From fd1197fd91110938802a68d998e6f45bb65495ed Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 09 二月 2026 20:12:07 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会讨伐支持跨服;test_OnDay等命令支持跨服同步过天等;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py |  390 ++++++++++++++++++++-----------------------------------
 1 files changed, 141 insertions(+), 249 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 47b50b2..54ae28a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -37,51 +37,19 @@
 import ChItem
 import GameLogic_Tianzi
 import PlayerGoldInvest
-import PlayerCrossRealmPK
-import PlayerCrossChampionship
-import PlayerCostRebate
-import CrossActCTGBillboard
-import CrossActAllRecharge
-import PlayerActCollectWords
-import PlayerActTotalRecharge
-import PlayerActLianqi
-import PlayerActGodGift
-import PlayerActFamilyGCZ
-import PlayerActFamilyCTGAssist
-import PlayerActRechargeRebateGold
-import PlayerActManyDayRecharge
-import PlayerActSingleRecharge
-import PlayerActRechargePrize
-import PlayerActGrowupBuy
 import PlayerActTurntable
-import PlayerActBuyOne
-import PlayerSpringSale
-import PlayerBossReborn
-import PlayerWeekParty
-import PlayerFeastWeekParty
-import PlayerFeastLogin
-import PlayerFeastWish
 import PlayerActTask
-import PlayerActYunshi
-import PlayerActLunhuidian
 import PlayerActBuyCountGift
 import PlayerActLoginNew
-import PlayerActLogin
-import PlayerFlashGiftbag
-import PlayerDailyGiftbag
 import PlayerOfflineSupport
-import PlayerLuckyCloudBuy
-import PlayerLuckyTreasure
-import PlayerTongTianLing
-import PlayerFlashSale
 import PlayerWishingWell
-import CrossPlayerData
 import PlayerTreasure
 import PlayerZhanling
 import PlayerLove
 import IpyGameDataPY
 import PlayerArena
 import PyGameData
+import OpenServerActivity
 import PlayerXiangong
 import PlayerBillboard
 import PlayerViewCache
@@ -90,22 +58,34 @@
 import PlayerHero
 import PlayerTree
 import PlayerLLMJ
+import DBDataMgr
 
 import datetime
 import time
 
-## 原GameServer通知的
-def GameServer_OnDay(index, tick): return
-def GameServer_OnHour(index, tick): return
-def GameServer_OnWeek(index, tick): return
-def GameServer_OnMonth(index, tick): return
-def GameServer_OnYear(index, tick): return
+def DoLogic_CrossCenterOnDay(centerEventValue):
+    '''收到跨服中心同步的onday事件,注意这里本服的触发跨服中心onday事件
+    事件由跨服中心统一管理,跨服中心onday后,会广播同步给所有服务器,包含其他跨服服务器及游戏服
+    由于是由跨服中心统一调度的,所以其他服务器可以各自处理各自跨服功能本服的跨服onday逻辑
+    【注】常规处理可以无视功能所在跨服与游戏服的onday触发先后顺序,各自处理各自的逻辑即可
+    如功能所在跨服管理功能的公共跨服数据onday,游戏服管理玩家自身的onday
+    如果个别功能需要先处理公共数据再处理玩家自身数据的,则由功能自己管理,公共数据处理完毕后再同步给对应的游戏服
+    '''
+    GameWorld.Log("CrossCenterOnDay -> centerEventValue=%s" % centerEventValue)      
+    
+    PlayerFamily.FamilyCrossCenterOnDay()
+    
+    # 其他跨服功能
+    
+    PlayerBillboard.OnDay(centerEventValue)
+    return
 
 def DoLogic_OnDay(tick):
     GameWorld.Log("MapServer -> OnDay!")
     #副本OnDay事件响应
     #FBLogic.OnDay(tick)
     
+    OpenServerActivity.OnDay()
     #仙盟
     PlayerFamily.FamilyOnDay()
     PlayerArena.OnDay()
@@ -122,14 +102,20 @@
         PlayerOnDay(curPlayer)
         
     PlayerMail.OnDayEx()
-    PlayerControl.RemoveTimeoutLeaveServerPlayerInfo(tick)
     PlayerBillboard.OnDay()
     PlayerViewCache.OnDay()
+    return
+
+def DoLogic_CrossCenterOnHour(centerEventValue):
+    GameWorld.Log("CrossCenterOnHour -> centerEventValue=%s" % centerEventValue)      
+    
+    PlayerFamily.FamilyCrossCenterOnHour()
     return
 
 def DoLogic_OnHour(tick):
     GameWorld.Log("MapServer -> OnHour!")
     
+    PlayerFamily.FamilyOnHour()
     #副本OnHour事件
     FBLogic.OnHour(time, tick)
     
@@ -219,11 +205,51 @@
     return
 
 #--------------------------------------------------------
+def PlayerOnCrossCenterEvent(curPlayer, centerEventValue=0, gmEvent=""):
+    ## 跨服中心过天
+    if not centerEventValue:
+        centerEventValue = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_CrossCenterEvent)
+    playerEventValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnCrossEvent)
+    if not playerEventValue:
+        playerEventValue = centerEventValue
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnCrossEvent, centerEventValue)
+        
+    if playerEventValue == centerEventValue and not gmEvent:
+        return
+    
+    centerEventTime = GameWorld.ChangeStrToDatetime("%s" % centerEventValue, ChConfig.TYPE_Time_Format_YmdH)
+    playerEventTime = GameWorld.ChangeStrToDatetime("%s" % playerEventValue, ChConfig.TYPE_Time_Format_YmdH)
+    
+    center_Day = centerEventTime.day
+    center_Month = centerEventTime.month
+    center_Year = centerEventTime.year
+    
+    player_Day = playerEventTime.day
+    player_Month = playerEventTime.month
+    player_Year = playerEventTime.year
+    
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnCrossEvent, centerEventValue)
+    
+    if (center_Day != player_Day or center_Month != player_Month or center_Year != player_Year or gmEvent == "GMOnDay"):
+        PlayerCrossCenterOnDay(curPlayer, centerEventValue)
+        
+    return
+
+def PlayerCrossCenterOnDay(curPlayer, centerEventValue):
+    playerID = curPlayer.GetPlayerID()
+    GameWorld.Log("PlayerCrossCenterOnDay! centerEventValue=%s" % (centerEventValue), playerID)
+    
+    PlayerFamily.PlayerCrossCenterOnDay(curPlayer)
+    
+    GameWorld.Log("PlayerOnDayCross OK!", playerID)
+    return
+
 def PlayerOnDay(curPlayer):
     #记录玩家字典值,待初始化后执行
-    if not curPlayer.GetGameServerInitOK():
-        GameServerRefresh.Set_PlayerGameServerInitOK_OnDay(curPlayer , 1)
-        return
+    #GameServer已废弃,不再验证
+    #if not curPlayer.GetGameServerInitOK():
+    #    GameServerRefresh.Set_PlayerGameServerInitOK_OnDay(curPlayer , 1)
+    #    return
     
     ondayValue = __Get_Can_OnDay(curPlayer)
     if not ondayValue:
@@ -232,8 +258,11 @@
     playerID = curPlayer.GetPlayerID()
     GameWorld.Log("PlayerOnDay! ondayValue=%s" % (ondayValue), playerID)
     
+    # 过天同步下时间、开服天
+    ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
+    ChPlayer.Sync_OpenServerDay(curPlayer)
+    
     __DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventType)
-    __DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventTypeEx)
     
     GameWorld.Log("PlayerOnDay OK!", playerID)
     return
@@ -244,65 +273,58 @@
         return
     
     # 常规过天
-    if onEventType == ShareDefine.Def_OnEventType:
-        GameFuncComm.DoFuncOpenLogic(curPlayer)
-        #清空每日事件奖励
-        curPlayer.SetDayProcessGameEventCount(0)
-        
-        #OnDay时清除每日签到的信息
-        PlayerSignDay.SignDayOnDay(curPlayer)
-        # 累计登陆礼包登陆次数刷新
-        PlayerLoginDayAward.NotePlayerLoginDayCnt(curPlayer)
-        
-        #------------------------------------------------------------------------------ 
-        
-        PlayerCoin.OnDay(curPlayer)
-        PlayerTree.PlayerOnDay(curPlayer)
-        #投资
-        PlayerGoldInvest.OnDay(curPlayer)
-        #战令
-        PlayerZhanling.OnDay(curPlayer)
-        #寻宝
-        PlayerTreasure.OnDay(curPlayer)
-        PlayerGoldGift.OnDay(curPlayer)
-        #转盘
-        PlayerActTurntable.PlayerOnDay(curPlayer)
-        #情缘
-        PlayerLove.DoPlayerOnDay(curPlayer)
-        #仙宫
-        PlayerXiangong.PlayerOnDay(curPlayer)
-        PlayerControl.PayCoinOnDay(curPlayer)
-        ChPlayer.PlayerOnDay(curPlayer)
-        PlayerActivity.OnDay(curPlayer)
-        PlayerLLMJ.PlayerOnDay(curPlayer)
-        FunctionNPCCommon.ShopItemOnDay(curPlayer)
-        
+    #if onEventType == ShareDefine.Def_OnEventType:
+    GameFuncComm.DoFuncOpenLogic(curPlayer)
+    #清空每日事件奖励
+    curPlayer.SetDayProcessGameEventCount(0)
+    
+    #OnDay时清除每日签到的信息
+    PlayerSignDay.SignDayOnDay(curPlayer)
+    # 累计登陆礼包登陆次数刷新
+    PlayerLoginDayAward.NotePlayerLoginDayCnt(curPlayer)
+    
+    #------------------------------------------------------------------------------ 
+    
+    PlayerCoin.OnDay(curPlayer)
+    PlayerTree.PlayerOnDay(curPlayer)
+    #投资
+    PlayerGoldInvest.OnDay(curPlayer)
+    #战令
+    PlayerZhanling.OnDay(curPlayer)
+    #寻宝
+    PlayerTreasure.OnDay(curPlayer)
+    PlayerGoldGift.OnDay(curPlayer)
+    #转盘
+    PlayerActTurntable.PlayerOnDay(curPlayer)
+    #情缘
+    PlayerLove.DoPlayerOnDay(curPlayer)
+    #仙宫
+    PlayerXiangong.PlayerOnDay(curPlayer)
+    PlayerControl.PlayerOnDay(curPlayer)
+    ChPlayer.PlayerOnDay(curPlayer)
+    PlayerActivity.OnDay(curPlayer)
+    PlayerLLMJ.PlayerOnDay(curPlayer)
+    FunctionNPCCommon.ShopItemOnDay(curPlayer)
+    OpenServerActivity.PlayerOnDay(curPlayer)
+    
     # 特殊时间点X点过天
-    elif onEventType == ShareDefine.Def_OnEventTypeEx:
-        PlayerHero.PlayerOnDay(curPlayer)
-        # 仙盟过天
-        PlayerFamily.PlayerOnDay(curPlayer)
-        # 重置物品每日使用次数
-        ChItem.ResetItemUseCntToday(curPlayer)
-        # 极品白拿
-        PlayerFreeGoods.OnDay(curPlayer)
-        #采集次数重置
-        NPCCommon.PlayerOnDay(curPlayer)
-        #跨服竞技场
-        PlayerCrossRealmPK.DoPlayerOnDay(curPlayer)
-        #跨服排位
-        PlayerCrossChampionship.DoPlayerOnDay(curPlayer)
-        #竞技场
-        PlayerArena.OnDayEx(curPlayer)
-        #特殊时间点过天的,一般是游戏功能,此时立即同步一次跨服玩家数据
-        CrossPlayerData.SendMergePlayerDataNow(curPlayer)
-        
+    #elif onEventType == ShareDefine.Def_OnEventTypeEx:
+    PlayerHero.PlayerOnDay(curPlayer)
+    # 仙盟过天
+    PlayerFamily.PlayerOnDay(curPlayer)
+    # 重置物品每日使用次数
+    ChItem.ResetItemUseCntToday(curPlayer)
+    # 极品白拿
+    PlayerFreeGoods.OnDay(curPlayer)
+    #采集次数重置
+    NPCCommon.PlayerOnDay(curPlayer)
+    #竞技场
+    PlayerArena.OnDayEx(curPlayer)
+    
     # 以下为支持两种重置模式切换配置的
     FBCommon.FBOnDay(curPlayer, onEventType)
     #许愿池
     PlayerWishingWell.OnDay(curPlayer)
-    #通天令
-    PlayerTongTianLing.OnDay(curPlayer, onEventType)
     #任务活动
     PlayerActTask.OnDay(curPlayer)
     #登录活动
@@ -350,9 +372,10 @@
 #  @remarks 函数详细说明.
 def PlayerOnWeek(curPlayer):
     #记录玩家字典值,待初始化后执行
-    if not curPlayer.GetGameServerInitOK():
-        GameServerRefresh.Set_PlayerGameServerInitOK_OnWeek(curPlayer , 1)
-        return
+    #GameServer已废弃,不再验证
+    #if not curPlayer.GetGameServerInitOK():
+    #    GameServerRefresh.Set_PlayerGameServerInitOK_OnWeek(curPlayer , 1)
+    #    return
     
     onWeekValue = __Get_Can_OnWeek(curPlayer)
     if not onWeekValue:
@@ -395,7 +418,6 @@
     elif onEventType == ShareDefine.Def_OnEventTypeEx:
         #竞技场
         PlayerArena.OnWeekEx(curPlayer)
-        PlayerFamily.OnWeekEx(curPlayer)
         
     # 以下为支持两种重置模式切换配置的
     FBCommon.FBOnWeek(curPlayer, onEventType)
@@ -408,9 +430,10 @@
 #  @remarks 函数详细说明.
 def PlayerOnMonth(curPlayer):
     #记录玩家字典值,待初始化后执行
-    if not curPlayer.GetGameServerInitOK():
-        GameServerRefresh.Set_PlayerGameServerInitOK_OnMonth(curPlayer , 1)
-        return
+    #GameServer已废弃,不再验证
+    #if not curPlayer.GetGameServerInitOK():
+    #    GameServerRefresh.Set_PlayerGameServerInitOK_OnMonth(curPlayer , 1)
+    #    return
     
     onMonthValue = __Get_Can_OnMonth(curPlayer)
     if not onMonthValue:
@@ -448,9 +471,10 @@
 #  @remarks 函数详细说明.
 def PlayerOnYear(curPlayer):
     #记录玩家字典值,待初始化后执行
-    if not curPlayer.GetGameServerInitOK():
-        GameServerRefresh.Set_PlayerGameServerInitOK_OnYear(curPlayer , 1)
-        return
+    #GameServer已废弃,不再验证
+    #if not curPlayer.GetGameServerInitOK():
+    #    GameServerRefresh.Set_PlayerGameServerInitOK_OnYear(curPlayer , 1)
+    #    return
     
     curPlayerID = curPlayer.GetPlayerID()
     
@@ -472,9 +496,10 @@
 #  @remarks 函数详细说明.
 def PlayerOnHour(curPlayer):
     #记录玩家字典值,待初始化后执行
-    if not curPlayer.GetGameServerInitOK():
-        GameServerRefresh.Set_PlayerGameServerInitOK_OnHour(curPlayer , 1)
-        return
+    #GameServer已废弃,不再验证
+    #if not curPlayer.GetGameServerInitOK():
+    #    GameServerRefresh.Set_PlayerGameServerInitOK_OnHour(curPlayer , 1)
+    #    return
     
     curPlayerID = curPlayer.GetPlayerID()
     
@@ -685,6 +710,9 @@
     #OnYear事件
     if __Get_Can_OnYear(curPlayer):
         PlayerOnYear(curPlayer)
+        
+    # 跨服事件检查
+    PlayerOnCrossCenterEvent(curPlayer)
     return
 
 
@@ -854,111 +882,8 @@
                 PlayerControl.SetCoupleInfo(playerID, coupleInfo)
             return
         
-        if key.startswith(ShareDefine.Def_Notify_WorldKey_OperationActionInfo[:-2]): 
-            keyHead = ShareDefine.Def_Notify_WorldKey_OperationActionInfo[:-2]
-            actionName = key[len(keyHead):]
-            actInfo = eval(msgValue)
-            actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
-            if actionName in ShareDefine.MultiActNumOperationActNameList:
-                if not actNum:
-                    GameWorld.ErrLog('MultiActNumOperation can not found actNum. actionName=%s,msg = %s' % (actionName, msg))
-                    return
-                if actionName not in PyGameData.g_operationActionDict:
-                    PyGameData.g_operationActionDict[actionName] = {}
-                PyGameData.g_operationActionDict[actionName][actNum] = actInfo
-            else:
-                PyGameData.g_operationActionDict[actionName] = actInfo
-                
-            if actionName == ShareDefine.OperationActionName_ExpRate:
-                PlayerControl.RefreshOperationAction_ExpRate()
-                
-            elif actionName == ShareDefine.OperationActionName_CostRebate:
-                PlayerCostRebate.RefreshCostRebateActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_TotalRecharge:
-                PlayerActTotalRecharge.RefreshTotalRechargeActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_GodGift:
-                PlayerActGodGift.RefreshGodGiftActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_ManyDayRecharge:
-                PlayerActManyDayRecharge.RefreshManyDayRechargeActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_SingleRecharge:
-                PlayerActSingleRecharge.RefreshSingleRechargeActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_Turntable:
-                PlayerActTurntable.RefreshTurntableActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_SpringSale:
-                PlayerSpringSale.RefreshSpringSaleActionInfo(actNum)
-
-            elif actionName == ShareDefine.OperationActionName_BossReborn:
-                PlayerBossReborn.RefreshOperationAction_BossReborn()
-                
-            elif actionName == ShareDefine.OperationActionName_FlashGiftbag:
-                PlayerFlashGiftbag.RefreshFlashGiftbagActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_DailyGiftbag:
-                PlayerDailyGiftbag.RefreshDailyGiftbagActionInfo()
-                
-            elif actionName == ShareDefine.OperationActionName_BuyOne:
-                PlayerActBuyOne.RefreshBuyOneActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_FamilyCTGAssist:
-                PlayerActFamilyCTGAssist.RefreshFamilyCTGAssistActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_FlashSale:
-                PlayerFlashSale.RefreshflashSaleActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_WishingWell:
-                PlayerWishingWell.RefreshWishingWellAction()
-                
-            elif actionName == ShareDefine.OperationActionName_CollectWords:
-                PlayerActCollectWords.RefreshActCollectWordsInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_WeekParty:
-                PlayerWeekParty.RefreshOperationAction_WeekParty()
-                
-            elif actionName == ShareDefine.OperationActionName_BuyCountGift:
-                PlayerActBuyCountGift.RefreshBuyCountGiftActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_ActTask:
-                PlayerActTask.RefreshActTaskActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_Yunshi:
-                PlayerActYunshi.RefreshActYunshiActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_Lunhuidian:
-                PlayerActLunhuidian.RefreshActLunhuidianActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_LoginAward:
-                PlayerActLogin.RefreshOperationAction_LoginAward()
-                
-            elif actionName == ShareDefine.OperationActionName_ActLoginNew:
-                PlayerActLoginNew.RefreshActLoginActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_FeastLogin:
-                PlayerFeastLogin.RefreshFeastLoginActionInfo()
-                
-            elif actionName == ShareDefine.OperationActionName_FeastWish:
-                PlayerFeastWish.RefreshFeastWishActionInfo()
-                
-            elif actionName == ShareDefine.OperationActionName_FeastWeekParty:
-                PlayerFeastWeekParty.RefreshOperationAction_FeastWeekParty()
-                
-            elif actionName == ShareDefine.OperationActionName_LuckyTreasure:
-                PlayerLuckyTreasure.RefreshLuckyTreasureAction()
-                
-            elif actionName == ShareDefine.OperationActionName_RechargePrize:
-                PlayerActRechargePrize.RefreshRechargePrizeActionInfo()
-                
-            elif actionName == ShareDefine.OperationActionName_GrowupBuy:
-                PlayerActGrowupBuy.RefreshGrowupBuyActionInfo()
-                
-            elif actionName == ShareDefine.OperationActionName_RechargeRebateGold:
-                PlayerActRechargeRebateGold.RefreshRechargeRebateGoldActionInfo()
-                
+        if key.startswith(ShareDefine.Def_Notify_WorldKey_OperationActionInfo[:-2]):
+            # 运营活动改为通过 GameWorldAction.OnMapOperationActionRefresh 触发刷新
             return
         
         if key.startswith(ShareDefine.Def_Notify_WorldKey_CrossActInfo[:-2]):
@@ -973,38 +898,10 @@
                 #GameWorld.DebugLog("跨服服务器地图,不处理")
                 return
             
-            if actionName == ShareDefine.CrossActName_CTGBillboard:
-                CrossActCTGBillboard.RefreshCrossActCTGBillboardInfo()
-                
-            elif actionName == ShareDefine.CrossActName_AllRecharge:
-                CrossActAllRecharge.RefreshCrossActAllRechargeInfo()
-                
-            elif actionName == ShareDefine.CrossActName_Lianqi:
-                PlayerActLianqi.RefreshCrossActLianqiInfo()
-                
-            elif actionName == ShareDefine.CrossActName_FamilyGCZ:
-                PlayerActFamilyGCZ.RefreshActFamilyGCZInfo()
-                
             return
         
         if key == ShareDefine.Def_Notify_WorldKey_CrossZoneName:
             PyGameData.g_crossZoneName = msgValue
-            return
-        
-        if key == ShareDefine.Def_Notify_WorldKey_CrossServerTime:
-            PyGameData.g_crossServerTimeInfo = eval(msgValue)
-            playerManager = GameWorld.GetPlayerManager()
-            for index in xrange(playerManager.GetPlayerCount()):
-                curPlayer = playerManager.GetPlayerByIndex(index)
-                if not GameWorld.IsNormalPlayer(curPlayer):
-                    continue
-                ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
-            return
-        
-        # 幸运云购
-        if key == ShareDefine.Def_Notify_WorldKey_LuckyCloudBuyInfo:
-            PyGameData.g_luckyCloudBuyInfo = eval(msgValue)
-            PlayerLuckyCloudBuy.OnLuckyCloudBuyChange()
             return
         
         if msgValue.isdigit():
@@ -1033,11 +930,6 @@
     # elif key == ShareDefine.Def_Notify_WorldKey_MapServerScriptReloadVersion:
     #    ReloadModule.DoMapServerScriptReload(value, tick)
     #===============================================================================================
-    
-    # 跨服PK
-    elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
-        PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
-            
     #通用设置
     befValue = gameWorldMgr.GetGameWorldDictByKey(key)
     gameWorldMgr.SetGameWorldDict(key, value)

--
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