From ffb198b68f7e75f4fb2046189f1e7b2992d2ebac Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 15 九月 2025 14:41:24 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(于禁技能,支持格挡印记;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 47 +++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 41 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py index 9b80ade..4d70727 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py @@ -62,6 +62,11 @@ skillTypeID = buffSkill.GetSkillTypeID() buffRepeat = buffSkill.GetBuffRepeat() + addLayerCnt = buffSkill.GetLayerCnt() + addLayerEff = buffSkill.GetEffectByID(6001) + if addLayerEff: + addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt) + #buff重复获得时的叠加规则 #以下规则默认针对的是相同施法者,即相同来源的处理 #如果有针对不同施法者的规则会说明 @@ -86,30 +91,45 @@ # 删除相同状态的buff DoBuffDel(turnFight, batObj, buff, bySkill, afterLogic, buffOwner) else: - buffList = buffMgr.FindBuffBySkillTypeID(skillTypeID) + buffList = buffMgr.FindBuffListBySkillTypeID(skillTypeID) if buffList: for buff in buffList: if not buff: continue if buff.GetOwnerID() != ownerID: continue - GameWorld.DebugLog(" 已经存在该buff,默认覆盖: buffID=%s,skillTypeID=%s,ownerID=%s" % (buff.GetBuffID(), skillTypeID, ownerID)) + buffID = buff.GetBuffID() + GameWorld.DebugLog(" 已经存在该buff: buffID=%s,skillTypeID=%s,ownerID=%s,buffRepeat=%s" % (buffID, skillTypeID, ownerID, buffRepeat)) + + updLayerCnt = addLayerCnt + if buffRepeat == 3: # 叠加层级 + nowLayerCnt = buff.GetLayer() + maxLayerCnt = buffSkill.GetLayerMax() + updLayerCnt = nowLayerCnt + addLayerCnt + if maxLayerCnt and updLayerCnt > maxLayerCnt: + updLayerCnt = maxLayerCnt + GameWorld.DebugLog(" 叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s" % (nowLayerCnt, addLayerCnt, updLayerCnt)) + else: + GameWorld.DebugLog(" 默认覆盖") + # 重置回合、CD、值等 buff.SetCalcTime(turnFight.getTimeline()) buff.SetRemainTime(buffSkill.GetLastTime()) - buff.SetLayer(buffSkill.GetLayerCnt()) + buff.SetLayer(updLayerCnt) buff.SetBuffValueList(buffValueList) if afterLogic and bySkill: bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner]) else: SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True) + break + return True - __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic) + __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt) return True -def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False): +def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0): curID = batObj.GetID() skillID = buffSkill.GetSkillID() buff = buffMgr.AddBuff(skillID) @@ -125,7 +145,7 @@ buff.SetOwnerID(ownerID) buff.SetCalcTime(turnFight.getTimeline()) buff.SetRemainTime(buffSkill.GetLastTime()) - buff.SetLayer(buffSkill.GetLayerCnt()) + buff.SetLayer(setLayerCnt) buff.SetBuffValueList(buffValueList) curBuffState = buffSkill.GetCurBuffState() if curBuffState: @@ -175,6 +195,21 @@ return +def DecBuffLayer(turnFight, batObj, curBuff, decLayer=1, relatedSkillID=0): + ## 减少buff层级 + curLayer = curBuff.GetLayer() + if not curLayer: + return + updLayer = max(0, curLayer - decLayer) + curBuff.SetLayer(updLayer) + if updLayer > 0: + SyncBuffRefresh(turnFight, batObj, curBuff, relatedSkillID) + return + objID = batObj.GetID() + buffID = curBuff.GetBuffID() + SyncBuffDel(turnFight, objID, buffID, relatedSkillID) + return + def DoBuffDel(turnFight, batObj, curBuff, relatedSkill=None, afterLogic=False, tagObj=None): '''删除buff @param relatedSkill: 关联的技能 -- Gitblit v1.8.0