From fd1197fd91110938802a68d998e6f45bb65495ed Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 09 二月 2026 20:12:07 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会讨伐支持跨服;test_OnDay等命令支持跨服同步过天等;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 50 +++++++++++++++++++++++---------------------------
1 files changed, 23 insertions(+), 27 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 2a84f19..54ae28a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -77,15 +77,6 @@
# 其他跨服功能
- # 游戏服额外处理玩家
- if GameWorld.IsMainServer():
- playerManager = GameWorld.GetPlayerManager()
- for i in xrange(playerManager.OnlineCount()):
- curPlayer = playerManager.OnlineAt(i)
- if not GameWorld.IsNormalPlayer(curPlayer):
- continue
- PlayerOnCrossCenterEvent(curPlayer, centerEventValue)
-
PlayerBillboard.OnDay(centerEventValue)
return
@@ -214,7 +205,7 @@
return
#--------------------------------------------------------
-def PlayerOnCrossCenterEvent(curPlayer, centerEventValue=0):
+def PlayerOnCrossCenterEvent(curPlayer, centerEventValue=0, gmEvent=""):
## 跨服中心过天
if not centerEventValue:
centerEventValue = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_CrossCenterEvent)
@@ -223,7 +214,7 @@
playerEventValue = centerEventValue
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnCrossEvent, centerEventValue)
- if playerEventValue == centerEventValue:
+ if playerEventValue == centerEventValue and not gmEvent:
return
centerEventTime = GameWorld.ChangeStrToDatetime("%s" % centerEventValue, ChConfig.TYPE_Time_Format_YmdH)
@@ -239,7 +230,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnCrossEvent, centerEventValue)
- if (center_Day != player_Day or center_Month != player_Month or center_Year != player_Year):
+ if (center_Day != player_Day or center_Month != player_Month or center_Year != player_Year or gmEvent == "GMOnDay"):
PlayerCrossCenterOnDay(curPlayer, centerEventValue)
return
@@ -255,9 +246,10 @@
def PlayerOnDay(curPlayer):
#记录玩家字典值,待初始化后执行
- if not curPlayer.GetGameServerInitOK():
- GameServerRefresh.Set_PlayerGameServerInitOK_OnDay(curPlayer , 1)
- return
+ #GameServer已废弃,不再验证
+ #if not curPlayer.GetGameServerInitOK():
+ # GameServerRefresh.Set_PlayerGameServerInitOK_OnDay(curPlayer , 1)
+ # return
ondayValue = __Get_Can_OnDay(curPlayer)
if not ondayValue:
@@ -380,9 +372,10 @@
# @remarks 函数详细说明.
def PlayerOnWeek(curPlayer):
#记录玩家字典值,待初始化后执行
- if not curPlayer.GetGameServerInitOK():
- GameServerRefresh.Set_PlayerGameServerInitOK_OnWeek(curPlayer , 1)
- return
+ #GameServer已废弃,不再验证
+ #if not curPlayer.GetGameServerInitOK():
+ # GameServerRefresh.Set_PlayerGameServerInitOK_OnWeek(curPlayer , 1)
+ # return
onWeekValue = __Get_Can_OnWeek(curPlayer)
if not onWeekValue:
@@ -437,9 +430,10 @@
# @remarks 函数详细说明.
def PlayerOnMonth(curPlayer):
#记录玩家字典值,待初始化后执行
- if not curPlayer.GetGameServerInitOK():
- GameServerRefresh.Set_PlayerGameServerInitOK_OnMonth(curPlayer , 1)
- return
+ #GameServer已废弃,不再验证
+ #if not curPlayer.GetGameServerInitOK():
+ # GameServerRefresh.Set_PlayerGameServerInitOK_OnMonth(curPlayer , 1)
+ # return
onMonthValue = __Get_Can_OnMonth(curPlayer)
if not onMonthValue:
@@ -477,9 +471,10 @@
# @remarks 函数详细说明.
def PlayerOnYear(curPlayer):
#记录玩家字典值,待初始化后执行
- if not curPlayer.GetGameServerInitOK():
- GameServerRefresh.Set_PlayerGameServerInitOK_OnYear(curPlayer , 1)
- return
+ #GameServer已废弃,不再验证
+ #if not curPlayer.GetGameServerInitOK():
+ # GameServerRefresh.Set_PlayerGameServerInitOK_OnYear(curPlayer , 1)
+ # return
curPlayerID = curPlayer.GetPlayerID()
@@ -501,9 +496,10 @@
# @remarks 函数详细说明.
def PlayerOnHour(curPlayer):
#记录玩家字典值,待初始化后执行
- if not curPlayer.GetGameServerInitOK():
- GameServerRefresh.Set_PlayerGameServerInitOK_OnHour(curPlayer , 1)
- return
+ #GameServer已废弃,不再验证
+ #if not curPlayer.GetGameServerInitOK():
+ # GameServerRefresh.Set_PlayerGameServerInitOK_OnHour(curPlayer , 1)
+ # return
curPlayerID = curPlayer.GetPlayerID()
--
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