From ffb198b68f7e75f4fb2046189f1e7b2992d2ebac Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 九月 2025 14:41:24 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(于禁技能,支持格挡印记;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py |   85 ------------------------------------------
 1 files changed, 0 insertions(+), 85 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index f9cc3d6..ec52203 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -379,27 +379,6 @@
     
     return drDict
 
-## 玩家充值后的点券信息及vip等级
-#  @param curPlayer: 玩家实例
-#  @param changeCoin: 兑换的点券数
-#  @param totaChangelCoin: 总兑换点券数
-#  @param prizeCoin: 赠送点券数
-#  @param totalPrizeCoin: 总赠送点券数
-#  @param playerVIPLV: vip等级
-#  @param crazyCoin: 额为赠送数
-#  @return: None
-def DR_PlayerCoinAfterCharge(curPlayer, changeCoin, totaChangelCoin, prizeCoin, 
-                             totalPrizeCoin, playerVIPLV, crazyCoin, orderID):
-    
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 'ChangeCoin':changeCoin, 'TotaChangelCoin':totaChangelCoin,
-                'PrizeCoin':prizeCoin, 'TotalPrizeCoin':totalPrizeCoin, 'VIPLv':playerVIPLV, 
-                "CrazyCoin":crazyCoin, 'QueryOrderID':orderID}
-
-    #发送封包
-    SendEventPack("PlayerCoinAfterCharge", dataDict, curPlayer)
-    return
-
 ## 玩家升级
 #  @param curPlayer: 玩家实例
 #  @param playerLV: 玩家等级
@@ -985,37 +964,6 @@
     SendEventPack("PlayerFamily_%s"%eventName, dataDict, curPlayer)
     return
 
-
-## 获得威望值
-#  @param curPlayer 玩家实例
-#  @param addPrestige 添加值
-#  @param addType 原因
-#  @return
-def DR_GetPrestigeValue(curPlayer, addPrestige, addType):
-    return
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(),
-                "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType}
-    
-    SendEventPack("GetPrestigeValue", dataDict, curPlayer)
-    return
-
-
-## 失去威望值
-#  @param curPlayer 玩家实例
-#  @param addPrestige 添加值
-#  @param addType 原因
-#  @return
-def DR_LostPrestigeValue(curPlayer, addPrestige, addType):
-    return
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(),
-                "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType}
-    
-    SendEventPack("LostPrestigeValue", dataDict, curPlayer)
-    return
-
-
 ## 记录错误信息
 #  @param info: 错误信息
 #  @param playerID: 玩家ID
@@ -1124,22 +1072,6 @@
     
     #发送封包
     SendEventPack("PlayerDead", dataDict, curPlayer)
-    return
-
-
-## 给存奖励表物品
-#  @param curPlayer: 玩家
-#  @param rewardType: 奖励类型
-#  @param itemID: 物品ID
-#  @param itemCnt: 物品个数
-#  @return
-def DR_PlayerGetReward(curPlayer, rewardType, itemID, itemCnt):
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 'itemID':itemID, 'itemCnt':itemCnt,
-                'rewardType':rewardType}
-    
-    #发送封包
-    SendEventPack("PlayerGetReward", dataDict, curPlayer)
     return
 
 ## 申请加入贵宾俱乐部
@@ -1388,23 +1320,6 @@
                 'ItemID':itemID, 'KilledCnt':killedCnt, 'DropRate':dropRate}
     #发送封包
     SendEventPack("GlobalDropRate", dataDict, curPlayer)
-    return
-
-def DR_MagicWeaponExp(curPlayer, mwID, succID, newExp, needExp):
-    # 法宝激活经验获得记录
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'succID':succID, 
-                'newExp':newExp, 'needExp':needExp}
-    #发送封包
-    SendEventPack("MagicWeaponExp", dataDict, curPlayer)
-    return
-
-def DR_MagicWeaponActive(curPlayer, mwID, mwLV):
-    # 法宝等级升级记录
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'mwLV':mwLV}
-    #发送封包
-    SendEventPack("MagicWeaponActive", dataDict, curPlayer)
     return
 
 ## 玩家上线成就检查

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