld.DebugAnswer(crossPlayer, "玩家未加入公会!")
+        return
+    
+    value = msgList[0]
+    if value == "m":
+        CreateFamily.OnExecCross(crossPlayer, msgList)
         return
     
     if GameWorld.IsCrossServer():
@@ -108,10 +77,6 @@
             return
         endTime = PlayerFamilyEmblem.GetActionEmblemEndTime(emblemActionObj)
         GameWorld.DebugAnswer(crossPlayer, "添加徽章(%s)到期:%s" % (emblemID, GameWorld.ChangeTimeNumToStr(endTime)))
-        return
-    
-    elif value == "m":
-        CreateFamily.OnExec(crossPlayer, msgList)
         return
     
     elif value == "n":
@@ -145,3 +110,37 @@
     isSyncMem = True if syncMemIDList else False
     PlayerFamily.Sync_FamilyInfo(crossPlayer, syncMemIDList=syncMemIDList, isSyncMem=isSyncMem)
     return
+
+def OnExec(curPlayer, msgList):
+    ## 游戏服执行命令
+    
+    if not msgList:
+        GameWorld.DebugAnswer(curPlayer, "-----%s-----" % GameWorld.GetCurrentDataTimeStr())
+        GameWorld.DebugAnswer(curPlayer, "设置等级: Family lv 等级 经验")
+        GameWorld.DebugAnswer(curPlayer, "设置徽章: Family e 徽章ID [剩余时间秒]")
+        GameWorld.DebugAnswer(curPlayer, "设置贡献: Family c 今日贡献 累计贡献 [成员ID]")
+        GameWorld.DebugAnswer(curPlayer, "设置离开: Family l 主动离开次数 被踢次数 上次是否主动  离开多久了")
+        GameWorld.DebugAnswer(curPlayer, "添加成员: Family m 人数 [公会ID]")
+        GameWorld.DebugAnswer(curPlayer, "成员离线: Family ml 成员ID 离线分钟数")
+        GameWorld.DebugAnswer(curPlayer, "重置改名: Family n")
+        GameWorld.DebugAnswer(curPlayer, "创建公会相关使用命令: CreateFamily")
+        return
+    
+    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
+    if not crossPlayer:
+        return
+    
+    value = msgList[0]
+    
+    if value == "l":
+        leaveCnt = msgList[1] if len(msgList) > 1 else 0
+        kickedCnt = msgList[2] if len(msgList) > 2 else 0
+        lastVoluntarily = msgList[3] if len(msgList) > 3 else 0
+        leavePassMinutes = msgList[4] if len(msgList) > 4 else 0
+        leaveInfo = PlayerControl.SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, lastVoluntarily)
+        leaveTime = PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()) - leavePassMinutes * 60)
+        GameWorld.DebugAnswer(curPlayer, "设置离开: Info=%s,%s" % (leaveInfo, GameWorld.ChangeTimeNumToStr(leaveTime)))
+        return
+    
+    OnExecCross(crossPlayer, msgList)
+    return

--
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