From ffb198b68f7e75f4fb2046189f1e7b2992d2ebac Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 九月 2025 14:41:24 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(于禁技能,支持格挡印记;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py |   42 +++++++++++++++++++++++++-----------------
 1 files changed, 25 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index cf177ef..57cc487 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -62,8 +62,15 @@
 #支持超20亿数值的数值点单位数值, 1亿
 Def_PerPointValue = 100000000
 
-#真实玩家ID、仙盟ID是从100000开始
-#假玩家ID
+#真实玩家ID、仙盟ID是从 1000000 开始
+RealPlayerIDStart = 1000000
+RealFamilyIDStart = 1000000
+
+#机器人ID - 供功能用,线上版本支持的机器人
+RobotIDStart = 10001
+RobotIDMax = 19999
+
+#假玩家ID - 供内部功能测试用,一般线上版本没有,仅内部功能开发、测试用
 FackPlayerIDStart = 1
 FackPlayerIDMax = 9999
 
@@ -466,7 +473,8 @@
 #此地方改动需要通知修改ChConfig.Def_BT_Cnt, ChConfig.Def_BT_SaveType
 BillboardTypeList = (
 Def_BT_MainLevel,    # 主线关卡过关榜 0
-) = range(0, 1) 
+Def_BT_Arena,    # 演武场积分周榜 1
+) = range(0, 2) 
 
 ''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
 与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -479,11 +487,10 @@
 
 BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
 
+BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜"}
+
 #仙盟榜单类型
 FamilyBillboardList = []
-
-#排行榜Value1存储境界信息的榜单列表
-BTValue1_OfficialRankList = [Def_BT_MainLevel]
 
 ##---比率---
 #百分率
@@ -727,7 +734,8 @@
 CDBPlayerRefresh_DOTPer, # 持续增伤 283
 CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
 CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285
-) = range(146, 286)
+CDBPlayerRefresh_ArenaTicket, # 挑战券 286
+) = range(146, 287)
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -768,12 +776,13 @@
 TYPE_Price_HuanjinggeScore = 50    # 幻境阁积分
 TYPE_Price_HeroScore = 51    # 招募积分
 TYPE_Price_GoldRushEnergy = 52    # 淘金令体力
+TYPE_Price_ArenaTicket = 53    # 演武场挑战券
 TYPE_Price_PayCoinDay = 98    # 代币时效,每日过天重置
 TYPE_Price_PayCoin = 99    # 代币
 
 #key可用于遍历所有货币,value仅GM相关会用到
 MoneyNameDict = {
-                 1:"金币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令",
+                 1:"金币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", 53:"挑战券",
                  98:"代币时效", 99:"代币"
                  }
 #MoneyNameDict = {
@@ -787,11 +796,6 @@
 
 #需要记录累计消耗的货币类型
 UseTotalPriceTypeList = [TYPE_Price_TiandaoFruit]
-
-#以下是旧的金钱类型
-TYPE_Price_Magic_Integral = 101      # 魔方寻宝积分
-TYPE_Price_GongXun = 105    # 功勋点
-TYPE_Price_ArrestPoint = 110    # 悬赏积分
 
 # 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
 TYPE_Price_CurrencyDict = {
@@ -825,6 +829,7 @@
                            TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
                            TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
                            TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
+                           TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
                            TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
                            }
 
@@ -927,11 +932,14 @@
                        Def_GameRecType_FamilyGCZCityWall, # 仙盟攻城战城池信息, zoneID 305
                        Def_GameRecType_TalkCache, # 聊天缓存,频道 306
                        Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
-                       ) = range(300, 1 + 307)
+                       Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
+                       ) = range(300, 1 + 308)
 #通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
 Def_GameRecValueKeyDict = {
                            Def_GameRecType_Xiangong:[1],
                            }
+#仅查看自己的记录
+Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord]
 
 #通用信息记录类型
 Def_UniversalGameRecTypeList = (
@@ -1326,9 +1334,9 @@
 
 # 阵容定义
 LineupList = (
-Lineup_Main, # 主阵容
-Lineup_Arena, # 竞技场进攻阵容
-Lineup_ArenaDef, # 竞技场防守阵容
+Lineup_Main, # 主阵容 1
+Lineup_Arena, # 竞技场进攻阵容 2
+Lineup_ArenaDef, # 竞技场防守阵容 3
 ) = range(1, 1 + 3)
 
 # 宠物物品数据状态

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