From ffb198b68f7e75f4fb2046189f1e7b2992d2ebac Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 九月 2025 14:41:24 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(于禁技能,支持格挡印记;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |   22 ++++++++++------------
 1 files changed, 10 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 6276416..93f395e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1283,8 +1283,6 @@
             AttackCommon.OnPVPDamage(attackerOwner, lostValue, curObj, "SkillLostHP")
         elif curObjType == IPY_GameWorld.gotNPC:
             AttackCommon.NPCAddObjInHurtList(attackerOwner, curObj, curObjHP_BeforeAttack, lostValue)
-            
-    #TurnAttack.AddTurnObjHurtValue(buffOwner, curObj, lostValue, lostHP, curSkill)
     
     #统一调用攻击结束动作
     if isDoAttackResult:
@@ -1850,6 +1848,10 @@
     #0通哟  1 PVP类型  2PVE类型  
     return curSkill.GetHurtType() % 10
 
+def isDamageShieldSkill(skillData):
+    ## 是否承伤盾技能
+    return skillData.GetAtkType() == ChConfig.BuffAtkType_DamageShield
+
 def isAngerSkill(curSkill):
     ## 是否怒气技能
     return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AngerSkill
@@ -1857,10 +1859,6 @@
 def isTurnNormalSkill(curSkill):
     ## 是否回合普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻
     return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_TurnNormaSkill
-
-def isAtkbackSkill(curSkill):
-    ## 是否反击技能
-    return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AtkbackSkill
 
 ## 检查技能是否为被动技能, 用于控制不可释放技能
 def isPassiveSkill(curSkill):
@@ -2075,12 +2073,12 @@
         cureBaseValue = GetCureBaseValue(userObj, curSkill)
     elif cureType == ChConfig.Def_Cure_MaxHP:
         cureBaseValue = GameObj.GetMaxHP(userObj)
-    elif cureType == ChConfig.Def_Cure_PNE:
-        cureBaseValue = userObj.GetPNE()
-        addPer = curSkill.GetEffect(0).GetEffectValue(2)/float(ChConfig.Def_MaxRateValue)
-        addExValue = GetCureBaseValue(userObj, curSkill)*addPer
-    elif cureType == ChConfig.Def_Cure_PHY:
-        cureBaseValue = GameObj.GetMaxHP(userObj)
+    #elif cureType == ChConfig.Def_Cure_PNE:
+    #    cureBaseValue = userObj.GetPNE()
+    #    addPer = curSkill.GetEffect(0).GetEffectValue(2)/float(ChConfig.Def_MaxRateValue)
+    #    addExValue = GetCureBaseValue(userObj, curSkill)*addPer
+    #elif cureType == ChConfig.Def_Cure_PHY:
+    #    cureBaseValue = GameObj.GetMaxHP(userObj)
     elif cureType == ChConfig.Def_Cure_HurtValue:
         cureBaseValue = GameObj.GetLastHurtValue(userObj)
     elif cureType == ChConfig.Def_Cure_TagMaxHP:

--
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