From fd46c6afd9024b1739a449786c284461d0394d0b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 01 十二月 2025 15:05:47 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(白骨盈野特殊效果改为固定奖励)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 47 +++++++++++++++++++----------------------------
1 files changed, 19 insertions(+), 28 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 00883bb..8b88731 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -1257,15 +1257,13 @@
def __doSetFightPoint(curPlayer, fightPoint):
## 设置消耗倍值
GameWorld.DebugLog("设置战锤消耗倍值: %s" % fightPoint)
- if fightPoint == 1:
- pass
- elif fightPoint == 2:
- # 条件验证
- pass
- elif fightPoint == 3:
- # 条件验证
- pass
- else:
+ needTreeLVList = IpyGameDataPY.GetFuncEvalCfg("AutoGuaji", 1)
+ if fightPoint < 1 or fightPoint > len(needTreeLVList):
+ return
+ needTreeLV = needTreeLVList[fightPoint - 1]
+ treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
+ if treeLV < needTreeLV:
+ GameWorld.DebugLog("祝福树等级不足: treeLV=%s < %s" % (treeLV, needTreeLV))
return
curPlayer.SetFightPoint(fightPoint)
return
@@ -1553,6 +1551,7 @@
batObj = batObjMgr.getBatObj(objID)
turnFight.ResetOneActionUseSkillCnt()
TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_FightStart)
+ TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_InBattlefield)
turnFight.enterLogic = True
return True
@@ -1570,8 +1569,6 @@
batObj = batObjMgr.getBatObj(objID)
if not batObj:
continue
- if not batObj.IsAlive():
- continue
turnFight.ResetOneActionUseSkillCnt()
batObj.SetTiming(ChConfig.TurnTiming_Before) # 重置时机到回合前
@@ -1579,8 +1576,12 @@
RefreshObjSkillByBigTurn(batObj)
RefreshObjByBigTurn(turnFight, batObj)
batObj.ResetBigTurn() # 每大回合重置
- TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BigTurnStart)
+ if not batObj.IsAlive():
+ TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BigTurnStartByDead)
+ else:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BigTurnStart)
+
return
def TurnFightPerTurnBigEnd(turnFight, turnNum):
@@ -1862,6 +1863,7 @@
skillID = useSkill.GetSkillID() if useSkill else 0
GameWorld.DebugLog(" %s 回合战斗主体被击杀: curID=%s,killerObjID=%s,skillID=%s" % (GetObjName(gameObj), objID, killerObjID, skillID))
gameObj.SetDead()
+ TurnBuff.DoBuffByDead(turnFight, gameObj)
clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCTurnFightObjDead)
clientPack.ObjID = objID
@@ -1872,19 +1874,6 @@
# 暂时只算主线小怪
if curPlayer and turnFight.mapID == ChConfig.Def_FBMapID_Main and gameObj.GetFaction() != ChConfig.Def_FactionA:
GetMainFightMgr(curPlayer).killNPCCnt += 1
-
- # 清除光源buff
- buffMgr = gameObj.GetBuffManager()
- for index in range(buffMgr.GetBuffCount())[::-1]:
- buff = buffMgr.GetBuffByIndex(index)
- skillID = buff.GetSkillID()
- skillData = buff.GetSkillData()
- if skillData.GetSkillType() != ChConfig.Def_SkillType_Halo:
- continue
- if buff.GetOwnerID() != objID:
- continue
- GameWorld.DebugLog("删除光环buff: objID=%s,skillID=%s" % (objID, skillID))
- TurnBuff.DoBuffDel(turnFight, gameObj, buff)
return True
def OnTurnAllOver(guid):
@@ -1917,8 +1906,12 @@
turnFight.costTime = time.time() - turnFight.startTime
winFaction = turnFight.winFaction
turnFight.isWin = (winFaction == ChConfig.Def_FactionA)
+ mapID = turnFight.mapID
+ funcLineID = turnFight.funcLineID
GameWorld.DebugLog("--- 战斗结束处理 ---, winFaction=%s, costTime=%ss, %s" % (winFaction, turnFight.costTime, guid))
-
+ if mapID != ChConfig.Def_FBMapID_Main:
+ GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s" % (turnFight.costTime, mapID, funcLineID))
+
# 统计明细
batObjMgr = BattleObj.GetBatObjMgr()
statInfo = {}
@@ -1953,8 +1946,6 @@
overMsg = {"winFaction":winFaction, "statInfo":statInfo}
curPlayer = turnFight.curPlayer
- mapID = turnFight.mapID
- funcLineID = turnFight.funcLineID
FBLogic.OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg)
--
Gitblit v1.8.0