From fdf293d937f74d7012ad80ef9ea71c23f440193a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 28 十月 2025 10:04:32 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(陆逊技能;增加效果ID5009:检测场上最高层buff复制buff到目标上; 增加效果ID5020:引爆目标所有持续buff所有回合效果(只算按回合结算的))

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemState.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemState.py
index 0b402be..9199fc9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemState.py
@@ -60,7 +60,7 @@
         mapItem = mapItemManager.GetMapItemByIndex(index)
         mapItem_List.append(mapItem)
     
-    disappearTime = IpyGameDataPY.GetFuncCfg("MapItemDisappearTime")
+    disappearTime = 60000 #IpyGameDataPY.GetFuncCfg("MapItemDisappearTime")
     for curMapItem in mapItem_List:
         #无此物品
         if not curMapItem or curMapItem.IsEmpty():

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