From fe40f1881045b901bd5e7365673e3a2b677f7e7f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十二月 2025 18:07:49 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(吕布所有技能;优化效果5501支持同国层级;7002效果支持配置学习x技能生效;增加效果5511;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5501.py |    7 +++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5511.py |   53 ++++++++++++++++++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py                      |   18 +++++++--
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1003.py     |    3 -
 4 files changed, 75 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5501.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5501.py
index 478798a..516eda3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5501.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5501.py
@@ -22,6 +22,7 @@
     skillID = curEffect.GetEffectValue(0) # 技能ID,为0时释放本技能
     setLayerCnt = curEffect.GetEffectValue(1) # 指定buff层级
     byTagStateList = curEffect.GetEffectValue(2) # 或根据目标xx状态 [状态1, 状态2, ...]总层级
+    bySameCountryLayerEx = curEffect.GetEffectValue(3) # 触发来源是同国时额外增加层级
     if byTagStateList:
         layerTotal = 0
         tagBuffMgr = tagObj.GetBuffManager()
@@ -33,6 +34,12 @@
             layerTotal += buff.GetLayer()
         setLayerCnt = layerTotal
         
+    if bySameCountryLayerEx:
+        if "byFriendObj" in kwargs:
+            byFriendObj = kwargs.pop("byFriendObj") # 直接取出,防止传递
+            if batObj.GetCountry() == byFriendObj.GetCountry():
+                setLayerCnt += bySameCountryLayerEx
+                
     if setLayerCnt <= 0:
         return
     
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5511.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5511.py
new file mode 100644
index 0000000..7dba1f7
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5511.py
@@ -0,0 +1,53 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveTrigger.PassiveEff_5511
+#
+# @todo:触发释放技能(验证自己buff层级)
+# @author hxp
+# @date 2025-12-30
+# @version 1.0
+#
+# 详细描述: 触发释放技能(验证自己buff层级)
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2025-12-30 18:30"""
+#-------------------------------------------------------------------------------
+
+import TurnBuff
+import GameWorld
+import TurnSkill
+
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
+    buffState = curEffect.GetEffectValue(0) # buff状态
+    needLayers = curEffect.GetEffectValue(1) # 达到多少层可释放
+    passiveSkillID = curEffect.GetEffectValue(2) # 释放技能ID
+    if not buffState or not needLayers or not passiveSkillID:
+        return
+    
+    curBuff = batObj.GetBuffManager().FindBuffByState(buffState)
+    if not curBuff:
+        return
+    buffLayers = curBuff.GetLayer()
+    
+    if buffLayers < needLayers:
+        GameWorld.DebugLogEx("buff状态层数不足不触发5511! buffState=%s,buffLayers=%s < %s", buffState, buffLayers, needLayers)
+        return
+    
+    #noUseXP = curEffect.GetEffectValue(4) # 怒气时是否不消耗怒气
+    #if noUseXP:
+    #    kwargs["noUseXP"] = 1
+    if not TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkillID, connBuff=connBuff, **kwargs):
+        return
+    
+    delLayers = curEffect.GetEffectValue(3) # 扣除层数,0不扣除
+    if delLayers > 0:
+        updLayer = buffLayers - delLayers
+        TurnBuff.DoBuffLayerChange(turnFight, batObj, curBuff, updLayer, connSkill)
+        
+    return True
+
+def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
+    effSkill = effBuff.GetSkillData().GetIpyData()
+    return DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1003.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1003.py
index 9865cb6..be40ea6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1003.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1003.py
@@ -42,8 +42,7 @@
     GameWorld.DebugLog("计算护盾值(%s):skillID=%s,calcType=%s,baseValue=%s,skillPer=%s,aShieldPer=%s,dShieldPerDef=%s,angerOverflow=%s" 
                        % (shieldValue, skillID, calcType, baseValue, skillPer, aShieldPer, dShieldPerDef, angerOverflow))
     # 均摊
-    hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
-    if hurtShareEff:
+    if TurnSkill.HaveShareEff(attacker, curSkill):
         tagCnt = max(1, len(curSkill.GetTagObjList()))
         shieldValue = shieldValue / tagCnt
         GameWorld.DebugLogEx("    目标均摊盾值: shieldValue=%s,tagCnt=%s", shieldValue, tagCnt)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 8fd79b3..e8ba14f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -2206,14 +2206,25 @@
         GameWorld.DebugLogEx("    伤害最高限制: hurtValue=%s,hurtAtkPerMax=%s,aAtk=%s", hurtValue, hurtAtkPerMax, aAtk)
         
     # 均摊
-    hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
-    if hurtShareEff:
+    if HaveShareEff(atkObj, curSkill):
         tagCnt = max(1, len(curSkill.GetTagObjList()))
         hurtValue = hurtValue / tagCnt
         GameWorld.DebugLogEx("    目标均摊伤害: hurtValue=%s,tagCnt=%s", hurtValue, tagCnt)
         
     hurtValue = max(1, int(hurtValue)) # 负值、保底防范,放最后
     return hurtValue, hurtTypes
+
+def HaveShareEff(atkObj, curSkill):
+    ## 玩家技能是否有分摊效果: 均摊伤害/治疗/承伤盾值
+    hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
+    if not hurtShareEff:
+        return False
+    needLearnSkillID = hurtShareEff.GetEffectValue(0)
+    if needLearnSkillID:
+        if not atkObj.GetSkillManager().FindSkillByID(needLearnSkillID):
+            GameWorld.DebugLogEx("所需技能未学习,分摊效果不生效! skillID=%s,needLearnSkillID=%s", curSkill.GetSkillID(), needLearnSkillID)
+            return False
+    return True
 
 def GetAddSkillPer(turnFight, atkObj, defObj, curSkill):
     ## 获取额外增加的技能万分比
@@ -2832,8 +2843,7 @@
         cureHP = int(cureHP * multiValue)
         GameWorld.DebugLogEx("    治疗倍值: cureHP=%s,multiValue=%s", cureHP, multiValue)
         
-    hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
-    if hurtShareEff:
+    if HaveShareEff(userObj, curSkill):
         tagCnt = max(1, len(curSkill.GetTagObjList()))
         cureHP = cureHP / tagCnt
         GameWorld.DebugLogEx("    目标均摊治疗: cureHP=%s,tagCnt=%s", cureHP, tagCnt)

--
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