From fdf293d937f74d7012ad80ef9ea71c23f440193a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 28 十月 2025 10:04:32 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(陆逊技能;增加效果ID5009:检测场上最高层buff复制buff到目标上; 增加效果ID5020:引爆目标所有持续buff所有回合效果(只算按回合结算的))

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py                       |   16 +++-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py                     |    3 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1001.py     |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5020.py |   54 ++++++++++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py                      |    7 ++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5009.py |   83 +++++++++++++++++++++++++++
 6 files changed, 159 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 183349d..328ef9a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -360,6 +360,7 @@
         self._value1 = 0 # 值需要通知前端,开发时注意20亿问题
         self._value2 = 0
         self._value3 = 0
+        self._isCopy = 0 # 是否复制的buff
         return
     
     def onRelease(self):
@@ -392,6 +393,8 @@
     def SetValue2(self, value): self._value2 = value
     def GetValue3(self): return self._value3
     def SetValue3(self, value): self._value3 = value
+    def GetIsCopy(self): return self._isCopy
+    def SetIsCopy(self, isCopy): self._isCopy = isCopy
     
 class BuffManager():
     ## 战斗对象buff管理器
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5009.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5009.py
new file mode 100644
index 0000000..8b4260a
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5009.py
@@ -0,0 +1,83 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveTrigger.PassiveEff_5009
+#
+# @todo:检测场上最高层buff复制buff到目标上
+# @author hxp
+# @date 2025-10-28
+# @version 1.0
+#
+# 详细描述: 检测场上最高层buff复制buff到目标上
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2025-10-28 10:30"""
+#-------------------------------------------------------------------------------
+
+import TurnBuff
+import GameWorld
+import BattleObj
+import ChConfig
+
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
+    #effectID = curEffect.GetEffectID()
+    buffStateList = curEffect.GetEffectValue(0)
+    includeFriend = curEffect.GetEffectValue(1) # 统计buff时是否包含己方单位
+    GameWorld.DebugLog("检测复制最高层buff! buffStateList=%s,includeFriend=%s" % (buffStateList, includeFriend))
+    if not buffStateList:
+        return
+    
+    faction = batObj.GetFaction()
+    lineupNum = batObj.GetLineupNum()
+    if includeFriend:
+        tagFaction = faction
+    else:
+        tagFaction = ChConfig.Def_FactionB if faction == ChConfig.Def_FactionA else ChConfig.Def_FactionA
+        
+    batFaction = turnFight.getBatFaction(tagFaction)
+    batLineup = batFaction.getBatlineup(lineupNum)
+    
+    maxLayer = 0
+    maxLayerBuffList = []
+    batObjMgr = BattleObj.GetBatObjMgr()
+    for objID in batLineup.posObjIDDict.values():
+        tObj = batObjMgr.getBatObj(objID)
+        if not tObj:
+            continue
+        
+        layerTotal = 0
+        curBuffList = []
+        buffMgr = tObj.GetBuffManager()
+        for buffState in buffStateList:
+            buffList = buffMgr.FindBuffListByState(buffState)
+            if not buffList:
+                #GameWorld.DebugLog("目标没有该状态buff! objID=%s,buffState=%s" % (objID, buffState))
+                continue
+            for buff in buffList:
+                if buff.GetIsCopy():
+                    #GameWorld.DebugLog("本身是复制的buff不算! objID=%s,buffID=%s" % (objID, buff.GetBuffID()))
+                    continue
+                layerTotal += buff.GetLayer()
+            curBuffList += buffList
+        GameWorld.DebugLog("目标该状态buff! objID=%s,layerTotal=%s" % (objID, layerTotal))
+        
+        if maxLayer < layerTotal:
+            maxLayer = layerTotal
+            maxLayerBuffList = curBuffList
+            
+    if not maxLayerBuffList:
+        return
+    
+    # 复制给目标
+    buffOwner = batObj
+    for tagBuff in maxLayerBuffList:
+        skillID = tagBuff.GetSkillID()
+        addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, tagObj, skillID, buffOwner, connSkill, isSync=False)
+        if not addBuff:
+            GameWorld.DebugLog("复制添加buff失败! skillID=%s" % skillID)
+            continue
+        GameWorld.DebugLog("复制添加buff成功! skillID=%s,addBuffID=%s" % (skillID, addBuff.GetBuffID()))
+        TurnBuff.CopyBuff(turnFight, batObj, addBuff, tagBuff, connSkill, True, refreshTimeLayer=False)
+        
+    return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5020.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5020.py
new file mode 100644
index 0000000..30a2e4b
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5020.py
@@ -0,0 +1,54 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveTrigger.PassiveEff_5020
+#
+# @todo:引爆目标所有持续buff所有回合效果(只算按回合结算的)
+# @author hxp
+# @date 2025-10-28
+# @version 1.0
+#
+# 详细描述: 引爆目标所有持续buff所有回合效果(只算按回合结算的)
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2025-10-28 10:30"""
+#-------------------------------------------------------------------------------
+
+import TurnBuff
+import GameWorld
+import TurnPassive
+import ChConfig
+
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
+    #effectID = curEffect.GetEffectID()
+    noDel = curEffect.GetEffectValue(0)
+    
+    buffList = []
+    buffMgr = tagObj.GetBuffManager()
+    for index in range(buffMgr.GetBuffCount()):
+        buff = buffMgr.GetBuffByIndex(index)
+        skillData = buff.GetSkillData()
+        if skillData.GetSkillType() != ChConfig.Def_SkillType_LstDepBuff:
+            continue
+        isByTurn = False # 只算按回合结算的
+        for effIndex in range(skillData.GetEffectCount()):
+            effect = skillData.GetEffect(effIndex)
+            if effect.GetEffectID() == 5001:
+                isByTurn = True
+                break
+        if not isByTurn:
+            continue
+        buffList.append(buff)
+        
+    FinalDamPer = TurnPassive.GetTriggerEffectValue(turnFight, batObj, tagObj, ChConfig.AttrID_FinalDamPer, connSkill)
+    GameWorld.DebugLog("引爆目标所有持续buff所有回合效果: tagID=%s,buffCnt=%s,noDel=%s,FinalDamPer=%s" % (tagObj.GetID(), len(buffList), noDel, FinalDamPer))
+    for buff in buffList:
+        GameWorld.DebugLog("buffID=%s,RemainTime=%s" % (buff.GetBuffID(), buff.GetRemainTime()))
+        for _ in range(buff.GetRemainTime()):
+            TurnBuff.DoBuffProcess(turnFight, tagObj, buff, FinalDamPer=FinalDamPer)
+        if noDel:
+            continue
+        TurnBuff.DoBuffDel(turnFight, tagObj, buff)
+        
+    return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index c20f95a..f15d3a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -37,16 +37,22 @@
         return []
     return ret
 
-def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False):
+def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False, refreshTimeLayer=True):
     '''拷贝buff数据,不含目标buffID、归属,并刷新时间
+    @param refreshTimeLayer: 刷新剩余时间、层级
     '''
     skillData = curBuff.GetSkillData()
     curBuff.SetCalcTime(turnFight.getTimeline())
-    curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
-    curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
+    if refreshTimeLayer:
+        curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
+        curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
+    else:
+        curBuff.SetRemainTime(tagBuff.GetRemainTime())
+        curBuff.SetLayer(tagBuff.GetLayer())
     curBuff.SetValue1(tagBuff.GetValue1())
     curBuff.SetValue2(tagBuff.GetValue2())
     curBuff.SetValue3(tagBuff.GetValue3())
+    curBuff.SetIsCopy(1)
     GameWorld.DebugLog("    拷贝buff: curBuffID=%s,tagBuffID=%s,Remain=%s,Layer=%s,Value=%s" 
                        % (curBuff.GetBuffID(), tagBuff.GetBuffID(), curBuff.GetRemainTime(), curBuff.GetLayer(), 
                           [curBuff.GetValue1(), curBuff.GetValue2(), curBuff.GetValue3()]))
@@ -323,13 +329,13 @@
     ObjPool.GetPoolMgr().release(curBuff)
     return
 
-def DoBuffProcess(turnFight, batObj, curBuff):
+def DoBuffProcess(turnFight, batObj, curBuff, **kwargs):
     skillData = curBuff.GetSkillData()
     if not skillData.GetAtkType():
         return
     callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (skillData.GetAtkType(), "DoBuffProcess"))
     if callFunc:
-        callFunc(turnFight, batObj, curBuff)
+        callFunc(turnFight, batObj, curBuff, **kwargs)
     return
     
 def RefreshBuffAttr(batObj):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1001.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1001.py
index 485606d..feafe51 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1001.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1001.py
@@ -26,10 +26,10 @@
     hurtValue, hurtTypes = TurnSkill.CalcHurtHP(turnFight, attacker, defender, curSkill, skillValue, skillPer, damageoftime=1)
     return [hurtValue % ChConfig.Def_PerPointValue, hurtValue / ChConfig.Def_PerPointValue, hurtTypes]
 
-def DoBuffProcess(turnFight, batObj, curBuff):
+def DoBuffProcess(turnFight, batObj, curBuff, **kwargs):
     ## 执行单次逻辑
     hurtValue = curBuff.GetValue1() + curBuff.GetValue2() * ChConfig.Def_PerPointValue # 单次伤害
     hurtTypes = curBuff.GetValue3()
-    TurnSkill.DoDOTAttack(turnFight, batObj, curBuff, hurtValue, hurtTypes)
+    TurnSkill.DoDOTAttack(turnFight, batObj, curBuff, hurtValue, hurtTypes, **kwargs)
     return
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index af1e1e4..1bdbfc9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -1458,6 +1458,7 @@
     if hurtValue <= 0:
         return 0, 0, hurtTypes
     
+    hurtValue = int(hurtValue)
     buffMgr = defObj.GetBuffManager()
     wudiBuffList = buffMgr.FindBuffListByState(ChConfig.BatObjState_Wudi)
     if wudiBuffList:
@@ -1685,7 +1686,7 @@
             GameWorld.DebugLog("根据buff值: %s" % baseValue)
     return baseValue
 
-def DoDOTAttack(turnFight, batObj, curBuff, hurtValue, hurtTypes):
+def DoDOTAttack(turnFight, batObj, curBuff, hurtValue, hurtTypes, **kwargs):
     ## 执行单次dot逻辑
     skillID = curBuff.GetSkillID()
     skillIpyData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
@@ -1717,6 +1718,10 @@
     if layer > 0:
         hurtValue *= layer
         GameWorld.DebugLog("    多层buff伤害: hurtValue=%s,layer=%s" % (hurtValue, layer))
+    if "FinalDamPer" in kwargs:
+        FinalDamPer = kwargs["FinalDamPer"]
+        hurtValue *= (10000 + FinalDamPer) / 10000.0
+        GameWorld.DebugLog("    增伤: hurtValue=%s,FinalDamPer=%s" % (hurtValue, FinalDamPer))
     hurtValue, realHurtHP, hurtTypes = CalcHurtHPWithBuff(turnFight, atkObj, defObj, useSkill, hurtValue, hurtTypes)
     
     remainHP = max(0, dHP - realHurtHP) # 剩余血量

--
Gitblit v1.8.0