From fd1197fd91110938802a68d998e6f45bb65495ed Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 09 二月 2026 20:12:07 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会讨伐支持跨服;test_OnDay等命令支持跨服同步过天等;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   98 +++++++++++++++++++++++++++++++++++++++++--------
 1 files changed, 82 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index a51bd7d..53e2272 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -164,10 +164,6 @@
     if FBLogic.PlayerLoginInFBCheck(curPlayer, tick):
         #玩家是第一次登录, 并且玩家需要踢回原来地图
         return
-    
-    #刷新人物日期状态
-    #GameWorld.Log('PlayerEventCounter.UpdatePlayerLoginTime')
-    PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
     return
 
 #// A1 20 货币兑换 #tagCMMoneyExchange
@@ -400,11 +396,15 @@
     Sync_OpenServerDay(curPlayer)
     #通知玩家基本信息
     curPlayer.Sync_ClientPlayerLogin()  #01 02 玩家初始化#tagCDBPlayer
+    SyncSettingData(curPlayer)
     
     # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
     # !!!必要发送的数据要注意位置
     if GameWorld.IsCrossServer():
         curPlayer.SetForbiddenSyncClientState(True)
+        
+    # !!!先处理检查OnDay,再处理玩家登录的功能数据,防止某些功能login处理数据后又被onday重置
+    PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
     
     __DoPlayerLoginServer(curPlayer, tick)
     
@@ -481,7 +481,7 @@
     EventReport.WriteEvent_login(curPlayer)
     
     # 合服首登处理
-    __DoMixServerFirstLogin(curPlayer)
+    #__DoMixServerFirstLogin(curPlayer)
     PlayerBillboard.BillboardOnLogin(curPlayer)
     
     #玩家扩展信息
@@ -538,8 +538,6 @@
     #同步自动战斗配置记录
 #    Sync_AutoFightSetting(curPlayer)
     
-    PlayerFamily.OnPlayerLogin(curPlayer, tick)
-    
     # 竞技场
     PlayerArena.OnLogin(curPlayer)
     
@@ -579,8 +577,6 @@
     PlayerActTask.OnPlayerLogin(curPlayer)
     # 运势活动
     PlayerActYunshi.OnPlayerLogin(curPlayer)
-    # 轮回殿活动
-    PlayerActLunhuidian.OnPlayerLogin(curPlayer)
     # 登录活动
     PlayerActLoginNew.OnPlayerLogin(curPlayer)
     # 节日登录活动
@@ -665,6 +661,7 @@
     else:
         PyMongoMain.GetUserCtrlDB().OnPlayerLogin(curPlayer)
         GMT_BroadCast.OnPlayerLogin(curPlayer)
+        PlayerFamily.OnPlayerLogin(curPlayer, tick)
         PlayerHero.OnPlayerLogin(curPlayer)
         PlayerMail.OnPlayerLogin(curPlayer)
         PlayerHJG.OnPlayerLogin(curPlayer)
@@ -686,6 +683,7 @@
         OpenServerActivity.OnPlayerLogin(curPlayer)
         PlayerPreset.OnPlayerLogin(curPlayer)
         CrossPlayer.OnPlayerLogin(curPlayer)
+        PlayerActLunhuidian.OnPlayerLogin(curPlayer)
         
         __OnFixVersion(curPlayer) # 修正线上玩家数据用,暂时放最后
         # 上线查询一次充值订单
@@ -1252,7 +1250,8 @@
         #到此处已经可以保存数据,即使客户端不回包断线
         #原 //01 07 地图读取OK#tagCInitMapOK 逻辑 直接调用
         __Func_LoadMapOK(index, tick)
-        GameServerRefresh.GameSever_PlayerInitOK(index, tick)
+        DoPlayerRealLoginOK(curPlayer, tick)
+        #GameServerRefresh.GameSever_PlayerInitOK(index, tick) GameServer已废弃,不再执行该逻辑
     except:
         curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
         import traceback
@@ -1566,9 +1565,6 @@
 
     #申请得到奖励物品
     #curPlayer.DataServer_CheckPrizeItem()
-    
-    #防止玩家读取地图时未触发OnDay,读取地图后再次验证(2009.9.11)
-    PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
     
     #设置阵营
     if curPlayer.GetFaction() != ChConfig.CampType_Neutral \
@@ -2265,6 +2261,76 @@
         return
     
     curPlayer.SetSetting(setting)
+    return
+
+#// A1 31 前端自定义保存设置内容 #tagCSSettingData
+#
+#struct tagCSSettingData
+#{
+#    tagHead        Head;
+#    BYTE        KeyNum;        // 自定义key编号,后端使用数字key存储,前端自行进行转换定义,限制100个
+#    BYTE        DataLen; 
+#    char        SetData[DataLen];    //自定义保存的内容
+#};
+def OnSettingData(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    playerID = curPlayer.GetPlayerID()
+    
+    keyNum = clientData.KeyNum
+    setData = clientData.SetData
+    setData = setData.replace(" ", "") # 去空格
+    keyStr = str(keyNum)
+    
+    gameRecMgr = DBDataMgr.GetGameRecMgr()
+    preSetRecMgr = gameRecMgr.GetRecTypeIDMgr(ShareDefine.Def_GameRecType_Setting, playerID) 
+    recData = preSetRecMgr.GetOneRecData(True)
+    if not recData:
+        return
+    dataDict = recData.GetUserDict()
+    
+    if not setData:
+        dataDict.pop(keyStr, None)
+    else:
+        keyMax = 100
+        if keyStr not in dataDict:
+            if len(dataDict) >= keyMax:
+                GameWorld.ErrLog("存储个数达到上限! keyMax=%s" % keyMax)
+                return
+        dataDict[keyStr] = setData
+        
+    SyncSettingData(curPlayer, keyStr)
+    return
+
+def SyncSettingData(curPlayer, keyStr=""):
+    playerID = curPlayer.GetPlayerID()
+    gameRecMgr = DBDataMgr.GetGameRecMgr()
+    preSetRecMgr = gameRecMgr.GetRecTypeIDMgr(ShareDefine.Def_GameRecType_Setting, playerID) 
+    recData = preSetRecMgr.GetOneRecData()
+    if not recData:
+        return
+    dataDict = recData.GetUserDict()
+    
+    settingDataList = []
+    syncKeyList = [keyStr] if keyStr else dataDict.keys()
+    for keyStr in syncKeyList:
+        if keyStr in dataDict:
+            setData = dataDict[keyStr]
+        else:
+            setData = ""
+        keyNum = GameWorld.ToIntDef(keyStr, None)
+        if keyNum == None:
+            continue
+        sData = ChPyNetSendPack.tagSCSettingData()
+        sData.KeyNum = keyNum
+        sData.SetData = setData
+        sData.DataLen = len(sData.SetData)
+        settingDataList.append(sData)
+    if not settingDataList:
+        return
+    clientPack = ChPyNetSendPack.tagSCSettingDataInfo()
+    clientPack.SettingDataList = settingDataList
+    clientPack.DataCnt = len(clientPack.SettingDataList)
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
     return
 
 #// A2 29 设置小助手 #tagCMSetLittleHelper
@@ -3328,6 +3394,9 @@
     # 开服庆典积分阶段奖励 
     elif rewardType == ChConfig.Def_RewardType_OSACelebrationPointAward:
         OpenServerActivity.GetOSACelebrationPointAward(curPlayer, dataEx)
+    # 轮回殿奖励
+    elif rewardType == ChConfig.Def_RewardType_LunhuidianAward:
+        PlayerActLunhuidian.GetLunhuidianAward(curPlayer, dataEx, dataExStr)
         
         
     # 每日免费直购礼包
@@ -3384,9 +3453,6 @@
     # 寻宝累计次数奖励
     elif rewardType == ChConfig.Def_RewardType_TreasureCntAward:
         PlayerTreasure.GetTreasureCntAward(curPlayer, dataEx, dataExStr)
-    # 轮回殿奖励
-    elif rewardType == ChConfig.Def_RewardType_LunhuidianAward:
-        PlayerActLunhuidian.GetLunhuidianAward(curPlayer, dataEx, dataExStr)
     #历史累计充值领取
     elif rewardType == ChConfig.Def_RewardType_HistoryChargeAward:
         PlayerGoldGift.OnGetHistoryRechargeAward(curPlayer, dataEx)

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