From fdf293d937f74d7012ad80ef9ea71c23f440193a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 28 十月 2025 10:04:32 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(陆逊技能;增加效果ID5009:检测场上最高层buff复制buff到目标上; 增加效果ID5020:引爆目标所有持续buff所有回合效果(只算按回合结算的))
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 16 +++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 3 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1001.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5020.py | 54 ++++++++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 7 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5009.py | 83 +++++++++++++++++++++++++++
6 files changed, 159 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 183349d..328ef9a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -360,6 +360,7 @@
self._value1 = 0 # 值需要通知前端,开发时注意20亿问题
self._value2 = 0
self._value3 = 0
+ self._isCopy = 0 # 是否复制的buff
return
def onRelease(self):
@@ -392,6 +393,8 @@
def SetValue2(self, value): self._value2 = value
def GetValue3(self): return self._value3
def SetValue3(self, value): self._value3 = value
+ def GetIsCopy(self): return self._isCopy
+ def SetIsCopy(self, isCopy): self._isCopy = isCopy
class BuffManager():
## 战斗对象buff管理器
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5009.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5009.py
new file mode 100644
index 0000000..8b4260a
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5009.py
@@ -0,0 +1,83 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveTrigger.PassiveEff_5009
+#
+# @todo:检测场上最高层buff复制buff到目标上
+# @author hxp
+# @date 2025-10-28
+# @version 1.0
+#
+# 详细描述: 检测场上最高层buff复制buff到目标上
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2025-10-28 10:30"""
+#-------------------------------------------------------------------------------
+
+import TurnBuff
+import GameWorld
+import BattleObj
+import ChConfig
+
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
+ #effectID = curEffect.GetEffectID()
+ buffStateList = curEffect.GetEffectValue(0)
+ includeFriend = curEffect.GetEffectValue(1) # 统计buff时是否包含己方单位
+ GameWorld.DebugLog("检测复制最高层buff! buffStateList=%s,includeFriend=%s" % (buffStateList, includeFriend))
+ if not buffStateList:
+ return
+
+ faction = batObj.GetFaction()
+ lineupNum = batObj.GetLineupNum()
+ if includeFriend:
+ tagFaction = faction
+ else:
+ tagFaction = ChConfig.Def_FactionB if faction == ChConfig.Def_FactionA else ChConfig.Def_FactionA
+
+ batFaction = turnFight.getBatFaction(tagFaction)
+ batLineup = batFaction.getBatlineup(lineupNum)
+
+ maxLayer = 0
+ maxLayerBuffList = []
+ batObjMgr = BattleObj.GetBatObjMgr()
+ for objID in batLineup.posObjIDDict.values():
+ tObj = batObjMgr.getBatObj(objID)
+ if not tObj:
+ continue
+
+ layerTotal = 0
+ curBuffList = []
+ buffMgr = tObj.GetBuffManager()
+ for buffState in buffStateList:
+ buffList = buffMgr.FindBuffListByState(buffState)
+ if not buffList:
+ #GameWorld.DebugLog("目标没有该状态buff! objID=%s,buffState=%s" % (objID, buffState))
+ continue
+ for buff in buffList:
+ if buff.GetIsCopy():
+ #GameWorld.DebugLog("本身是复制的buff不算! objID=%s,buffID=%s" % (objID, buff.GetBuffID()))
+ continue
+ layerTotal += buff.GetLayer()
+ curBuffList += buffList
+ GameWorld.DebugLog("目标该状态buff! objID=%s,layerTotal=%s" % (objID, layerTotal))
+
+ if maxLayer < layerTotal:
+ maxLayer = layerTotal
+ maxLayerBuffList = curBuffList
+
+ if not maxLayerBuffList:
+ return
+
+ # 复制给目标
+ buffOwner = batObj
+ for tagBuff in maxLayerBuffList:
+ skillID = tagBuff.GetSkillID()
+ addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, tagObj, skillID, buffOwner, connSkill, isSync=False)
+ if not addBuff:
+ GameWorld.DebugLog("复制添加buff失败! skillID=%s" % skillID)
+ continue
+ GameWorld.DebugLog("复制添加buff成功! skillID=%s,addBuffID=%s" % (skillID, addBuff.GetBuffID()))
+ TurnBuff.CopyBuff(turnFight, batObj, addBuff, tagBuff, connSkill, True, refreshTimeLayer=False)
+
+ return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5020.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5020.py
new file mode 100644
index 0000000..30a2e4b
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5020.py
@@ -0,0 +1,54 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveTrigger.PassiveEff_5020
+#
+# @todo:引爆目标所有持续buff所有回合效果(只算按回合结算的)
+# @author hxp
+# @date 2025-10-28
+# @version 1.0
+#
+# 详细描述: 引爆目标所有持续buff所有回合效果(只算按回合结算的)
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2025-10-28 10:30"""
+#-------------------------------------------------------------------------------
+
+import TurnBuff
+import GameWorld
+import TurnPassive
+import ChConfig
+
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
+ #effectID = curEffect.GetEffectID()
+ noDel = curEffect.GetEffectValue(0)
+
+ buffList = []
+ buffMgr = tagObj.GetBuffManager()
+ for index in range(buffMgr.GetBuffCount()):
+ buff = buffMgr.GetBuffByIndex(index)
+ skillData = buff.GetSkillData()
+ if skillData.GetSkillType() != ChConfig.Def_SkillType_LstDepBuff:
+ continue
+ isByTurn = False # 只算按回合结算的
+ for effIndex in range(skillData.GetEffectCount()):
+ effect = skillData.GetEffect(effIndex)
+ if effect.GetEffectID() == 5001:
+ isByTurn = True
+ break
+ if not isByTurn:
+ continue
+ buffList.append(buff)
+
+ FinalDamPer = TurnPassive.GetTriggerEffectValue(turnFight, batObj, tagObj, ChConfig.AttrID_FinalDamPer, connSkill)
+ GameWorld.DebugLog("引爆目标所有持续buff所有回合效果: tagID=%s,buffCnt=%s,noDel=%s,FinalDamPer=%s" % (tagObj.GetID(), len(buffList), noDel, FinalDamPer))
+ for buff in buffList:
+ GameWorld.DebugLog("buffID=%s,RemainTime=%s" % (buff.GetBuffID(), buff.GetRemainTime()))
+ for _ in range(buff.GetRemainTime()):
+ TurnBuff.DoBuffProcess(turnFight, tagObj, buff, FinalDamPer=FinalDamPer)
+ if noDel:
+ continue
+ TurnBuff.DoBuffDel(turnFight, tagObj, buff)
+
+ return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index c20f95a..f15d3a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -37,16 +37,22 @@
return []
return ret
-def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False):
+def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False, refreshTimeLayer=True):
'''拷贝buff数据,不含目标buffID、归属,并刷新时间
+ @param refreshTimeLayer: 刷新剩余时间、层级
'''
skillData = curBuff.GetSkillData()
curBuff.SetCalcTime(turnFight.getTimeline())
- curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
- curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
+ if refreshTimeLayer:
+ curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
+ curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
+ else:
+ curBuff.SetRemainTime(tagBuff.GetRemainTime())
+ curBuff.SetLayer(tagBuff.GetLayer())
curBuff.SetValue1(tagBuff.GetValue1())
curBuff.SetValue2(tagBuff.GetValue2())
curBuff.SetValue3(tagBuff.GetValue3())
+ curBuff.SetIsCopy(1)
GameWorld.DebugLog(" 拷贝buff: curBuffID=%s,tagBuffID=%s,Remain=%s,Layer=%s,Value=%s"
% (curBuff.GetBuffID(), tagBuff.GetBuffID(), curBuff.GetRemainTime(), curBuff.GetLayer(),
[curBuff.GetValue1(), curBuff.GetValue2(), curBuff.GetValue3()]))
@@ -323,13 +329,13 @@
ObjPool.GetPoolMgr().release(curBuff)
return
-def DoBuffProcess(turnFight, batObj, curBuff):
+def DoBuffProcess(turnFight, batObj, curBuff, **kwargs):
skillData = curBuff.GetSkillData()
if not skillData.GetAtkType():
return
callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (skillData.GetAtkType(), "DoBuffProcess"))
if callFunc:
- callFunc(turnFight, batObj, curBuff)
+ callFunc(turnFight, batObj, curBuff, **kwargs)
return
def RefreshBuffAttr(batObj):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1001.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1001.py
index 485606d..feafe51 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1001.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1001.py
@@ -26,10 +26,10 @@
hurtValue, hurtTypes = TurnSkill.CalcHurtHP(turnFight, attacker, defender, curSkill, skillValue, skillPer, damageoftime=1)
return [hurtValue % ChConfig.Def_PerPointValue, hurtValue / ChConfig.Def_PerPointValue, hurtTypes]
-def DoBuffProcess(turnFight, batObj, curBuff):
+def DoBuffProcess(turnFight, batObj, curBuff, **kwargs):
## 执行单次逻辑
hurtValue = curBuff.GetValue1() + curBuff.GetValue2() * ChConfig.Def_PerPointValue # 单次伤害
hurtTypes = curBuff.GetValue3()
- TurnSkill.DoDOTAttack(turnFight, batObj, curBuff, hurtValue, hurtTypes)
+ TurnSkill.DoDOTAttack(turnFight, batObj, curBuff, hurtValue, hurtTypes, **kwargs)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index af1e1e4..1bdbfc9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -1458,6 +1458,7 @@
if hurtValue <= 0:
return 0, 0, hurtTypes
+ hurtValue = int(hurtValue)
buffMgr = defObj.GetBuffManager()
wudiBuffList = buffMgr.FindBuffListByState(ChConfig.BatObjState_Wudi)
if wudiBuffList:
@@ -1685,7 +1686,7 @@
GameWorld.DebugLog("根据buff值: %s" % baseValue)
return baseValue
-def DoDOTAttack(turnFight, batObj, curBuff, hurtValue, hurtTypes):
+def DoDOTAttack(turnFight, batObj, curBuff, hurtValue, hurtTypes, **kwargs):
## 执行单次dot逻辑
skillID = curBuff.GetSkillID()
skillIpyData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
@@ -1717,6 +1718,10 @@
if layer > 0:
hurtValue *= layer
GameWorld.DebugLog(" 多层buff伤害: hurtValue=%s,layer=%s" % (hurtValue, layer))
+ if "FinalDamPer" in kwargs:
+ FinalDamPer = kwargs["FinalDamPer"]
+ hurtValue *= (10000 + FinalDamPer) / 10000.0
+ GameWorld.DebugLog(" 增伤: hurtValue=%s,FinalDamPer=%s" % (hurtValue, FinalDamPer))
hurtValue, realHurtHP, hurtTypes = CalcHurtHPWithBuff(turnFight, atkObj, defObj, useSkill, hurtValue, hurtTypes)
remainHP = max(0, dHP - realHurtHP) # 剩余血量
--
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