From fff7319fd0fb06d03364c5be64edc5bc22e1fe3f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 18:04:18 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(NPC支持成长属性;NPC支持关联武将;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py |   20 +++++++++++++++++---
 1 files changed, 17 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
index 8a608cc..64bc3ad 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
@@ -19,13 +19,17 @@
 import PlayerControl
 import IpyGameDataPY
 import GameLogic_MainLevel
+import IPY_GameWorld
+import ClearPack
+import ChConfig
 
 def OnExec(curPlayer, gmList):
     
     if not gmList:
         GameWorld.DebugAnswer(curPlayer, "重置主线: MainLevel 0")
         GameWorld.DebugAnswer(curPlayer, "设置主线: MainLevel 章节 关卡 波")
-        GameWorld.DebugAnswer(curPlayer, "测试掉落: MainLevel d 击杀数")
+        GameWorld.DebugAnswer(curPlayer, "测试掉落: MainLevel d 战锤数")
+        GameWorld.DebugAnswer(curPlayer, "重置掉落: MainLevel d 0 [是否清掉落背包]")
         GameWorld.DebugAnswer(curPlayer, "重置战利: MainLevel b 0")
         GameWorld.DebugAnswer(curPlayer, "设置战利: MainLevel b 战利品ID 已掉落个数")
         return
@@ -33,8 +37,18 @@
     value = gmList[0]
     
     if value == "d":
-        killCnt = gmList[1] if len(gmList) > 1 else 1
-        GameLogic_MainLevel.GMTestKillDrop(curPlayer, killCnt)
+        unXiantao = gmList[1] if len(gmList) > 1 else 1
+        if unXiantao == 0:
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, 0)
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, 0)
+            GameLogic_MainLevel.ResetBootyDropToday(curPlayer)
+            clearDropPack = gmList[2] if len(gmList) > 2 else 0
+            if clearDropPack:
+                ClearPack.__DoLogic_Clear_Pack(curPlayer, IPY_GameWorld.rptIdentify)
+            GameWorld.DebugAnswer(curPlayer, "重置未结算战锤掉落OK!")
+            return
+        
+        GameLogic_MainLevel.GMTestKillDrop(curPlayer, unXiantao)
         return
     
     if value == "b":

--
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