From ffb198b68f7e75f4fb2046189f1e7b2992d2ebac Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 15 九月 2025 14:41:24 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(于禁技能,支持格挡印记;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 42 +++++++++++++++++++++++++----------------- 1 files changed, 25 insertions(+), 17 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py index cf177ef..57cc487 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py @@ -62,8 +62,15 @@ #支持超20亿数值的数值点单位数值, 1亿 Def_PerPointValue = 100000000 -#真实玩家ID、仙盟ID是从100000开始 -#假玩家ID +#真实玩家ID、仙盟ID是从 1000000 开始 +RealPlayerIDStart = 1000000 +RealFamilyIDStart = 1000000 + +#机器人ID - 供功能用,线上版本支持的机器人 +RobotIDStart = 10001 +RobotIDMax = 19999 + +#假玩家ID - 供内部功能测试用,一般线上版本没有,仅内部功能开发、测试用 FackPlayerIDStart = 1 FackPlayerIDMax = 9999 @@ -466,7 +473,8 @@ #此地方改动需要通知修改ChConfig.Def_BT_Cnt, ChConfig.Def_BT_SaveType BillboardTypeList = ( Def_BT_MainLevel, # 主线关卡过关榜 0 -) = range(0, 1) +Def_BT_Arena, # 演武场积分周榜 1 +) = range(0, 2) ''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100 与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始 @@ -479,11 +487,10 @@ BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList +BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜"} + #仙盟榜单类型 FamilyBillboardList = [] - -#排行榜Value1存储境界信息的榜单列表 -BTValue1_OfficialRankList = [Def_BT_MainLevel] ##---比率--- #百分率 @@ -727,7 +734,8 @@ CDBPlayerRefresh_DOTPer, # 持续增伤 283 CDBPlayerRefresh_DOTPerDef, # 持续减伤 284 CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285 -) = range(146, 286) +CDBPlayerRefresh_ArenaTicket, # 挑战券 286 +) = range(146, 287) TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子) TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来) @@ -768,12 +776,13 @@ TYPE_Price_HuanjinggeScore = 50 # 幻境阁积分 TYPE_Price_HeroScore = 51 # 招募积分 TYPE_Price_GoldRushEnergy = 52 # 淘金令体力 +TYPE_Price_ArenaTicket = 53 # 演武场挑战券 TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置 TYPE_Price_PayCoin = 99 # 代币 #key可用于遍历所有货币,value仅GM相关会用到 MoneyNameDict = { - 1:"金币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", + 1:"金币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", 53:"挑战券", 98:"代币时效", 99:"代币" } #MoneyNameDict = { @@ -787,11 +796,6 @@ #需要记录累计消耗的货币类型 UseTotalPriceTypeList = [TYPE_Price_TiandaoFruit] - -#以下是旧的金钱类型 -TYPE_Price_Magic_Integral = 101 # 魔方寻宝积分 -TYPE_Price_GongXun = 105 # 功勋点 -TYPE_Price_ArrestPoint = 110 # 悬赏积分 # 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None TYPE_Price_CurrencyDict = { @@ -825,6 +829,7 @@ TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore, TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore, TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy, + TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket, TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay, } @@ -927,11 +932,14 @@ Def_GameRecType_FamilyGCZCityWall, # 仙盟攻城战城池信息, zoneID 305 Def_GameRecType_TalkCache, # 聊天缓存,频道 306 Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307 - ) = range(300, 1 + 307) + Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308 + ) = range(300, 1 + 308) #通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1 Def_GameRecValueKeyDict = { Def_GameRecType_Xiangong:[1], } +#仅查看自己的记录 +Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord] #通用信息记录类型 Def_UniversalGameRecTypeList = ( @@ -1326,9 +1334,9 @@ # 阵容定义 LineupList = ( -Lineup_Main, # 主阵容 -Lineup_Arena, # 竞技场进攻阵容 -Lineup_ArenaDef, # 竞技场防守阵容 +Lineup_Main, # 主阵容 1 +Lineup_Arena, # 竞技场进攻阵容 2 +Lineup_ArenaDef, # 竞技场防守阵容 3 ) = range(1, 1 + 3) # 宠物物品数据状态 -- Gitblit v1.8.0