From ffb198b68f7e75f4fb2046189f1e7b2992d2ebac Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 九月 2025 14:41:24 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(于禁技能,支持格挡印记;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py |    6 ------
 1 files changed, 0 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
index 47c3bd6..ec38573 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -33,7 +33,6 @@
 import time
 import FormulaControl
 import PlayerBossReborn
-import PlayerActGarbageSorting
 import PlayerTongTianLing
 import PlayerActTask
 import PlayerSuccess
@@ -309,7 +308,6 @@
     curTotalPoint = __GetPDictValue(curPlayer, ChConfig.Def_PDict_Activity_TotalPoint)
     __SetPDictValue(curPlayer, ChConfig.Def_PDict_Activity_TotalPoint, curTotalPoint + addValue)
     __AddCanCostActivityPoint(curPlayer, addValue, isLVUp)
-    PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_Activity, addValue)
     PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_Activity, addValue)
     PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_Activity, addValue)
     #PlayerControl.NotifyCode(curPlayer, "GetActivity", [addValue])
@@ -482,9 +480,6 @@
     ipyData = IpyGameDataPY.GetIpyGameData('DailyAction', dailyID)
     if not ipyData:
         return
-#    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_DailyQuest):
-#        #GameWorld.DebugLog("日常任务功能未开启!dailyID=%s" % dailyID)
-#        return
     
     # 由GameServer决定
     # 目前跨服PK暂不需要判断,因为跨服PK次数结算在本服,玩家可能上次未结算离线,等非匹配期间上线,也需要加上,所以暂不判断
@@ -948,7 +943,6 @@
     GameWorld.DebugLog("领取活跃放置奖励: totalCount=%s,rewardCount=%s,rewardItemCount=%s,rewardItemList=%s" % (totalCount, rewardCount, rewardItemCount, rewardItemList))
     ItemControler.GivePlayerItemOrMail(curPlayer, rewardItemList, event=["ActivityPlace", False, {}])
     
-    PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_ActivityPlace, rewardCount)
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_ActivityPlace, rewardCount)
     PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_ActivityPlace, rewardCount)
     

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