From fdf293d937f74d7012ad80ef9ea71c23f440193a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 28 十月 2025 10:04:32 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(陆逊技能;增加效果ID5009:检测场上最高层buff复制buff到目标上; 增加效果ID5020:引爆目标所有持续buff所有回合效果(只算按回合结算的))
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py | 3 ---
1 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py
index 29e0823..14d0e48 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py
@@ -22,8 +22,6 @@
import ShareDefine
import ItemCommon
import GameFuncComm
-import PlayerSuccess
-import ItemControler
import ChEquip
import random
@@ -86,7 +84,6 @@
WingProgressUP(curWing, totalPoint, materialItemDict, curPlayer)
ChEquip.RefreshPlayerLingQiEquipAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_WingRefine, 1)
return
def __WingCanJingLian(curWing):
--
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