From fd1197fd91110938802a68d998e6f45bb65495ed Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 09 二月 2026 20:12:07 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会讨伐支持跨服;test_OnDay等命令支持跨服同步过天等;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py | 99 +++++++++++++++++++++++++++++++++++++++++++------
1 files changed, 87 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py
index e683567..9271569 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py
@@ -26,6 +26,7 @@
import IPY_GameObj
import CrossMsg
import ChConfig
+import CommFunc
class CrossPlayerObj():
## 跨服在线玩家实例,不入库,由游戏服玩家登录同步,当做以前GameServer的Player处理,跨服及游戏服本服通用,方便统一逻辑
@@ -54,7 +55,7 @@
self.SetServerID(curCache.GetServerID())
self.SetMainServerID(fromServerID)
self.SetRealmLV(curCache.GetRealmLV())
- # familyID 由公会模块管理
+ self.SetFamilyID(curCache.GetFamilyID())
return
def GetPlayer(self): return self.__curPlayer
@@ -177,9 +178,9 @@
if not crossServerPlayerDict:
return
- packBuff, packLen = clientPack.GetBuffer(), clientPack.GetLength()
+ packBuff, packLen, packHead = clientPack.GetBuffer(), clientPack.GetLength(), CommFunc.GetPackHead(clientPack)
for mainServerID, playerIDList in crossServerPlayerDict.items():
- dataMsg = {"playerIDList":playerIDList, "packBuff":packBuff, "packLen":packLen}
+ dataMsg = {"playerIDList":playerIDList, "packBuff":packBuff, "packLen":packLen, "packHead":packHead}
playerID = playerIDList[0]
CrossMsg.SendToClientServer(ShareDefine.C2S_SendFakePack, dataMsg, [mainServerID], playerID)
@@ -202,8 +203,17 @@
playerID = crossPlayer.GetPlayerID()
packBuff, packLen = clientPack.GetBuffer(), clientPack.GetLength()
- dataMsg = {"playerIDList":[playerID], "packBuff":packBuff, "packLen":packLen}
+ dataMsg = {"playerIDList":[playerID], "packBuff":packBuff, "packLen":packLen, "packHead":CommFunc.GetPackHead(clientPack)}
CrossMsg.SendToClientServer(ShareDefine.C2S_SendFakePack, dataMsg, [mainServerID], playerID)
+ return
+
+def SendFakePackByID(playerID, clientPack, fromServerID=0):
+ if not clientPack:
+ return
+ packBuff, packLen = clientPack.GetBuffer(), clientPack.GetLength()
+ dataMsg = {"playerIDList":[playerID], "packBuff":packBuff, "packLen":packLen, "packHead":CommFunc.GetPackHead(clientPack)}
+ CrossMsg.SendToClientServer(ShareDefine.C2S_SendFakePack, dataMsg, [fromServerID], playerID)
+ CrossMsg.SendToServer(ShareDefine.C2S_SendFakePack, dataMsg, [fromServerID], ShareDefine.dirType_All, playerID)
return
def C2S_SendFakePack(dataMsg):
@@ -232,16 +242,77 @@
#本游戏服又没有玩家的不处理
return
playerID = crossPlayer.GetPlayerID()
- dataMsg = {"msgMark":msgMark, "msgParamList":msgParamList}
+ dataMsg = {"playerIDList":[playerID], "msgMark":msgMark, "msgParamList":msgParamList}
CrossMsg.SendToClientServer(ShareDefine.C2S_NotifyCode, dataMsg, [mainServerID], playerID)
return
-def C2S_NotifyCode(dataMsg, playerID):
+def SendToFamilyPlayer(familyID, msgType, dataMsg, excludeIDList=[], onlyIDList=[], havePlayerCall=None):
+ ## 发送给某个公会所有在线游戏服成员,跨服游戏服通用
+ # @param havePlayerCall: 有curPlayer时回调函数,一般是游戏服时有,直接本服执行 func(curPlayer, familyID, dataMsg)
+ family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
+ if not family:
+ return
+
+ curServerID = GameWorld.GetGameWorld().GetServerID()
+ crossServerPlayerDict = {}
+ crossPlayerMgr = GetCrossPlayerMgr()
+ for index in range(family.GetCount()):
+ member = family.GetAt(index)
+ playerID = member.GetPlayerID()
+ if onlyIDList and playerID not in onlyIDList:
+ continue
+ if excludeIDList and playerID in excludeIDList:
+ continue
+ crossPlayer = crossPlayerMgr.FindCrossPlayer(playerID)
+ if not crossPlayer:
+ # 不在线
+ continue
+ curPlayer = crossPlayer.GetPlayer()
+ if curPlayer: # 有玩家,一般只有游戏服有,可视为游戏服在线,直接发送
+ if havePlayerCall:
+ havePlayerCall(curPlayer, familyID, dataMsg)
+ continue
+ mainServerID = crossPlayer.GetMainServerID()
+ if mainServerID == curServerID:
+ #本游戏服又没有玩家的不处理
+ continue
+ if mainServerID not in crossServerPlayerDict:
+ crossServerPlayerDict[mainServerID] = []
+ playerIDList = crossServerPlayerDict[mainServerID]
+ if playerID not in playerIDList:
+ playerIDList.append(playerID)
+
+ for mainServerID, playerIDList in crossServerPlayerDict.items():
+ sendDataMsg = {"playerIDList":playerIDList, "familyID":familyID}
+ sendDataMsg.update(dataMsg)
+ CrossMsg.SendToClientServer(msgType, sendDataMsg, [mainServerID])
+ return
+
+def FamilyNotify(familyID, msgMark, msgParamList=[], excludeIDList=[]):
+ family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
+ if not family:
+ return
+
+ def havePlayerCall(curPlayer, familyID, dataMsg):
+ PlayerControl.NotifyCode(curPlayer, dataMsg["msgMark"], dataMsg["msgParamList"])
+ return
+
+ dataMsg = {"msgMark":msgMark, "msgParamList":msgParamList}
+ SendToFamilyPlayer(familyID, ShareDefine.C2S_NotifyCode, dataMsg, excludeIDList, havePlayerCall=havePlayerCall)
+ return
+
+def C2S_NotifyCode(dataMsg):
msgMark = dataMsg["msgMark"]
msgParamList = dataMsg["msgParamList"]
- curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
- if curPlayer:
+ playerIDList = dataMsg["playerIDList"]
+
+ playerManager = GameWorld.GetPlayerManager()
+ for playerID in playerIDList:
+ curPlayer = playerManager.FindPlayerByID(playerID)
+ if curPlayer == None:
+ continue
PlayerControl.NotifyCode(curPlayer, msgMark, msgParamList)
+
return
def OnPlayerLogin(curPlayer):
@@ -308,7 +379,7 @@
return
-def GivePlayerResources(crossPlayer, awardItemList=None, moneyDict=None, eventName="", drDict=None):
+def GivePlayerResources(crossPlayer, awardItemList=None, moneyDict=None, eventName="", drDict=None, isNotifyAward=True):
'''给玩家资源
@param awardItemList: 给物品列表 [[itemID,itemCnt], ...]
@param moneyDict: 给货币 {货币类型:消耗值, ...}
@@ -323,6 +394,8 @@
dataMsg["moneyDict"] = moneyDict
if drDict:
dataMsg["drDict"] = drDict
+ if not isNotifyAward:
+ dataMsg["isNotifyAward"] = isNotifyAward
playerID = crossPlayer.GetPlayerID()
curPlayer = crossPlayer.GetPlayer()
@@ -353,6 +426,7 @@
awardItemList = eventData.get("awardItemList", [])
moneyDict = eventData.get("moneyDict", {})
drDict = eventData.get("drDict", {})
+ isNotifyAward = eventData.get("isNotifyAward", True)
GameWorld.DebugLog("awardItemList=%s" % awardItemList)
if awardItemList:
@@ -366,7 +440,8 @@
for moneyType, moneyValue in moneyDict.items():
PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, eventName, moneyRDict)
- ItemControler.NotifyGiveAwardInfo(curPlayer, awardItemList, eventName, moneyInfo=moneyDict)
+ if isNotifyAward:
+ ItemControler.NotifyGiveAwardInfo(curPlayer, awardItemList, eventName, moneyInfo=moneyDict)
return
def SetPlayerNomalDict(crossPlayer, setDict, isDayReset=False):
@@ -414,8 +489,8 @@
if resetType != "":
centerEventValue = eventData.get("centerEventValue", 0)
playerEventValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnCrossEvent)
- centerEventTime = GameWorld.ChangeStrToDatetime("%s:%02d:%02d" % centerEventValue, ChConfig.TYPE_Time_Format_YmdHMS)
- playerEventTime = GameWorld.ChangeStrToDatetime("%s:%02d:%02d" % playerEventValue, ChConfig.TYPE_Time_Format_YmdHMS)
+ centerEventTime = GameWorld.ChangeStrToDatetime("%s" % centerEventValue, ChConfig.TYPE_Time_Format_YmdH)
+ playerEventTime = GameWorld.ChangeStrToDatetime("%s" % playerEventValue, ChConfig.TYPE_Time_Format_YmdH)
center_Day = centerEventTime.day
center_Month = centerEventTime.month
--
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