From fd46c6afd9024b1739a449786c284461d0394d0b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 01 十二月 2025 15:05:47 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(白骨盈野特殊效果改为固定奖励)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py | 18 ++++--------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py | 2 +-
2 files changed, 5 insertions(+), 15 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
index b88a642..67867c2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
@@ -83,26 +83,16 @@
itemList += FBCommon.GetSweepAwardList(mapID, lineID, sweepCnt)
GameWorld.DebugLog("白骨盈野扫荡: mapID=%s,lineID=%s,sweepCnt=%s,itemList=%s" % (mapID, lineID, sweepCnt, itemList))
- addPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_FBZhanchuiAwardPer)[0] # 扫荡奖励百分比
- if addPer:
- GameWorld.DebugLog("红颜额外增加扫荡奖励百分比: %s, itemList=%s" % (addPer, itemList))
- itemListEx = []
- for itemInfo in itemList:
- itemID = itemInfo[0]
- itemCount = itemInfo[1]
- addCount = int(itemCount * addPer / 100.0)
- if addCount > 0:
- itemListEx.append([itemID, addCount, 1]) # 标记是红颜效果额外获得的
- itemList += itemListEx
- GameWorld.DebugLog("itemListEx=%s,itemList=%s" % (itemListEx, itemList))
+ exItemCount, exItemID = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_FBZhanchuiItemEx) # 扫荡额外物品奖励
+ if exItemCount and exItemID:
+ itemList += [[exItemID, exItemCount, 1]] # 标记是红颜效果额外获得的
+ GameWorld.DebugLog("红颜额外增加扫荡物品奖励: exItemID=%s, exItemCount=%s, itemList=%s" % (exItemID, exItemCount, itemList))
ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Zhanchui", False, {}], isNotifyAward=False)
isPass = 1
jsonItemList = []
for itemInfo in itemList:
- itemID = itemInfo[0]
- itemCount = itemInfo[1]
itemDict = {"ItemID":itemInfo[0], "Count":itemInfo[1]}
if len(itemInfo) > 2:
itemDict['BeautyEx'] = itemInfo[2]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
index 7c358e6..3fe8f91 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
@@ -50,7 +50,7 @@
EffType_BootyPer, # 1. 主线战利品上限提高百分比(对所有主线战利品生效) Value:百分比
EffType_ArenaItemEx, # 2. 演武场挑战胜利,概率额外获得1个物品的概率 TypeValue:物品ID Value:概率
EffType_TravelEnergy, # 3.游历体力上限增加 Value:增加上限
-EffType_FBZhanchuiAwardPer, # 4.白骨盈野扫荡奖励增加百分比 Value:百分比
+EffType_FBZhanchuiItemEx, # 4.白骨盈野扫荡额外物品奖励 TypeValue:物品ID Value:数量
) = range(1, 1 + 4)
def OnPlayerLogin(curPlayer):
--
Gitblit v1.8.0