From ff401cef9cd3ca3c0c76542cbd2a35207cb9b83a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 24 十月 2025 14:01:52 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(捐赠A801补充EventName)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
index 9150793..ba6df6a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -71,6 +71,8 @@
             ipyDataMgr = IpyGameDataPY.IPY_Data()
             for index in range(ipyDataMgr.GetHeroCount()):
                 ipyData = ipyDataMgr.GetHeroByIndex(index)
+                if not ipyData.GetPlayerCanUse():
+                    continue
                 heroIDList.append(ipyData.GetHeroID())
         else:
             heroIDList = [value2]
@@ -148,7 +150,7 @@
     # 突破
     if value == "b":
         breakLV = msgList[2] if len(msgList) > 2 else 0
-        PlayerHero.SetHeroBreakLV(heroItem, breakLV)
+        PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV)
         GameWorld.DebugAnswer(curPlayer, "设置武将突破: %s,itemIndex=%s" % (breakLV, itemIndex))
         return
     
@@ -236,7 +238,7 @@
     for syncItem in syncItemDict.values():
         syncItem.Sync_Item()
         
-    lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID)
+    lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID, False)
     lineup.UpdLineup(heroItemDict, shapeType)
     GameWorld.DebugAnswer(curPlayer, "阵容(%s)上阵OK: %s" % (lineupID, heroItemDict))
     return
@@ -314,7 +316,7 @@
                 if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
                     break
                 breakLV = bLV
-        PlayerHero.SetHeroBreakLV(heroItem, breakLV, False)
+        PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
         
         # 星级
         starMax = PlayerHero.GetHeroStarMax(heroItem)

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