From fd1197fd91110938802a68d998e6f45bb65495ed Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 09 二月 2026 20:12:07 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会讨伐支持跨服;test_OnDay等命令支持跨服同步过天等;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py |   41 ++++++++++++++++++++++++-----------------
 1 files changed, 24 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 5c1faa5..924a4e1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -149,11 +149,10 @@
 def __doPlayerOnDay(curPlayer):
     PlayerFamilyZhenbaoge.PlayerOnDay(curPlayer)
     PlayerFamilyTaofa.PlayerOnDay(curPlayer)
-    Do_MapServer_PlayerOnDay(curPlayer)
+    ResetDailyDonateCnt(curPlayer)
     return
 
 def OnPlayerLogin(curPlayer, tick):
-    Do_MapServer_PlayerLogin(curPlayer)
     if DBFamily.IsFamilyCross():
         GameWorld.DebugLog("公会已跨服不处理,由所属跨服服务器处理成员登录逻辑 OnPlayerLogin", curPlayer.GetPlayerID())
         return
@@ -163,10 +162,10 @@
 
 def OnCrossPlayerLogin(crossPlayer):
     ## 玩家上线,游戏服跨服通用,流程上当做以前GameServer处理公会一样,处理后再通知地图(现在的游戏服)
-    PlayerLoginRefreshFamily(crossPlayer)
+    PlayerLoginRefreshFamily(crossPlayer) # 必须先刷新
     Sync_RequestAddFamilyInfo(crossPlayer, False)
     PlayerTalk.NotifyTalkCache(crossPlayer, [IPY_GameWorld.tcFamily]) # 公会聊天缓存
-    #PlayerFamilyTaofa.OnPlayerLogin(curPlayer) 讨伐待修改
+    PlayerFamilyTaofa.OnCrossPlayerLogin(crossPlayer)
     return
 
 def OnPlayerLogout(curPlayer):
@@ -205,12 +204,13 @@
         C2S_FamilyMapPlayer(dataMsg, playerID)
     return
 
-def MapServer_FamilyRefresh(crossPlayer, familyID, isVoluntarily=0):
+def MapServer_FamilyRefresh(crossPlayer, familyID, isVoluntarily=0, isLogin=False):
     ''' 相当于GameServer调用 curPlayer.MapServer_FamilyRefresh()
     '''
     playerID = crossPlayer.GetPlayerID()
     FmLV = 0 # 职位
     FamilyLV = 0 # 公会等级
+    JoinTime = 0
     FamilyName = ""
     EmblemID, EmblemWord = 0, ""
     if familyID:
@@ -224,6 +224,7 @@
             member = curFamily.FindMember(playerID)
             if member:
                 FmLV = member.GetFmLV()
+                JoinTime = member.GetJoinTime()
         else:
             familyID = 0
                     
@@ -233,9 +234,11 @@
     
     doData = {"FamilyID":familyID}
     if familyID:
-        doData.update({"FmLV":FmLV, "FamilyLV":FamilyLV, "FamilyName":FamilyName, "EmblemID":EmblemID, "EmblemWord":EmblemWord})
+        doData.update({"FmLV":FmLV, "JoinTime":JoinTime, "FamilyLV":FamilyLV, "FamilyName":FamilyName, "EmblemID":EmblemID, "EmblemWord":EmblemWord})
     if isVoluntarily:
         doData["isVoluntarily"] = 1
+    if isLogin:
+        doData["isLogin"] = 1
     SendToFamilyMapPlayer(crossPlayer, "FamilyRefresh", doData)
     return
 
@@ -247,7 +250,7 @@
     refreshFamilyID = familyMgr.GetPlayerFamilyID(playerID)
     GameWorld.DebugLog("PlayerLoginRefreshFamily playerID=%s,refreshFamilyID=%s" % (playerID, refreshFamilyID))
     crossPlayer.SetFamilyID(refreshFamilyID)
-    MapServer_FamilyRefresh(crossPlayer, refreshFamilyID) # 登录
+    MapServer_FamilyRefresh(crossPlayer, refreshFamilyID, isLogin=True) # 登录
     familyID = refreshFamilyID
     if not familyID:
         return
@@ -2056,27 +2059,20 @@
         Do_MapServer_FamilyRefresh(curPlayer, doData)
     return
 
-def Do_MapServer_PlayerOnDay(curPlayer):
-    ResetDailyDonateCnt(curPlayer)
-    return
-
-def Do_MapServer_PlayerLogin(curPlayer):
-    DBFamily.Sync_FamilyCrossInfo(curPlayer)
-    SyncDonateCntInfo(curPlayer)
-    PlayerFamilyZhenbaoge.OnPlayerLogin(curPlayer)
-    return
-
 def Do_MapServer_FamilyRefresh(curPlayer, doData):
     tick = GameWorld.GetGameWorld().GetTick()
     playerID = curPlayer.GetPlayerID()
     refreshFamilyID = doData["FamilyID"]
     refreshFmLV = doData.get("FmLV", 0)
+    refreshJoinTime = doData.get("JoinTime", 0)
     refreshFamilyLV = doData.get("FamilyLV", 0)
     refreshFamilyName = doData.get("FamilyName", "")
     refreshEmblemID = doData.get("EmblemID", 0)
     refreshEmblemWord = doData.get("EmblemWord", "")
+    isLogin = doData.get("isLogin", 0) # 是否登录刷新的
     
     PlayerViewCache.UpdPlayerViewFamilyInfo(playerID, refreshFamilyID, refreshFamilyName, refreshEmblemID, refreshEmblemWord)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyJoinTime, refreshJoinTime)
     
     lastFamilyID = curPlayer.GetFamilyID()
     lastFamilyLV = curPlayer.GetFamilyLV() # 公会等级,非职位等级
@@ -2118,6 +2114,17 @@
         
     #---通知客户端刷新属性---
     curPlayer.View_FamilyInfoRefresh() #//04 30 玩家家族名字职位等信息刷新#tagPlayerInFamilyInfoRefresh
+    
+    if isLogin:
+        Do_MapServer_PlayerLogin(curPlayer)
+    return
+
+def Do_MapServer_PlayerLogin(curPlayer):
+    ## 地图公会玩家的登录逻辑由最新所属公会刷新后处理
+    DBFamily.Sync_FamilyCrossInfo(curPlayer)
+    SyncDonateCntInfo(curPlayer)
+    PlayerFamilyZhenbaoge.OnPlayerLogin(curPlayer)
+    PlayerFamilyTaofa.OnPlayerLogin(curPlayer)
     return
 
 def __OnEnterFamily(curPlayer, tick):

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