From fd1197fd91110938802a68d998e6f45bb65495ed Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 09 二月 2026 20:12:07 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会讨伐支持跨服;test_OnDay等命令支持跨服同步过天等;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py |   99 +++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 87 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py
index e683567..9271569 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py
@@ -26,6 +26,7 @@
 import IPY_GameObj
 import CrossMsg
 import ChConfig
+import CommFunc
 
 class CrossPlayerObj():
     ## 跨服在线玩家实例,不入库,由游戏服玩家登录同步,当做以前GameServer的Player处理,跨服及游戏服本服通用,方便统一逻辑
@@ -54,7 +55,7 @@
         self.SetServerID(curCache.GetServerID())
         self.SetMainServerID(fromServerID)
         self.SetRealmLV(curCache.GetRealmLV())
-        # familyID 由公会模块管理
+        self.SetFamilyID(curCache.GetFamilyID())
         return
     
     def GetPlayer(self): return self.__curPlayer
@@ -177,9 +178,9 @@
     if not crossServerPlayerDict:
         return
     
-    packBuff, packLen = clientPack.GetBuffer(), clientPack.GetLength()
+    packBuff, packLen, packHead = clientPack.GetBuffer(), clientPack.GetLength(), CommFunc.GetPackHead(clientPack)
     for mainServerID, playerIDList in crossServerPlayerDict.items():
-        dataMsg = {"playerIDList":playerIDList, "packBuff":packBuff, "packLen":packLen}
+        dataMsg = {"playerIDList":playerIDList, "packBuff":packBuff, "packLen":packLen, "packHead":packHead}
         playerID = playerIDList[0]
         CrossMsg.SendToClientServer(ShareDefine.C2S_SendFakePack, dataMsg, [mainServerID], playerID)
         
@@ -202,8 +203,17 @@
     
     playerID = crossPlayer.GetPlayerID()
     packBuff, packLen = clientPack.GetBuffer(), clientPack.GetLength()
-    dataMsg = {"playerIDList":[playerID], "packBuff":packBuff, "packLen":packLen}
+    dataMsg = {"playerIDList":[playerID], "packBuff":packBuff, "packLen":packLen, "packHead":CommFunc.GetPackHead(clientPack)}
     CrossMsg.SendToClientServer(ShareDefine.C2S_SendFakePack, dataMsg, [mainServerID], playerID)
+    return
+
+def SendFakePackByID(playerID, clientPack, fromServerID=0):
+    if not clientPack:
+        return
+    packBuff, packLen = clientPack.GetBuffer(), clientPack.GetLength()
+    dataMsg = {"playerIDList":[playerID], "packBuff":packBuff, "packLen":packLen, "packHead":CommFunc.GetPackHead(clientPack)}
+    CrossMsg.SendToClientServer(ShareDefine.C2S_SendFakePack, dataMsg, [fromServerID], playerID)
+    CrossMsg.SendToServer(ShareDefine.C2S_SendFakePack, dataMsg, [fromServerID], ShareDefine.dirType_All, playerID)
     return
 
 def C2S_SendFakePack(dataMsg):
@@ -232,16 +242,77 @@
         #本游戏服又没有玩家的不处理
         return
     playerID = crossPlayer.GetPlayerID()
-    dataMsg = {"msgMark":msgMark, "msgParamList":msgParamList}
+    dataMsg = {"playerIDList":[playerID], "msgMark":msgMark, "msgParamList":msgParamList}
     CrossMsg.SendToClientServer(ShareDefine.C2S_NotifyCode, dataMsg, [mainServerID], playerID)
     return
 
-def C2S_NotifyCode(dataMsg, playerID):
+def SendToFamilyPlayer(familyID, msgType, dataMsg, excludeIDList=[], onlyIDList=[], havePlayerCall=None):
+    ## 发送给某个公会所有在线游戏服成员,跨服游戏服通用
+    # @param havePlayerCall: 有curPlayer时回调函数,一般是游戏服时有,直接本服执行 func(curPlayer, familyID, dataMsg)
+    family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
+    if not family:
+        return
+    
+    curServerID = GameWorld.GetGameWorld().GetServerID()
+    crossServerPlayerDict = {}
+    crossPlayerMgr = GetCrossPlayerMgr()
+    for index in range(family.GetCount()):
+        member = family.GetAt(index)
+        playerID = member.GetPlayerID()
+        if onlyIDList and playerID not in onlyIDList:
+            continue
+        if excludeIDList and playerID in excludeIDList:
+            continue
+        crossPlayer = crossPlayerMgr.FindCrossPlayer(playerID)
+        if not crossPlayer:
+            # 不在线
+            continue
+        curPlayer = crossPlayer.GetPlayer()
+        if curPlayer: # 有玩家,一般只有游戏服有,可视为游戏服在线,直接发送
+            if havePlayerCall:
+                havePlayerCall(curPlayer, familyID, dataMsg)
+            continue
+        mainServerID = crossPlayer.GetMainServerID()
+        if mainServerID == curServerID:
+            #本游戏服又没有玩家的不处理
+            continue
+        if mainServerID not in crossServerPlayerDict:
+            crossServerPlayerDict[mainServerID] = []
+        playerIDList = crossServerPlayerDict[mainServerID]
+        if playerID not in playerIDList:
+            playerIDList.append(playerID)
+            
+    for mainServerID, playerIDList in crossServerPlayerDict.items():
+        sendDataMsg = {"playerIDList":playerIDList, "familyID":familyID}
+        sendDataMsg.update(dataMsg)
+        CrossMsg.SendToClientServer(msgType, sendDataMsg, [mainServerID])
+    return
+
+def FamilyNotify(familyID, msgMark, msgParamList=[], excludeIDList=[]):
+    family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
+    if not family:
+        return
+    
+    def havePlayerCall(curPlayer, familyID, dataMsg):
+        PlayerControl.NotifyCode(curPlayer, dataMsg["msgMark"], dataMsg["msgParamList"])
+        return
+    
+    dataMsg = {"msgMark":msgMark, "msgParamList":msgParamList}
+    SendToFamilyPlayer(familyID, ShareDefine.C2S_NotifyCode, dataMsg, excludeIDList, havePlayerCall=havePlayerCall)
+    return
+
+def C2S_NotifyCode(dataMsg):
     msgMark = dataMsg["msgMark"]
     msgParamList = dataMsg["msgParamList"]
-    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
-    if curPlayer:
+    playerIDList = dataMsg["playerIDList"]
+    
+    playerManager = GameWorld.GetPlayerManager()
+    for playerID in playerIDList:
+        curPlayer = playerManager.FindPlayerByID(playerID)
+        if curPlayer == None:
+            continue
         PlayerControl.NotifyCode(curPlayer, msgMark, msgParamList)
+        
     return
 
 def OnPlayerLogin(curPlayer):
@@ -308,7 +379,7 @@
     
     return
 
-def GivePlayerResources(crossPlayer, awardItemList=None, moneyDict=None, eventName="", drDict=None):
+def GivePlayerResources(crossPlayer, awardItemList=None, moneyDict=None, eventName="", drDict=None, isNotifyAward=True):
     '''给玩家资源
     @param awardItemList: 给物品列表 [[itemID,itemCnt], ...]
     @param moneyDict: 给货币 {货币类型:消耗值, ...}
@@ -323,6 +394,8 @@
         dataMsg["moneyDict"] = moneyDict
     if drDict:
         dataMsg["drDict"] = drDict
+    if not isNotifyAward:
+        dataMsg["isNotifyAward"] = isNotifyAward
         
     playerID = crossPlayer.GetPlayerID()
     curPlayer = crossPlayer.GetPlayer()
@@ -353,6 +426,7 @@
     awardItemList = eventData.get("awardItemList", [])
     moneyDict = eventData.get("moneyDict", {})
     drDict = eventData.get("drDict", {})
+    isNotifyAward = eventData.get("isNotifyAward", True)
     
     GameWorld.DebugLog("awardItemList=%s" % awardItemList)
     if awardItemList:
@@ -366,7 +440,8 @@
         for moneyType, moneyValue in moneyDict.items():
             PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, eventName, moneyRDict)
             
-    ItemControler.NotifyGiveAwardInfo(curPlayer, awardItemList, eventName, moneyInfo=moneyDict)
+    if isNotifyAward:
+        ItemControler.NotifyGiveAwardInfo(curPlayer, awardItemList, eventName, moneyInfo=moneyDict)
     return
 
 def SetPlayerNomalDict(crossPlayer, setDict, isDayReset=False):
@@ -414,8 +489,8 @@
     if resetType != "":
         centerEventValue = eventData.get("centerEventValue", 0)
         playerEventValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnCrossEvent)
-        centerEventTime = GameWorld.ChangeStrToDatetime("%s:%02d:%02d" % centerEventValue, ChConfig.TYPE_Time_Format_YmdHMS)
-        playerEventTime = GameWorld.ChangeStrToDatetime("%s:%02d:%02d" % playerEventValue, ChConfig.TYPE_Time_Format_YmdHMS)
+        centerEventTime = GameWorld.ChangeStrToDatetime("%s" % centerEventValue, ChConfig.TYPE_Time_Format_YmdH)
+        playerEventTime = GameWorld.ChangeStrToDatetime("%s" % playerEventValue, ChConfig.TYPE_Time_Format_YmdH)
         
         center_Day = centerEventTime.day
         center_Month = centerEventTime.month

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