From fdf293d937f74d7012ad80ef9ea71c23f440193a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 28 十月 2025 10:04:32 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(陆逊技能;增加效果ID5009:检测场上最高层buff复制buff到目标上; 增加效果ID5020:引爆目标所有持续buff所有回合效果(只算按回合结算的))

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py |   15 +++++++++++++++
 1 files changed, 15 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
index 4706134..e3563de 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
@@ -61,6 +61,21 @@
     
     return True, levelID
 
+def GetFBNPCLineupInfo(curPlayer, mapID, funcLineID):
+    ## 获取NPC阵容相关
+    # @return: npcLineupIDList, strongerLV, difficulty
+    
+    chapterID, levelNum, _ = PlayerControl.GetMainLevelPassInfo(curPlayer)
+    levelIpyData = IpyGameDataPY.GetIpyGameData("MainLevel", chapterID, levelNum)
+    if not levelIpyData:
+        return
+    
+    npcLineupIDList = levelIpyData.GetBossLineupIDList() # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|...
+    strongerLV = levelIpyData.GetNPCLV()
+    difficulty = levelIpyData.GetDifficulty()
+    
+    return npcLineupIDList, strongerLV, difficulty
+
 def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
     ## 回合战斗结束
     if not curPlayer:

--
Gitblit v1.8.0