From ffb198b68f7e75f4fb2046189f1e7b2992d2ebac Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 15 九月 2025 14:41:24 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(于禁技能,支持格挡印记;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 22 ++++++++++------------ 1 files changed, 10 insertions(+), 12 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py index 6276416..93f395e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py @@ -1283,8 +1283,6 @@ AttackCommon.OnPVPDamage(attackerOwner, lostValue, curObj, "SkillLostHP") elif curObjType == IPY_GameWorld.gotNPC: AttackCommon.NPCAddObjInHurtList(attackerOwner, curObj, curObjHP_BeforeAttack, lostValue) - - #TurnAttack.AddTurnObjHurtValue(buffOwner, curObj, lostValue, lostHP, curSkill) #统一调用攻击结束动作 if isDoAttackResult: @@ -1850,6 +1848,10 @@ #0通哟 1 PVP类型 2PVE类型 return curSkill.GetHurtType() % 10 +def isDamageShieldSkill(skillData): + ## 是否承伤盾技能 + return skillData.GetAtkType() == ChConfig.BuffAtkType_DamageShield + def isAngerSkill(curSkill): ## 是否怒气技能 return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AngerSkill @@ -1857,10 +1859,6 @@ def isTurnNormalSkill(curSkill): ## 是否回合普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻 return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_TurnNormaSkill - -def isAtkbackSkill(curSkill): - ## 是否反击技能 - return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AtkbackSkill ## 检查技能是否为被动技能, 用于控制不可释放技能 def isPassiveSkill(curSkill): @@ -2075,12 +2073,12 @@ cureBaseValue = GetCureBaseValue(userObj, curSkill) elif cureType == ChConfig.Def_Cure_MaxHP: cureBaseValue = GameObj.GetMaxHP(userObj) - elif cureType == ChConfig.Def_Cure_PNE: - cureBaseValue = userObj.GetPNE() - addPer = curSkill.GetEffect(0).GetEffectValue(2)/float(ChConfig.Def_MaxRateValue) - addExValue = GetCureBaseValue(userObj, curSkill)*addPer - elif cureType == ChConfig.Def_Cure_PHY: - cureBaseValue = GameObj.GetMaxHP(userObj) + #elif cureType == ChConfig.Def_Cure_PNE: + # cureBaseValue = userObj.GetPNE() + # addPer = curSkill.GetEffect(0).GetEffectValue(2)/float(ChConfig.Def_MaxRateValue) + # addExValue = GetCureBaseValue(userObj, curSkill)*addPer + #elif cureType == ChConfig.Def_Cure_PHY: + # cureBaseValue = GameObj.GetMaxHP(userObj) elif cureType == ChConfig.Def_Cure_HurtValue: cureBaseValue = GameObj.GetLastHurtValue(userObj) elif cureType == ChConfig.Def_Cure_TagMaxHP: -- Gitblit v1.8.0